Dungeon Crawl Stone Soup version 0.33-a0-1013-g375e5309dc (webtiles) character file. Game seed: 8492810842508789267 31 grandjackal the Conjurer (level 3, -1/29 HPs) Began as a Draconian Conjurer on Feb 26, 2025. Slain by Terence ... wielding a +0 flail (4 damage) ... on level 2 of the Dungeon. The game lasted 00:01:16 (1119 turns). grandjackal the Conjurer (Draconian Conjurer) Turns: 1119, Time: 00:01:16 Health: -1/29 AC: 5 Str: 9 XL: 3 Next: 7% Magic: 3/6 EV: 11 Int: 20 God: Gold: 40 SH: 0 Dex: 9 Spells: 3/6 levels left rFire . . . d - +4 dagger (speed) rCold . . . (no offhand) rNeg . . . (no helmet) rPois . (no cloak) rElec . (no gloves) rCorr . (no boots) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn MPRegen 0.10/turn %: no passive effects @: no status effects A: AC +5, unfitting armour, cold-blooded a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 40 gold pieces. Inventory: Hand Weapons d - a +4 dagger of speed (weapon) Missiles m - 4 poisoned darts Scrolls f - a scroll of enchant armour {unknown} g - 2 scrolls of immolation {unknown} i - a scroll of fog {unknown} Potions a - a potion of magic b - a potion of enlightenment {unknown} c - a potion of lignification {unknown} e - a potion of haste {unknown} h - 2 potions of berserk rage {unknown} j - a potion of curing {unknown} k - a potion of might {unknown} l - a potion of heal wounds {unknown} Skills: + Level 2.0 Fighting - Level 1.7 Dodging - Level 1.7 Stealth - Level 2.0 Spellcasting + Level 4.5 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History You hit Terence but do no damage. You tail-slap Terence. Terence is lightly wounded. Terence barely misses you. You completely miss Terence. Terence is lightly wounded. Terence hits you but does no damage. You hit Terence. Terence is moderately wounded. You closely miss Terence. Terence is moderately wounded. Terence hits you but does no damage. You barely miss Terence. Terence is moderately wounded. Terence hits you with a +0 flail. You barely miss Terence. Terence is moderately wounded. You hit Terence but do no damage. Terence is moderately wounded. Terence hits you with a +0 flail! You hit Terence. You tail-slap Terence, but do no damage. Terence is moderately wounded. Terence hits you with a +0 flail. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 flail and wearing a +0 scale mail (moderately wounded, 81% to hit) You focus your ray upon Terence. The searing ray hits Terence but does no damage. Terence is moderately wounded. (Press . to maintain the ray.) Terence hits you with a +0 flail! * * * LOW HITPOINT WARNING * * * The searing ray misses Terence. Terence hits you with a +0 flail. You die... Terence says, "Finally, peace and quiet." .. ##.#..#. .... ...... .... ..... #.#. #...# #...##...# #........##.#.# #.......@...... #......@# ######.## # ######.####.#. #............. ######........ #...........#. ######.#.#..# #.#.#..# #.#.#..# You could see Terence. Vanquished Creatures A dart slug (D:1) 2 ball pythons (D:1) 4 bats (D:1) 3 endoplasms 3 giant cockroaches (D:1) 5 goblins (D:1) 2 kobolds (D:1) 2 quokkas (D:1) A frilled lizard (D:1) 2 rats 25 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | grandjackal the Draconian Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 183 | D:1 | Reached skill level 1 in Fighting 287 | D:1 | Reached XP level 2. HP: 20/23 MP: 5/5 290 | D:1 | Learned a level 2 spell: Searing Ray 714 | D:1 | Reached XP level 3. HP: 28/29 MP: 6/6 1104 | D:2 | Noticed Terence 1119 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_battle_scene, layout_basic D:2: layout_basic, basic_altar, patterned_corridor, uniq_terence, uniq_jessica Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 2 | 2.0 Dodging | | 1.7 Stealth | | 1.7 Spellcasting | | 2.0 Conjurations | | 4.5 Action || total ---------------------------++------- Melee: Unarmed || 20 Dagger || 63 Tailslap || 12 Cast: Magic Dart || 6 Searing Ray || 1 Stab: Sleeping || 3 Armour: Skin || 41 Dodge: Dodged || 41 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1098 | 1025 | 73 | 29 | 811 | 2 | 549.0 | Dungeon | 1098 | 1025 | 73 | 29 | 811 | 2 | 549.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1053 daAuts D:2: 44 daAuts