Dungeon Crawl Stone Soup version 0.33-a0-1013-g375e5309dc (webtiles) character file. Game seed: 2723561947917481605 426 grandjackal the Conjurer (level 6, -1/56 HPs) Began as a Draconian Conjurer on Feb 26, 2025. Slain by an ogre ... wielding a +0 giant club (15 damage) ... on level 4 of the Dungeon. The game lasted 00:04:02 (2927 turns). grandjackal the Conjurer (Draconian Conjurer) Turns: 2927, Time: 00:04:03 Health: -1/56 AC: 9 Str: 13 XL: 6 Next: 64% Magic: 6/9 EV: 11 Int: 18 God: Gold: 189 SH: 0 Dex: 9 Spells: 6/9 levels left rFire + . . o - +5 long sword of the Hand {flame, rPois Str+3 Int-2 Stlth+} rCold . . . (no offhand) rNeg . . . (no helmet) rPois + (no cloak) rElec . k - +0 pair of gloves rCorr + p - +1 pair of boots SInv . (no amulet) Will ..... g - ring of resist corrosion Stlth +++ r - ring of protection from fire HPRegen 0.29/turn MPRegen 0.11/turn %: no passive effects @: no status effects A: AC +6, unfitting armour, cold-blooded a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 189 gold pieces. Inventory: Hand Weapons b - a +0 dagger o - the +5 long sword of the Hand (weapon) {flame, rPois Str+3 Int-2 Stlth+} (You found it on level 3 of the Dungeon) rPois: It protects you from poison. Str+3: It affects your strength (+3). Int-2: It affects your intelligence (-2). Stlth+: It makes you more stealthy. Missiles i - 4 poisoned darts Armour k - a +0 pair of gloves (worn) p - a +1 pair of boots (worn) Magical Staves q - a staff of cold Jewellery g - a ring of resist corrosion (worn) m - a +6 ring of strength r - a ring of protection from fire (worn) Scrolls d - 2 scrolls of vulnerability {unknown} e - 4 scrolls of noise {unknown} f - 3 scrolls of amnesia {unknown} h - 4 scrolls of identify {unknown} j - 2 scrolls of teleportation {unknown} l - a scroll of enchant armour {unknown} n - a scroll of enchant weapon {unknown} Potions a - a potion of magic c - a potion of invisibility {unknown} Skills: + Level 5.1 Fighting - Level 1.7 Dodging - Level 1.7 Stealth - Level 2.0 Spellcasting + Level 6.3 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Scorch Fire 2% 2d5 26% 2 Sublimation of Blood Necr 1% N/A 26% 2 Flame Wave Conj/Fire 13% 2d6 43% 4 Fulminant Prism Conj/Alch 6% 3d6 43% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 43% 4 Curse of Agony Necr 1% N/A 99% 5 Summon Cactus Giant Summ 0% N/A 100% 6 Rimeblight Ice/Necr 0% 2d4 (prima100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple (0/1) D:4 Altars: Okawaru Qazlal Xom Zin Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +6) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History The hound barely misses you. The hound bites you. You barely miss the hound. The hound is heavily wounded. The hound bites you. x2 You barely miss the hound. You tail-slap the hound, but do no damage. The hound is heavily wounded. The hound bites you. The hound barely misses you. The ogre closely misses you. The hound attacks as it pursues you! The hound bites you. x2 You hit the hound. You burn the hound. The hound is heavily wounded. The hound bites you. The hound bites you but does no damage. You barely miss the hound. The hound is heavily wounded. The hound bites you but does no damage. x2 You closely miss the hound. You tail-slap the hound. The hound is severely wounded. The hound closely misses you. The hound bites you. You barely miss the hound. The hound is severely wounded. The hound bites you. The hound barely misses you. You hit the hound. You burn the hound. You kill the hound! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant club (90% to hit) You focus your ray upon the ogre. The searing ray hits the ogre! The ogre is moderately wounded. (Press . to maintain the ray.) The ogre hits you with a +0 giant club!! * * * LOW HITPOINT WARNING * * * The searing ray hits the ogre. The ogre is moderately wounded. The ogre hits you with a +0 giant club! You die... #.#...............# #...#.#####.#####.# ## ##.##.### #.# #.# ...###.†....# #.# #.# ............###.# #.# ##[##...........# #.# ##..<...#...# #.# #......#..## #.# #.#@#.### .# #.# ####O.# # #.# #.#.# #.# #.# .# .######.# ... .. ........## #.# ### ..[....... ## ########## You could see an ogre. Vanquished Creatures A water moccasin (D:4) An ogre (D:4) A bombardier beetle (D:2) A hound (D:4) An orc wizard (D:4) 6 adders 3 dart slugs 12 orcs 4 bats 7 endoplasms 6 giant cockroaches 2 goblins (D:1) 8 hobgoblins 6 jackals 4 quokkas 11 ball pythons 2 frilled lizards 4 kobolds 2 rats (D:1) 82 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | grandjackal the Draconian Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 215 | D:1 | Reached skill level 1 in Fighting 282 | D:1 | Reached XP level 2. HP: 19/23 MP: 0/5 333 | D:1 | Learned a level 2 spell: Searing Ray 636 | D:1 | Reached XP level 3. HP: 29/29 MP: 4/6 1158 | D:2 | Reached XP level 4. HP: 37/37 MP: 3/7 1206 | D:2 | Reached skill level 5 in Conjurations 1868 | D:3 | Found an iron altar of Okawaru. 1870 | D:3 | Found a stormy altar of Qazlal. 1916 | D:3 | Found a glowing silver altar of Zin. 1916 | D:3 | Noticed an angel 1961 | D:3 | Reached XP level 5. HP: 43/45 MP: 3/8 1971 | D:3 | Identified the +5 long sword of the Hand {flame, rPois | Str+3 Int-2 Stlth+} 2021 | D:3 | Found a shimmering altar of Xom. 2024 | D:3 | Found a shimmering altar of Xom. 2695 | D:4 | Found a staircase to the Ecumenical Temple. 2696 | D:4 | Noticed an ogre 2702 | D:4 | Killed an ogre 2805 | D:4 | Noticed a water moccasin 2812 | D:4 | Killed a water moccasin 2813 | D:4 | Reached skill level 6 in Conjurations 2813 | D:4 | Reached XP level 6. HP: 55/55 MP: 0/9 2854 | D:4 | Reached skill level 5 in Fighting 2927 | D:4 | Slain by an ogre Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_rhombi, layout_rooms D:2: layout_basic, interstate_on_off D:3: kennysheep_big_flooded_room, layout_loops_ring, grunt_temple_overflow_open, xom_redecorated, zin_angel D:4: layout_loops_ring, temple_statues, nicolae_figureground_sparkle Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Fighting | 1 2 3 4 5 | 5.1 Conjurations | 5 6 | 6.3 Dodging | | 1.7 Stealth | | 1.7 Spellcasting | | 2.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 99 | 21 || 120 Tailslap | 12 | 9 || 21 Unarmed | 5 | || 5 Long sword | | 53 || 53 Cast: Magic Dart | 58 | 20 || 78 Searing Ray | 1 | 9 || 10 Stab: Sleeping | | 3 || 3 Armour: Skin | 89 | 65 || 154 Dodge: Dodged | 68 | 45 || 113 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2953 | 2828 | 125 | 424 | 1776 | 4 | 738.2 | Dungeon | 2953 | 2828 | 125 | 424 | 1776 | 4 | 738.2 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 874 daAuts D:3: 810 daAuts D:2: 723 daAuts D:4: 544 daAuts