Dungeon Crawl Stone Soup version 0.33-a0-964-g555990002e (webtiles) character file. Game seed: 2651186572671681348 22 grandjackal the Conjurer (level 2, -2/24 HPs) Began as a Draconian Conjurer on Feb 20, 2025. Slain by a black bear (5 damage) ... on level 2 of the Dungeon. The game lasted 00:01:21 (827 turns). grandjackal the Conjurer (Draconian Conjurer) Turns: 827, Time: 00:01:21 Health: -2/24 AC: 5 Str: 9 XL: 2 Next: 68% Magic: 3/5 EV: 11 Int: 18 God: Gold: 37 SH: 0 Dex: 9 Spells: 2/5 levels left rFire . . . d - +0 dagger (speed) rCold . . . (no offhand) rNeg . . . (no helmet) rPois . h - +0 cloak rElec . (no gloves) rCorr . (no boots) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn MPRegen 0.09/turn %: no passive effects @: no status effects A: AC +4, unfitting armour, cold-blooded a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 37 gold pieces. Inventory: Hand Weapons d - a +0 dagger of speed (weapon) Armour h - a +0 cloak (worn) Scrolls c - a scroll of fear {unknown} e - a scroll of torment {unknown} g - a scroll of identify {unknown} Skills: + Level 1.7 Fighting - Level 1.7 Dodging - Level 1.7 Stealth - Level 2.0 Spellcasting + Level 4.4 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 b - Searing Ray Conj 34% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Tukima's Dance Hex 1% N/A 47% 3 Fulminant Prism Conj/Alch 4% 3d5 58% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 58% 4 Passage of Golubria Tloc 1% N/A 87% 4 Yara's Violent Unravell Hex/Alch 0% 3d3 99% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +4) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History The searing ray hits the black bear! The black bear is heavily wounded. The searing ray hits the black bear. The black bear is severely wounded. The black bear goes berserk! The searing ray misses the black bear. You finish channelling your searing ray. The black bear bites you but does no damage. The black bear claws you but does no damage. x2 You aren't carrying any items that you can evoke. It was a potion of cancellation. You feel magically purged. The black bear bites you but does no damage. The black bear misses you. The black bear claws you but does no damage. The black bear bites you! The black bear claws you. The black bear barely misses you. It was a potion of curing. You feel better. The black bear barely misses you. The black bear claws you but does no damage. The black bear claws you. Magic courses through your body. The black bear bites you! * * * LOW HITPOINT WARNING * * * The black bear claws you. * * * LOW HITPOINT WARNING * * * The black bear claws you. * * * LOW HITPOINT WARNING * * * The black bear bites you. * * * LOW HITPOINT WARNING * * * The black bear barely misses you. x2 Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a black bear (severely wounded, berserk, 84% to hit) You focus your ray upon the black bear. The searing ray hits the black bear! The black bear is almost dead. The searing ray hits the ribbon worm! The ribbon worm is heavily wounded. (Press . to maintain the ray.) The black bear bites you. You die... #.# #.# #.# #.# #.# #w### #### #...# ... . #h#.###.###... #@............ #####...###.. ##..# #..# #..# ###### #..###)...# #.>.##....# ########..##....# #...............# You could see a black bear (berserk) and a ribbon worm. Vanquished Creatures 3 bats An endoplasm (D:1) 2 giant cockroaches (D:1) 3 hobgoblins (D:1) 2 jackals (D:1) A quokka (D:2) 2 ball pythons (D:1) 3 frilled lizards (D:1) 2 kobolds 3 rats 22 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | grandjackal the Draconian Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 195 | D:1 | Reached skill level 1 in Fighting 238 | D:1 | Reached XP level 2. HP: 20/23 MP: 5/5 270 | D:1 | Learned a level 2 spell: Searing Ray 793 | D:2 | Noticed a black bear 827 | D:2 | Slain by a black bear Illustrated notes Levels and vault maps discovered: D:1: eino_arrival_water_star, layout_rooms D:2: layout_basic, serial_shops, shop, uniq_crazy_yiuf_cottage Skill XL: | 1 | ---------------+----+----- Fighting | 1 | 1.7 Dodging | | 1.7 Stealth | | 1.7 Spellcasting | | 2.0 Conjurations | | 4.4 Action || total ---------------------------++------- Melee: Dagger || 72 Unarmed || 7 Tailslap || 12 Cast: Magic Dart || 16 Searing Ray || 3 Use: Potion || 3 Armour: Skin || 53 Dodge: Dodged || 47 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 802 | 779 | 23 | 19 | 581 | 2 | 401.0 | Dungeon | 802 | 779 | 23 | 19 | 581 | 2 | 401.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 625 daAuts D:2: 176 daAuts