Dungeon Sprint DCSS version 0.28-a0-1387-g3a22ab9bdc (webtiles) character file. Game seed: 13969229007501332182 22 greenreed the Caller (level 2, -7/23 HPs) Began as a Gnoll Summoner on Jan 2, 2022. Was an Initiate of Yredelemnul. Mangled by a death cob (9 damage) ... in the Dungeon (Sprint V: "Ziggurat Sprint"). The game lasted 00:04:12 (127 turns). greenreed the Caller (Gnoll Summoner) Turns: 127, Time: 00:04:13 Health: -7/23 AC: 5 Str: 7 XL: 2 Next: 91% Magic: 8/8 EV: 13 Int: 26 God: Yredelemnul [......] Gold: 0 SH: 0 Dex: 12 Spells: 11/12 levels left rFire . . . SeeInvis + D - +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} rCold . . . Faith . (shield currently unavailable) rNeg . . . Spirit . I - +2 leather armour {rPois} rPois + Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... NoTele + (no boots) Stlth ++........ (no amulet) HPRegen 0.07/turn v - +6 ring of intelligence MPRegen 0.11/turn u - +6 ring of intelligence @: slowed, very slow A: fangs 1, strong nose, distributed training a: Renounce Religion, Recall Undead Harvest You were in the Dungeon. You worshipped Yredelemnul. Yredelemnul was noncommittal. You visited 1 branch Inventory: Hand Weapons C - the +6 Majin-Bo {vamp, MP+6 Int+6} (You found it in the Dungeon) It occasionally heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). D - the +9 heavy crossbow "Sniper" (weapon) {vorpal, Acc+∞ SInv} (You found it in the Dungeon) Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. E - the +14 obsidian axe {vorpal, Mesm Drain Fly SInv} (You found it in the Dungeon) It inflicts extra damage upon your enemies. It occasionally summons demons to assist the wielder when it strikes in combat. Its wielder is mesmerised by any visible foes. It cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. F - the +9 sword of Zonguldrok {reap} (You found it in the Dungeon) Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. Missiles G - 1000 arrows H - 999 bolts (quivered ammo) Armour a - a +0 robe k - a +2 leather armour of cold resistance I - a +2 leather armour of poison resistance (worn) Jewellery r - a ring of flight s - a +6 ring of dexterity t - a +6 ring of dexterity u - a +6 ring of intelligence (right hand) v - a +6 ring of intelligence (left hand) w - a +6 ring of strength x - a +6 ring of strength Wands y - a wand of mindburst (7) z - a wand of iceblast (7) A - a wand of acid (7) Scrolls g - 4 scrolls of blinking m - 4 scrolls of amnesia n - 7 scrolls of fog o - a scroll of holy word p - 5 scrolls of identify q - 2 scrolls of fear Potions b - 10 potions of curing c - 10 potions of heal wounds d - 6 potions of haste e - 7 potions of magic f - 3 potions of berserk rage h - 2 potions of brilliance i - 2 potions of invisibility j - 4 potions of resistance l - 5 potions of might Miscellaneous B - a lightning rod (4/4) Skills: + Level 2.5 Fighting + Level 2.5 Short Blades + Level 2.5 Long Blades + Level 2.5 Axes + Level 2.5 Maces & Flails + Level 2.5 Polearms + Level 2.5 Staves + Level 2.5 Slings + Level 2.5 Bows + Level 2.5 Crossbows + Level 2.5 Throwing + Level 2.5 Armour + Level 5.3 Dodging + Level 4.9 Stealth + Level 2.5 Shields + Level 2.5 Unarmed Combat + Level 5.6 Spellcasting + Level 2.1 Conjurations + Level 2.1 Hexes + Level 7.4 Summonings + Level 2.1 Necromancy + Level 2.1 Translocations + Level 2.1 Transmutations + Level 2.1 Fire Magic + Level 2.1 Ice Magic + Level 2.1 Air Magic + Level 2.1 Earth Magic + Level 2.1 Poison Magic + Level 2.8 Invocations + Level 2.5 Evocations You had 11 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Summon Small Mammal Summ 100% N/A 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Imp Summ 46% N/A 1% 2 Call Canine Familiar Summ 46% N/A 1% 3 Summon Guardian Golem Hex/Summ 32% N/A 4% 3 Summon Lightning Spire Summ/Air 32% N/A 14% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Lugonu Annotations: D 1 transporter Innate Abilities, Weirdness & Mutations You have very sharp teeth. Your uncanny sense of smell can sniff out nearby items. Your experience applies equally to all skills. Message History You start removing your armour. You continue taking off your +0 robe. x4 You finish taking off your +0 robe. You start putting on your armour. You continue putting on your +2 leather armour of cold resistance. x5 You finish putting on your +2 leather armour of cold resistance. You feel resistant to cold. Okay, then. You start removing your armour. You continue taking off your +2 leather armour of cold resistance. x4 You finish taking off your +2 leather armour of cold resistance. You feel less resistant to cold. You start putting on your armour. You continue putting on your +2 leather armour of poison resistance. x5 You finish putting on your +2 leather armour of poison resistance. You feel resistant to poison. You swap places. There is a transporter here. Welcome to arena 2. You enter the transporter and appear at another place. 2 draconians and a death cob come into view. The draconian roars! The death cob gives a chilling moan. The draconian roars! Found three items. Found a transporter. Press: ? - help, v - describe, . - travel Here: a death cob The floor. Fire: 1000 bolts Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - death cob Aim: a death cob (100% to hit) You shoot a bolt. The bolt hits the death cob! The death cob is lightly damaged. The death cob hits you!! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The death cob misses you. The death cob hits you. * * * LOW HITPOINT WARNING * * * The death cob drains your vigour! You feel yourself slow down. Your spectral shadow imp misses the death cob. The death cob hits you! You die... Your body rises from the dead as a mindless zombie. ▓▓▓▓▓▓▓▓▓▓▓▓▓ ▓.8©8.▓.8©8.▓ ∆∆∆ ▓.[|).▓.....▓ ∆ ▓.....▓.....▓ ▓..dd.▓.....▓ ▓..(..▓.....▓ ▓..z..▓..©..▓ ▓.Z@..▓▓▓▓▓▓▓ ▓▓▓▓▓▓▓ ∆∆∆ ∆∆∆ ∆ ∆ ∆ You could see a death cob (ally target), 2 draconians and a friendly spectral shadow imp. Vanquished Creatures A shadow imp (D) A white imp (D) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | greenreed the Gnoll Summoner began the quest for the Orb. 0 | D | Reached XP level 1. HP: 13/13 MP: 6/6 0 | D | Found a shimmering blue altar of Sif Muna. 0 | D | Found a bloodstained altar of Trog. 0 | D | Found a sacrificial altar of Ru. 0 | D | Found a stormy altar of Qazlal. 0 | D | Found an iron altar of Okawaru. 1 | D | Found a sparkling altar of Nemelex Xobeh. 1 | D | Found a blossoming altar of Fedhas. 1 | D | Found the +6 Majin-Bo {vamp, MP+6 Int+6} 1 | D | Found the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} 1 | D | Found the +10 dark maul {vorpal} 1 | D | Found the +15 Maxwell's patent armour {-Cast -Tele rElec | Will+ rCorr} 1 | D | Found the +18 shield of the Gong {rElec rN+ Will+ EV-5} 1 | D | Found the +14 obsidian axe {vorpal, Mesm Drain Fly SInv} 1 | D | Found the +7 great mace "Firestarter" {inner flame, rF++} 1 | D | Found the +6 shillelagh "Devastator" {shatter} 1 | D | Found the +11 plutonium sword {Contam Stlth-} 1 | D | Found the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ | AC+3} 1 | D | Found the +9 sword of Zonguldrok {reap} 1 | D | Found the +13 scythe of Curses {drain, Drain} 1 | D | Found the +5 sword of Power {vorpal} 1 | D | Found the +7 mace of Variability {chain chaos} 1 | D | Found the +7 Singing Sword {vorpal, sonic wave} 1 | D | Found the +8 storm bow {elec, penet} 3 | D | Found a transporter. 3 | D | Found an ancient bone altar of Kikubaaqudgha. 3 | D | Found a viscous altar of Jiyva. 3 | D | Found a corrupted altar of Lugonu. 3 | D | Found a hazy altar of Hepliaklqana. 3 | D | Found a burning altar of Makhleb. 3 | D | Found an opulent altar of Gozag. 43 | D | Became a worshipper of Yredelemnul the Dark 62 | D | Reached skill level 5 in Dodging 62 | D | Reached skill level 5 in Spellcasting 62 | D | Reached skill level 1 in Conjurations 62 | D | Reached skill level 1 in Hexes 62 | D | Reached skill level 1 in Necromancy 62 | D | Reached skill level 1 in Translocations 62 | D | Reached skill level 1 in Transmutations 62 | D | Reached skill level 1 in Fire Magic 62 | D | Reached skill level 1 in Ice Magic 62 | D | Reached skill level 1 in Air Magic 62 | D | Reached skill level 1 in Earth Magic 62 | D | Reached skill level 1 in Poison Magic 62 | D | Reached XP level 2. HP: 23/23 MP: 6/8 82 | D | Entered arena 2. 82 | D | Found a transporter. 126 | D | Entered arena 3. 126 | D | Noticed a draconian 126 | D | Noticed a death cob 126 | D | Noticed a draconian 126 | D | Found a transporter. 127 | D | Mangled by a death cob Illustrated notes Levels and vault maps discovered: D: sprint_v [room_start, room_1, room_2, room_3, room_4, room_5, room_6, room_7, room_8, room_9, room_10, room_11, room_12, room_13, room_14, room_15, room_16, room_17, room_18, room_19, room_20, room_21, room_22, room_23, room_24, room_25, room_26, room_27] Skill XL: | 1 2 | ---------------+-------+----- Fighting | 2 | 2.5 Short Blades | 2 | 2.5 Long Blades | 2 | 2.5 Axes | 2 | 2.5 Maces & Flails | 2 | 2.5 Polearms | 2 | 2.5 Staves | 2 | 2.5 Slings | 2 | 2.5 Bows | 2 | 2.5 Crossbows | 2 | 2.5 Throwing | 2 | 2.5 Armour | 2 | 2.5 Dodging | 5 | 5.3 Shields | 2 | 2.5 Unarmed Combat | 2 | 2.5 Spellcasting | 5 | 5.6 Conjurations | 1 2 | 2.1 Hexes | 1 2 | 2.1 Necromancy | 1 2 | 2.1 Translocations | 1 2 | 2.1 Transmutations | 1 2 | 2.1 Fire Magic | 1 2 | 2.1 Ice Magic | 1 2 | 2.1 Air Magic | 1 2 | 2.1 Earth Magic | 1 2 | 2.1 Poison Magic | 1 2 | 2.1 Invocations | 2 | 2.8 Evocations | 2 | 2.5 Stealth | | 4.9 Summonings | | 7.4 Action || total -------------------------++------- Fire: Heavy crossbow || 4 Use: Potion || 1 Dodge: Dodged || 5 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 128 | 128 | 0 | 0 | 0 | 1 | 128.0 | Dungeon | 128 | 128 | 0 | 0 | 0 | 1 | 128.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 128 daAuts