Dungeon Crawl Stone Soup version 0.33-a0-998-ged98ad6427 (webtiles) character file. Game seed: 1083770016532051270 52 grandjackal the Conjurer (level 3, 0/30 HPs) Began as a Draconian Conjurer on Feb 24, 2025. Slain by a gnoll ... wielding a +0 whip (4 damage) ... on level 1 of the Dungeon. The game lasted 00:02:31 (1777 turns). grandjackal the Conjurer (Draconian Conjurer) Turns: 1777, Time: 00:02:31 Health: 0/30 AC: 5 Str: 9 XL: 3 Next: 60% Magic: 0/6 EV: 11 Int: 20 God: Gold: 48 SH: 0 Dex: 9 Spells: 3/6 levels left rFire . . . e - +0 whip rCold . . . (no offhand) rNeg . . . (no helmet) rPois . (no cloak) rElec . (no gloves) rCorr . (no boots) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.25/turn MPRegen 0.10/turn %: no passive effects @: no status effects A: AC +5, unfitting armour, cold-blooded a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 48 gold pieces. Inventory: Hand Weapons e - a +0 whip (weapon) Missiles b - 4 poisoned darts (quivered) Scrolls f - a scroll of fear {unknown} g - a scroll of teleportation {unknown} Potions a - a potion of magic c - 2 potions of curing {unknown} d - a potion of heal wounds {unknown} Skills: + Level 2.4 Fighting - Level 1.7 Dodging - Level 1.7 Stealth - Level 2.0 Spellcasting + Level 4.7 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:2 = Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History The searing ray hits the gnoll. The gnoll is heavily wounded. You finish channelling your searing ray. A gnoll comes into view. It is wielding a +0 club. A gnoll comes into view. It is wielding a +0 whip. The gnoll hits you from afar with a +0 spear! The gnoll attacks as it pursues you! The gnoll hits you from afar with a +0 spear. The gnoll attacks as it pursues you! The gnoll barely misses you. The gnoll attacks as it pursues you! The gnoll misses you. There is a stone staircase leading up here. There is a stone staircase leading up here. Unknown command. The gnoll closely misses you. You climb upwards. There is a stone staircase leading down here. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 whip (81% to hit) You focus your ray upon the gnoll. The searing ray misses the gnoll. (Press . to maintain the ray.) The gnoll barely misses you. Unknown command. The searing ray hits the gnoll. The gnoll is moderately wounded. The gnoll hits you with a +0 whip! The searing ray hits the gnoll! The gnoll is almost dead. The gnoll hits you with a +0 whip! * * * LOW HITPOINT WARNING * * * You closely miss the gnoll. The gnoll is almost dead. You stop channelling your searing ray. The gnoll hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * You closely miss the gnoll. The gnoll is almost dead. The gnoll hits you with a +0 whip. You die... ...................#.#####....... ######.##.##########.....'....... # #.#.............#####.....## # #.############.##.........## ######...............'........... ....................##......##### ..............#.....##......# #############.#....###......##### # #....# #.#g@....'......'.... # #....# #.....####......##### # #....######.....# #......# #.. # #....##.........# ######## #.. # #....##.........######## #.. ###....##................# #.. ..†....+.................# #.. ###....#....ß............## #.. #.........._..............# #.. You could see a gnoll. Vanquished Creatures A gnoll (D:2) 2 ribbon worms (D:2) A dart slug (D:1) 6 bats 4 endoplasms (D:1) 3 giant cockroaches (D:1) A goblin (D:1) 5 hobgoblins (D:1) A quokka (D:2) 3 ball pythons A frilled lizard (D:1) 2 kobolds (D:1) 4 rats (D:1) 34 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | grandjackal the Draconian Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 352 | D:1 | Reached skill level 1 in Fighting 389 | D:1 | Reached XP level 2. HP: 23/23 MP: 0/5 481 | D:1 | Found a faded altar of an unknown god. 1214 | D:1 | Reached XP level 3. HP: 25/29 MP: 3/6 1574 | D:1 | Learned a level 2 spell: Searing Ray 1698 | D:2 | Found Illanoeha's Jewellery Shoppe. 1777 | D:1 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_large_2, layout_basic, dreamdust_ecumenical_altar_statues D:2: minmay_wonky_spiral, layout_rooms, serial_shops, shop, nicolae_wormholes Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 2 | 2.4 Dodging | | 1.7 Stealth | | 1.7 Spellcasting | | 2.0 Conjurations | | 4.7 Action || total ---------------------------++------- Melee: Unarmed || 25 Tailslap || 5 Whip || 15 Cast: Magic Dart || 46 Searing Ray || 4 Stab: Sleeping || 1 Armour: Skin || 26 Dodge: Dodged || 27 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1780 | 1750 | 30 | 32 | 1430 | 2 | 890.0 | Dungeon | 1780 | 1750 | 30 | 32 | 1430 | 2 | 890.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1607 daAuts D:2: 172 daAuts