Dungeon Crawl Stone Soup version 0.33-a0-960-g11643a3c80 (webtiles) character file. Game seed: 1587585132335606198 35 grandjackal the Conjurer (level 3, -9/29 HPs) Began as a Draconian Conjurer on Feb 19, 2025. Mangled by Terence ... wielding a +5 trident of protection (11 damage) ... on level 2 of the Dungeon. The game lasted 00:01:35 (1070 turns). grandjackal the Conjurer (Draconian Conjurer) Turns: 1070, Time: 00:01:35 Health: -9/29 AC: 5 Str: 9 XL: 3 Next: 17% Magic: 1/6 EV: 11 Int: 20 God: Gold: 82 SH: 0 Dex: 9 Spells: 3/6 levels left rFire . . . j - +0 spear rCold . . . (no offhand) rNeg . . . (no helmet) rPois . (no cloak) rElec . (no gloves) rCorr . (no boots) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn MPRegen 0.10/turn %: no passive effects @: no status effects A: AC +5, unfitting armour, cold-blooded a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 82 gold pieces. Inventory: Hand Weapons j - a +0 spear (weapon) Missiles d - 3 poisoned darts (quivered) n - a throwing net Scrolls c - a scroll of butterflies {unknown} e - a scroll of enchant armour {unknown} f - a scroll of enchant weapon {unknown} h - 3 scrolls of identify {unknown} i - a scroll of teleportation {unknown} k - a scroll of amnesia {unknown} l - a scroll of torment {unknown} Potions a - a potion of magic b - a potion of curing {unknown} g - a potion of resistance {unknown} m - 2 potions of lignification {unknown} o - a potion of heal wounds {unknown} Skills: + Level 2.0 Fighting - Level 0.3 Polearms + Level 0.1(0.3) Staves - Level 1.7 Dodging - Level 1.7 Stealth - Level 2.0 Spellcasting + Level 4.5 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History Aim: a ball python (100% to hit) The magic dart hits the ball python. The ball python is severely wounded. Unknown command. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ball python (severely wounded, 100% to hit) The magic dart hits the ball python. You kill the ball python! Unknown command. Magic restored. Terence the Veteran comes into view. He is wielding a +5 trident of protection. Terence shouts! Terence hits you from afar with a +5 trident of protection! Terence is nearby! Terence is nearby! Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +5 trident of protection and wearing a +0 chain mail (84% to hit) You focus your ray upon Terence. The searing ray hits Terence but does no damage. (Press . to maintain the ray.) Terence barely misses you. The searing ray hits Terence but does no damage. Terence barely misses you. The searing ray hits Terence. Terence is lightly wounded. Terence hits you from afar with a +5 trident of protection! The searing ray hits Terence. Terence is moderately wounded. You finish channelling your searing ray. Terence hits you from afar with a +5 trident of protection! * * * LOW HITPOINT WARNING * * * Terence hits you from afar with a +5 trident of protection! You die... Terence says, "Finally, peace and quiet." ### ## #.. .# #.# .# #.# .# #.# .# #.# @# ##.###########.# #............@.# ####..############# .......# ##.##..# ...##..# #####..# #..# #..####### #......... You could see Terence. Vanquished Creatures 2 dart slugs (D:1) 9 endoplasms (D:1) 3 goblins (D:1) A hobgoblin (D:1) 2 quokkas (D:1) 2 ball pythons 3 bats (D:1) 2 frilled lizards (D:1) 4 kobolds (D:1) A rat (D:1) 29 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | grandjackal the Draconian Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 208 | D:1 | Reached skill level 1 in Fighting 216 | D:1 | Reached XP level 2. HP: 11/23 MP: 0/5 312 | D:1 | Learned a level 2 spell: Searing Ray 730 | D:1 | Reached XP level 3. HP: 29/29 MP: 0/6 1065 | D:2 | Noticed Terence 1069 | D:2 | HP: 1/29 [Terence/+5 trident of protection (14)] 1070 | D:2 | Mangled by Terence Illustrated notes Levels and vault maps discovered: D:1: orjb1_lava_funnel, layout_basic, chequers_avenue D:2: layout_loops_ring, minivault_11, minmay_pentomino_u2, uniq_terence, uniq_jessica Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 2 | 2.0 Polearms | | 0.3 Staves | | 0.1 Dodging | | 1.7 Stealth | | 1.7 Spellcasting | | 2.0 Conjurations | | 4.5 Action || total ---------------------------++------- Melee: Mace || 14 Dagger || 3 Tailslap || 6 Spear || 38 Cast: Magic Dart || 31 Searing Ray || 1 Stab: Sleeping || 3 Armour: Skin || 43 Dodge: Dodged || 29 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1084 | 1069 | 15 | 96 | 756 | 2 | 542.0 | Dungeon | 1084 | 1069 | 15 | 96 | 756 | 2 | 542.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1030 daAuts D:2: 54 daAuts