Dungeon Crawl Stone Soup version 0.33-a0-1320-g83d59caeef (webtiles) character file. Game seed: 10974694379199604268 63 grandjackal the Chiller (level 4, -1/33 HPs) Began as a Merfolk Ice Elementalist on Apr 9, 2025. Succumbed to Sigmund's poison ... on level 2 of the Dungeon. The game lasted 00:02:40 (1830 turns). grandjackal the Chiller (Merfolk Ice Elementalist) Turns: 1830, Time: 00:02:41 Health: -1/33 AC: 6 Str: 8 XL: 4 Next: 10% Magic: 3/7 EV: 13 Int: 14 God: Gold: 102 SH: 0 Dex: 22 Spells: 3/7 levels left rFire . . . c - +0 spear rCold + . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . n - +2 cloak rCorr . h - +0 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth ++ d - ring of protection from cold HPRegen 0.25/turn f - +6 ring of dexterity MPRegen 0.10/turn %: no passive effects @: lethally poisoned (-1 -> -19), attractive A: (nimble swimmer 2), mertail a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 102 gold pieces. Inventory: Hand Weapons c - a +0 spear (weapon) j - a +0 falchion Armour a - a +0 robe (worn) h - a +0 pair of gloves (worn) n - a +2 cloak (worn) Jewellery d - a ring of protection from cold (worn) e - a ring of protection from cold f - a +6 ring of dexterity (worn) Scrolls g - a scroll of teleportation {unknown} i - a scroll of noise {unknown} k - a scroll of poison {unknown} l - a scroll of identify {unknown} m - a scroll of enchant weapon {unknown} o - a scroll of fear {unknown} q - a scroll of fog {unknown} Potions b - a potion of magic Skills: + Level 2.0 Fighting + Level 0.5 Long Blades + Level 3.8 Dodging - Level 2.1 Stealth - Level 2.0 Spellcasting + Level 5.0 Ice Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 60% 1d7 3% 1 b - Frozen Ramparts Ice 30% 1d5 9% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Ozocubu's Armour Ice 15% N/A 9% 3 Shock Conj/Air 4% 1d3 24% 1 Summon Ice Beast Ice/Summ 8% N/A 26% 3 Swiftness Air 1% N/A 56% 3 Airstrike Air 0% 2d(1-17) 93% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line You freeze something. You feel sick. Casting: Freeze (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line You freeze something! You feel sick. The wall freezes something but does no damage. You hear some strange, mumbled words. You are confused. The wall freezes the ribbon worm. It was a potion of attraction. You feel attractive to monsters. You feel sick. The wall freezes something. Something hits you. You are more poisoned. The wall freezes the ribbon worm. The ribbon worm expels a string of sticky webbing. The stream of webbing hits something but does no damage. Okay, then. You're too confused to cast spells. Sorry, you're not good enough to have a special ability. Okay, then. You're too confused to attack without stumbling around! The frozen ramparts melt away. You feel very sick. Something you can't see is thrashing in a web. Okay, then. You feel very sick. Something is attracted toward you. The ribbon worm is attracted toward you. You feel sick. Something hits you. * * * LOW HITPOINT WARNING * * * You are more poisoned. Something is attracted toward you. The ribbon worm is attracted toward you. You hit something. You feel less confused. You die... ######### #.......# #.......# ###.#####@##### #....www{.....# #.#.#####.###.#### ...........# .....(##.##.# ######.##.## # .##..# # .###.#.# #.###.#.# You could see a ribbon worm (catching breath). Vanquished Creatures An adder (D:2) 2 dart slugs 2 ribbon worms (D:2) 9 endoplasms A giant cockroach (D:2) 2 goblins 3 hobgoblins 4 kobolds (D:1) A quokka (D:1) 9 ball pythons 4 bats A frilled lizard (D:1) 2 rats 41 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | grandjackal the Merfolk Ice Elementalist began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 158 | D:1 | Reached XP level 2. HP: 12/20 MP: 1/5 228 | D:1 | Reached skill level 1 in Fighting 663 | D:1 | Reached XP level 3. HP: 24/26 MP: 6/6 1129 | D:2 | Learned a level 3 spell: Frozen Ramparts 1423 | D:2 | Reached skill level 5 in Ice Magic 1434 | D:2 | Reached XP level 4. HP: 29/33 MP: 3/7 1814 | D:2 | Noticed Sigmund 1830 | D:2 | Succumbed to Sigmund's poison Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_lonely_grave, layout_basic D:2: layout_loops_cross, uniq_sigmund Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 2 | 2.0 Dodging | 3 | 3.8 Ice Magic | 5 | 5.0 Long Blades | | 0.5 Stealth | | 2.1 Spellcasting | | 2.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Spear | 105 | 16 || 121 Unarmed | 2 | || 2 Cast: Freeze | 6 | 2 || 8 Frozen Ramparts | 3 | 1 || 4 Use: Potion | | 1 || 1 Stab: Sleeping | 7 | 2 || 9 Armour: Robe | 58 | 5 || 63 Dodge: Dodged | 59 | 8 || 67 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1831 | 1808 | 23 | 119 | 1301 | 2 | 915.5 | Dungeon | 1831 | 1808 | 23 | 119 | 1301 | 2 | 915.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1124 daAuts D:2: 706 daAuts