Dungeon Crawl Stone Soup version 0.31.0-11-ge490571c62 (webtiles) character file. Game seed: 13671492575266399660 86 greatermn the Conjurer (level 4, 0/24 HPs) Began as a Deep Elf Conjurer on Feb 3, 2024. Succumbed to a gnoll's poison ... on level 2 of the Dungeon on Feb 5, 2024. The game lasted 00:22:08 (1652 turns). greatermn the Conjurer (Deep Elf Conjurer) Turns: 1652, Time: 00:22:09 Health: 0/24 AC: 2 Str: 4 XL: 4 Next: 27% Magic: 5/11 EV: 13 Int: 25 God: Gold: 102 SH: 0 Dex: 13 Spells: 3/10 levels left rFire . . . d - +5 short sword of Corpus Delicti {chaos, rElec Stlth+} rCold . . . (no shield) rNeg . . . a - +0 robe rPois + (no helmet) rElec + (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth +++ e - ring of poison resistance HPRegen 0.24/turn (no ring) MPRegen 0.12/turn %: no passive effects @: lethally poisoned (0 -> -19) A: no striking features a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 102 gold pieces. Inventory: Hand Weapons c - a +0 short sword d - the +5 short sword of Corpus Delicti (weapon) {chaos, rElec Stlth+} (You found it on level 2 of the Dungeon) rElec: It insulates you from electricity. Stlth+: It makes you more stealthy. Armour a - a +0 robe (worn) Jewellery e - a ring of poison resistance (left hand) Scrolls f - a scroll of blinking {unknown} Potions b - a potion of magic Skills: + Level 0.6 Short Blades + Level 0.4 Armour + Level 3.2 Dodging + Level 3.2 Stealth * Level 3.8 Spellcasting * Level 4.8 Conjurations * Level 0.7 Summonings * Level 1.0 Translocations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 58% 2d6 1% 2 c - Blink Tloc 18% N/A 10% 2 d - Call Imp Summ 16% N/A 11% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Iskenderun's Mystic Bla Conj/Tloc 19% 2d6 28% 4 Fulminant Prism Conj/Alch 8% 3d6 34% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Message History Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll, p - gnoll Aim: a gnoll, wielding a +0 whip (severely wounded, 82% to hit) The searing ray hits the gnoll. You kill the gnoll! (Press . to maintain the ray.) You have reached level 4! You feel clever. The searing ray hits the gnoll. The gnoll is almost dead. The searing ray hits the gnoll. You kill the gnoll! Your Translocations skill increases to level 1! Things that are here: a +0 ring mail; a hobgoblin skeleton The gnoll shouts! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +2 spear of venom and wearing a +0 leather armour (heavily wounded, 82% to hit) The searing ray misses the gnoll. (Press . to maintain the ray.) The searing ray hits the gnoll but does no damage. The gnoll is heavily wounded. The gnoll hits you from afar with a +2 spear of venom! You are poisoned. The searing ray misses the gnoll. You feel very sick. The gnoll hits you from afar with a +2 spear of venom. You are more poisoned. The searing ray hits the gnoll. The gnoll is severely wounded. You finish channelling your searing ray. * * * LOW HITPOINT WARNING * * * You feel very sick. The gnoll misses you. You die... ###.....###.###...##.#.## .##..................#.# .##.###.#.........>....# .##.#...#...........#### .##.#.###...........# ......####........>.# #g....g.##.........[# #.#####.#########.#...# #)# #...###.)g..@.###.# #.# #.......####### # #.# #.....[.# ..# #.......# ### ##.....## #.....# ####### You could see a gnoll. Vanquished Creatures 3 gnolls (D:2) 2 adders (D:2) A dart slug (D:1) A ball python (D:1) 2 endoplasms 5 giant cockroaches 4 hobgoblins 3 jackals (D:1) A quokka (D:2) 3 bats (D:1) 3 frilled lizards 4 goblins 3 kobolds A rat (D:1) 36 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | greatermn the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 252 | D:1 | Reached XP level 2. HP: 12/15 MP: 0/8 638 | D:1 | You fall into a shaft and drop 1 floor! 831 | D:1 | Learned a level 2 spell: Searing Ray 834 | D:1 | Learned a level 2 spell: Blink 837 | D:1 | Learned a level 2 spell: Call Imp 1119 | D:2 | Reached XP level 3. HP: 19/19 MP: 4/9 1225 | D:2 | Identified the +5 short sword of Corpus Delicti {chaos, | rElec Stlth+} 1575 | D:2 | Reached XP level 4. HP: 22/24 MP: 3/11 1577 | D:2 | Reached skill level 1 in Translocations 1652 | D:2 | Succumbed to a gnoll's poison Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_castle, layout_basic D:2: layout_basic Skill XL: | 1 2 3 4 | ---------------+-------------+----- Stealth | 3 | 3.2 Dodging | 3 | 3.2 Translocations | 1 | 1.0 Short Blades | | 0.6 Armour | | 0.4 Spellcasting | | 3.8 Conjurations | | 4.8 Summonings | | 0.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 87 | || 87 Searing Ray | 2 | 1 || 3 Use: Scroll | 3 | || 3 Armour: Robe | 21 | 2 || 23 Dodge: Dodged | 25 | 1 || 26