Dungeon Crawl Stone Soup version 0.33-a0-964-g555990002e (webtiles) character file. Game seed: 1050433650431887707 63 grandjackal the Conjurer (level 3, -3/29 HPs) Began as a Draconian Conjurer on Feb 20, 2025. Slain by Terence ... wielding a +0 flail (6 damage) ... on level 2 of the Dungeon. The game lasted 00:02:00 (1380 turns). grandjackal the Conjurer (Draconian Conjurer) Turns: 1380, Time: 00:02:00 Health: -3/29 AC: 5 Str: 9 XL: 3 Next: 89% Magic: 9/15 EV: 11 Int: 20 God: Gold: 174 SH: 0 Dex: 9 Spells: 3/6 levels left rFire . . . e - +1 dagger (elec) rCold . . . (no offhand) rNeg . . . (no helmet) rPois . (no cloak) rElec . (no gloves) rCorr . (no boots) SInv . (no amulet) Will ..... h - ring of magical power Stlth ++ (no ring) HPRegen 0.24/turn MPRegen 0.14/turn %: no passive effects @: very slightly contaminated A: AC +5, unfitting armour, cold-blooded a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 174 gold pieces. Inventory: Hand Weapons e - a +1 dagger of electrocution (weapon) Armour j - the +0 tower shield of Xom's Hope {Fly rElec Stlth+} (You found it on level 2 of the Dungeon) Fly: It grants you flight. rElec: It insulates you from electricity. Stlth+: It makes you more stealthy. Jewellery h - a ring of magical power (worn) Scrolls b - a scroll of teleportation {unknown} c - a scroll of amnesia {unknown} d - a scroll of fog {unknown} f - a scroll of revelation {unknown} i - a scroll of acquirement {unknown} k - a scroll of immolation {unknown} Potions a - a potion of magic g - a potion of curing {unknown} Skills: + Level 2.1 Fighting - Level 2.0 Dodging - Level 2.0 Stealth + Level 0.4 Shields - Level 2.1 Spellcasting + Level 4.6 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Soul Splinter Necr 8% N/A 16% 1 Fulminant Prism Conj/Alch 5% 3d6 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 52% 4 Martyr's Knell Necr/Summ 2% N/A 83% 4 Death Channel Necr 1% N/A 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History Terence is lightly wounded. Terence hits you with a +0 flail. You closely miss Terence. You tail-slap Terence, but do no damage. Terence is lightly wounded. Terence hits you with a +0 flail. You hit Terence but do no damage. Terence is lightly wounded. Terence screams, "Your supposed skill won't protect you!" Terence hits you with a +0 flail! You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 flail and wearing a +0 chain mail (lightly wounded, 84% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. Terence closely misses you. Terence hits you with a +0 flail. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 flail and wearing a +0 chain mail (lightly wounded, 84% to hit) You focus your ray upon Terence. The searing ray hits Terence but does no damage. Terence is lightly wounded. (Press . to maintain the ray.) Terence hits you with a +0 flail! * * * LOW HITPOINT WARNING * * * The searing ray hits Terence but does no damage. Terence is lightly wounded. Terence closely misses you. The searing ray hits Terence but does no damage. Terence is lightly wounded. Terence hits you with a +0 flail. You die... Terence says, "Win and live. Lose and die. It's the rule of life." ########### ##....)....# ### #..#######.# ... #.<# #.# ###.####. #..# #.###.@...... #..# #....@# #..# #.##### #..# #.# #..#######.## ##........... ###.#####... ####.#####.. ####### #.......##.....# #.....# #.#..##.# .... #.....# You could see Terence. Vanquished Creatures 3 adders (D:2) A dart slug (D:2) 2 endoplasms (D:1) 2 giant cockroaches (D:1) 3 goblins A hobgoblin (D:1) 7 jackals (D:1) A kobold (D:2) 4 quokkas 3 bats 3 frilled lizards A rat (D:2) 31 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | grandjackal the Draconian Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 264 | D:1 | Reached XP level 2. HP: 17/20 MP: 0/5 278 | D:1 | Learned a level 2 spell: Searing Ray 636 | D:1 | Reached skill level 1 in Fighting 952 | D:2 | Reached XP level 3. HP: 29/29 MP: 6/6 1157 | D:2 | Identified the +0 tower shield of Xom's Hope {Fly rElec | Stlth+} 1365 | D:2 | Noticed Terence 1380 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_more_subterranean_lakeside_camping, layout_rooms D:2: layout_loops_cross, chequers_serial_rivers_micro_c, kennysheep_minor_cross, uniq_crazy_yiuf_cottage, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 2 | 2.0 Dodging | 2 | 2.0 Fighting | 1 2 | 2.1 Shields | | 0.4 Spellcasting | | 2.1 Conjurations | | 4.6 Action || total ---------------------------++------- Melee: Unarmed || 38 Tailslap || 14 Punch || 1 Dagger || 77 Cast: Magic Dart || 20 Searing Ray || 4 Stab: Sleeping || 1 Armour: Skin || 88 Dodge: Dodged || 77 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1380 | 1351 | 29 | 39 | 985 | 2 | 690.0 | Dungeon | 1380 | 1351 | 29 | 39 | 985 | 2 | 690.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 796 daAuts D:2: 583 daAuts