Dungeon Crawl Stone Soup version 0.33-a0-1084-g778f541198 (webtiles) character file. Game seed: 12348402904500741743 466 grandjackal the Conjurer (level 6, -4/56 HPs) Began as a Draconian Conjurer on Mar 14, 2025. Slain by a water moccasin (5 damage) ... on level 5 of the Dungeon. The game lasted 00:04:21 (4516 turns). grandjackal the Conjurer (Draconian Conjurer) Turns: 4516, Time: 00:04:22 Health: -4/56 AC: 7 Str: 10 XL: 6 Next: 81% Magic: 0/9 EV: 6 Int: 20 God: Gold: 289 SH: 0 Dex: 9 Spells: 6/9 levels left rFire . . . b - +0 short sword (protect) rCold . . . (no offhand) rNeg . . . (no helmet) rPois . d - +0 cloak rElec . (no gloves) rCorr . (no boots) SInv . (no amulet) Will +.... (no ring) Stlth ++ (no ring) HPRegen 0.29/turn MPRegen 0.11/turn %: no passive effects @: lethally poisoned (-4 -> -10), weakened, vertiginous, enlightened, flying A: AC +6, unfitting armour, cold-blooded, poor constitution 1 a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 289 gold pieces. Inventory: Hand Weapons b - a +0 short sword of protection (weapon) Missiles m - 2 poisoned darts (quivered) Armour d - a +0 cloak (worn) Scrolls e - 3 scrolls of poison {unknown} f - 2 scrolls of blinking {unknown} g - a scroll of immolation {unknown} h - 2 scrolls of amnesia {unknown} k - a scroll of fear {unknown} l - a scroll of noise {unknown} n - 2 scrolls of vulnerability {unknown} o - 4 scrolls of identify {unknown} p - a scroll of revelation {unknown} q - a scroll of enchant armour {unknown} Potions a - a potion of magic c - a potion of mutation Skills: + Level 5.3 Fighting - Level 1.7 Dodging - Level 1.7 Stealth - Level 2.0 Spellcasting + Level 6.4 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 3% 1 b - Searing Ray Conj 54% 2d6 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Hailstorm Conj/Ice 14% 3d6 24% 3 Soul Splinter Necr 8% N/A 28% 1 Grave Claw Necr 4% 2d7 38% 2 Fulminant Prism Conj/Alch 7% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 54% 4 Fugue of the Fallen Necr 2% N/A 58% 3 Ozocubu's Armour Ice 2% N/A 58% 3 Summon Ice Beast Ice/Summ 2% N/A 58% 3 Vampiric Draining Necr 2% 2d6 58% 3 Permafrost Eruption Ice/Erth 1% 2x4d1 100% 6 Manifold Assault Tloc 1% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Annotations: D:4 1 runed translucent door, AttackTheMoon's ghost, novice DjFE Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +6) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Your body sometimes grows weak upon taking damage. Message History The water moccasin bites you. * * * LOW HITPOINT WARNING * * * It was a potion of mutation. You feel extremely strange. You feel less in control of your magic. You regain control of your magic. You feel your constitution weaken. The water moccasin bites you but does no damage. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * It was a potion of moonshine. You feel tipsy. The water moccasin barely misses you. It was a potion of enlightenment. You feel very buoyant. You fly up into the air. The water moccasin closely misses you. You aren't carrying any items that you can evoke. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (heavily wounded, 66% to hit) You focus your ray upon the water moccasin. The searing ray misses the water moccasin. (Press . to maintain the ray.) The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The water moccasin poisons you! The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You feel your attacks grow feeble. You miss the water moccasin. The water moccasin is heavily wounded. You stop channelling your searing ray. * * * LOW HITPOINT WARNING * * * You feel very sick. The water moccasin bites you but does no damage. You closely miss the water moccasin. The water moccasin is heavily wounded. * * * LOW HITPOINT WARNING * * * You feel very sick. The water moccasin bites you. You die... #.......##..# . #..........## . ... ##..........# ......#.........### .........<)...### ?.....##.>....## ..... #.......# .$....##.......# ......S@....#### ..............# .....!........# ..........##..# ...#......# .## #. #......# # # ...#..## #...#..# You could see a water moccasin. Vanquished Creatures Blorkula the Orcula (D:5) A scorpion (D:4) A bombardier beetle (D:3) 2 hounds An iguana (D:4) A gnoll (D:1) 4 adders 3 ribbon worms A dart slug (D:2) 9 orcs (D:3) 4 bats 6 endoplasms A giant cockroach (D:2) 4 goblins 7 hobgoblins 7 kobolds 2 quokkas (D:1) 7 ball pythons A frilled lizard (D:1) 3 rats (D:1) 66 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | grandjackal the Draconian Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 267 | D:1 | Reached skill level 1 in Fighting 311 | D:1 | Reached XP level 2. HP: 23/23 MP: 1/5 314 | D:1 | Learned a level 2 spell: Searing Ray 708 | D:1 | Reached XP level 3. HP: 29/29 MP: 3/6 949 | D:1 | You fall into a shaft and drop 1 floor! 1766 | D:2 | Reached skill level 5 in Conjurations 1766 | D:2 | Reached XP level 4. HP: 33/38 MP: 3/7 2122 | D:3 | Reached XP level 5. HP: 45/45 MP: 8/8 3006 | D:3 | Found a faded altar of an unknown god. 3636 | D:4 | Found a runed translucent door. 3639 | D:4 | Noticed AttackTheMoon's ghost (novice DjFE) 3652 | D:5 | Entered Level 5 of the Dungeon 3652 | D:5 | Noticed Blorkula the Orcula 4029 | D:4 | Reached XP level 6. HP: 17/53 MP: 0/9 4410 | D:5 | Killed Blorkula the Orcula 4411 | D:5 | Reached skill level 5 in Fighting 4411 | D:5 | Reached skill level 6 in Conjurations 4491 | D:5 | Noticed a water moccasin 4511 | D:5 | Gained mutation: Your spells are a little harder to cast, | but a little more powerful. [potion of mutation] 4511 | D:5 | Lost mutation: Your spells are a little harder to cast, but | a little more powerful. [potion of mutation] 4511 | D:5 | Gained mutation: Your body sometimes grows weak upon taking | damage. [potion of mutation] 4516 | D:5 | HP: 1/56 [poisoned by a water moccasin] 4516 | D:5 | Slain by a water moccasin Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_castle, layout_rooms D:2: layout_rooms, minmay_fractal_squares_gapless_5 D:3: layout_loops_corners, hellmonk_ecumenical_altar_pennies_from_heaven, minivault_25 D:4: layout_loops_ring, ebering_ghost_sewer_d, serial_bayou_lake_a D:5: layout_cave_pools, minmay_temple_entry_hall, uniq_blorkula_the_orcula Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Fighting | 1 2 3 4 5 | 5.3 Conjurations | 5 6 | 6.4 Dodging | | 1.7 Stealth | | 1.7 Spellcasting | | 2.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 32 | || 32 Short sword | 44 | 111 || 155 Tailslap | 7 | 11 || 18 Unarmed | 1 | || 1 Cast: Magic Dart | 50 | 15 || 65 Searing Ray | 5 | 19 || 24 Use: Potion | | 3 || 3 Stab: Sleeping | 2 | 1 || 3 Armour: Skin | 55 | 110 || 165 Dodge: Dodged | 49 | 73 || 122 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 4556 | 4416 | 140 | 295 | 3516 | 5 | 911.2 | Dungeon | 4556 | 4416 | 140 | 295 | 3516 | 5 | 911.2 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:4: 1257 daAuts D:3: 1256 daAuts D:1: 1057 daAuts D:2: 854 daAuts D:5: 130 daAuts