Dungeon Crawl Stone Soup version 0.31.0-12-g77e489cdc1 (webtiles) character file. Game seed: 3437544908842415885 92 greatermn the Conjurer (level 4, 9/25 HPs) Began as a Deep Elf Conjurer on Mar 6, 2024. Quit the game on level 2 of the Dungeon. The game lasted 00:21:29 (1845 turns). greatermn the Conjurer (Deep Elf Conjurer) Turns: 1845, Time: 00:21:29 Health: 9/25 AC: 3 Str: 4 XL: 4 Next: 35% Magic: 0/12 EV: 18 Int: 25 God: Gold: 102 SH: 0 Dex: 13 Spells: 8/11 levels left rFire . . . m - +1 dagger (venom) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . c - +0 pair of boots Will ..... (no amulet) Stlth ++ i - +5 ring of evasion HPRegen 0.24/turn (no ring) MPRegen 0.13/turn %: no passive effects @: no status effects A: no striking features a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 102 gold pieces. Inventory: Hand Weapons e - a +0 short sword m - a +1 dagger of venom (weapon) Armour a - a +0 robe (worn) c - a +0 pair of boots (worn) n - an orb of light Jewellery i - a +5 ring of evasion (left hand) s - an amulet of faith Talismans j - a storm talisman r - a beast talisman Scrolls f - 3 scrolls of teleportation {unknown} g - a scroll of amnesia {unknown} h - a scroll of identify {unknown} k - a scroll of fog {unknown} o - a scroll of immolation {unknown} q - a scroll of blinking {unknown} Potions b - a potion of magic d - a potion of lignification {unknown} l - a potion of haste {unknown} p - a potion of curing {unknown} Skills: * Level 1.1 Fighting + Level 3.1 Dodging + Level 3.1 Stealth * Level 4.0 Spellcasting * Level 5.0 Conjurations + Level 0.6 Shapeshifting You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 60% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 8% 3d7 32% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 32% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Message History Okay, then. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The magic dart hits something. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The magic dart hits something. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The magic dart hits something. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line (Press . to maintain the ray.) A puff of flame appears from out of thin air! The puff of flame misses you. A magic dart appears from out of thin air! The magic dart hits you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You hear some strange, mumbled words. A magic dart appears from out of thin air! The magic dart hits you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray hits something. (Press . to maintain the ray.) Something hits you. Without enough magic to sustain it, your searing ray dissipates. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #### #... ############.## ##############...........#.# #..............########....# #.######....@{..[..........# #.# #>######.###.###.<.## #.# #.# #.###.# ##.## #####.# #.### #...#.####.# ......# ... .. ##.#.#....# ####### #..# #.##.#..#.#### #..# #..)###.#.# #..# ####.#..#.# #..# ##.#.#.## There were no monsters in sight! Vanquished Creatures Jessica (D:2) A hound skeleton (D:2) An adder (D:2) An adder skeleton (D:2) A dart slug (D:2) 3 endoplasms (D:1) A giant cockroach (D:2) 3 goblins (D:1) 5 hobgoblins 2 jackals (D:1) 6 kobolds 3 quokkas (D:1) 2 ball pythons (D:1) 2 ball python skeletons (D:2) 2 ball python zombies (D:2) 2 bats 2 frilled lizards A giant cockroach zombie (D:2) A jackal skeleton (D:2) 2 rats 42 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | greatermn the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 157 | D:1 | Reached XP level 2. HP: 15/15 MP: 2/8 833 | D:2 | Noticed Sigmund 878 | D:2 | Reached XP level 3. HP: 20/20 MP: 7/10 881 | D:2 | Learned a level 2 spell: Searing Ray 1583 | D:2 | Noticed Jessica 1585 | D:2 | Killed Jessica 1586 | D:2 | Reached skill level 1 in Fighting 1586 | D:2 | Reached skill level 5 in Conjurations 1586 | D:2 | Reached XP level 4. HP: 10/25 MP: 8/12 1845 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_flooded_house, layout_loops_ring, minmay_tetromino_s4 D:2: layout_loops_ring, serial_undead, serial_undead_e, serial_undead_b, serial_undead_d, serial_undead_d, serial_undead_c, uniq_jessica, uniq_sigmund Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 3 | 3.1 Dodging | 3 | 3.1 Fighting | 1 | 1.1 Spellcasting | 4 | 4.0 Conjurations | 5 | 5.0 Shapeshifting | | 0.6 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Short sword | 9 | || 9 Cast: Magic Dart | 80 | 7 || 87 Searing Ray | 1 | 2 || 3 Armour: Robe | 3 | 4 || 7 Dodge: Dodged | 17 | 1 || 18