Dungeon Crawl Stone Soup version 0.27-a0-681-g0c81a3c1c3 (console) character file. Game seed: 10376352728417607182 81 gressup the Conjurer (level 4, -8/27 HPs) Began as a Halfling Conjurer on Mar 19, 2021. Mangled by Sigmund ... wielding a +0 scythe (10 damage) ... on level 2 of the Dungeon. The game lasted 00:08:18 (3214 turns). gressup the Conjurer (Halfling Conjurer) Turns: 3214, Time: 00:08:19 Health: -8/27 AC: 2 Str: 8 XL: 4 Next: 67% Magic: 0/6 EV: 14 Int: 17 God: Gold: 88 SH: 0 Dex: 12 Spells: 3/6 levels left rFire . . . SeeInvis . a - +0 dagger rCold . . . Faith . (shield restricted) rNeg . . . Spirit . c - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.09/turn (no ring) MPRegen 0.10/turn (no ring) @: brilliant A: small, no large weapons, mutation resistance 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 88 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) b - a +0 hunting sling Missiles d - 22 stones l - 40 sling bullets Armour c - a +0 robe (worn) Jewellery n - an amulet of regeneration Scrolls g - a scroll of vulnerability {unknown} j - a scroll of enchant weapon {unknown} k - 2 scrolls of teleportation {unknown} Potions e - a potion of brilliance f - a potion of might {unknown} h - a potion of magic {unknown} i - a potion of flight {unknown} m - a potion of lignification {unknown} Skills: - Level 2.1 Dodging - Level 2.1 Stealth - Level 1.5 Spellcasting * Level 4.7 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 2% 1 b - Searing Ray Conj 52% 3d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Corona Hex 1% N/A 21% 1 Dazzling Flash Conj/Hex 28% N/A 22% 3 Ensorcelled Hibernation Hex/Ice 2% N/A 30% 2 Confusing Touch Hex 1% N/A 52% 3 Tukima's Dance Hex 1% N/A 52% 3 Fulminant Prism Conj/Hex 7% 3d7 58% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 58% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You are small and have problems with some larger weapons. You are somewhat resistant to further mutation. Message History Aim: Sigmund, wielding a +0 scythe and wearing a +2 robe of resistance (fast, 25% to evade) The searing ray hits Sigmund. Sigmund is lightly wounded. (Press . to maintain the ray.) The searing ray hits Sigmund. Sigmund is moderately wounded. Sigmund barely misses you. Unknown command. The searing ray hits Sigmund. Sigmund is moderately wounded. Sigmund misses you. Unknown command. The searing ray hits Sigmund. Sigmund is heavily wounded. You finish channeling your searing ray. Sigmund hits you from afar with a +0 scythe! * * * LOW HITPOINT WARNING * * * Sigmund misses you. Unknown command. Sigmund closely misses you. Sigmund asks, "Do you like me?" Sigmund hits you from afar with a +0 scythe! * * * LOW HITPOINT WARNING * * * You aren't carrying any items that you can evoke. Okay, then. Okay, then. It was a potion of brilliance. You feel clever all of a sudden. Sigmund hits you from afar with a +0 scythe. * * * LOW HITPOINT WARNING * * * Okay, then. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Sigmund Aim: Sigmund, wielding a +0 scythe and wearing a +2 robe of resistance (heavily wounded, fast, 0% to evade) You feel a surge of power! The magic dart hits Sigmund. Sigmund is severely wounded. Sigmund hits you from afar with a +0 scythe! You die... #.# #.# # ######+## #.# # ........# #.# # ........# #.# # ........# #.# ####### #.†# #.# #.....# ##@## #.# #.###.## #..# #.# #.#..... ##@## #.# #.#..... #..# #.###.#..... ##.# #.#...#..... #.# #.#.#####)## #.####.#..#....# #....#.##.#.#### ##.##.#.##.#.# #...#.#.##.#.# #...#)#....#.# You could see Sigmund (fast). Vanquished Creatures 2 adders (D:2) An ooze (D:2) 5 worms (D:2) 3 dart slugs 2 leopard geckos (D:1) A ball python (D:1) 2 bats A giant cockroach (D:2) 2 hobgoblins (D:1) 4 jackals (D:1) 4 kobolds 2 quokkas 4 frilled lizards 2 goblins 2 rats 37 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | gressup the Halfling Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 464 | D:1 | Reached XP level 2. HP: 17/17 MP: 0/4 511 | D:1 | Learned a level 2 spell: Searing Ray 1308 | D:1 | Reached XP level 3. HP: 21/21 MP: 0/5 1396 | D:1 | Reached skill level 4 in Conjurations 2482 | D:2 | Reached XP level 4. HP: 27/27 MP: 0/6 3204 | D:2 | Noticed Sigmund 3214 | D:2 | Mangled by Sigmund Illustrated notes Levels and vault maps discovered: D:1: wheals_arrival_shading, layout_basic D:2: layout_basic, uniq_sigmund Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 4 | 4.7 Dodging | | 2.1 Stealth | | 2.1 Spellcasting | | 1.5 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 4 | || 4 Dagger | 18 | 6 || 24 Cast: Magic Dart | 31 | 7 || 38 Searing Ray | 14 | 7 || 21 Use: Potion | | 1 || 1 Armor: Robe | 5 | || 5 Dodge: Dodged | 20 | 11 || 31 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3213 | 3045 | 168 | 1136 | 1230 | 2 | 1606.5 | Dungeon | 3213 | 3045 | 168 | 1136 | 1230 | 2 | 1606.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1678 daAuts D:2: 1535 daAuts