Dungeon Crawl Stone Soup version 0.33-a0-295-g4b1f6b956e (webtiles) character file. Game seed: 18152772353100963537 5 gribnar the Magician (level 1, -2/16 HPs) Began as a Djinni Hedge Wizard on Nov 3, 2024. Slain by a jackal (3 damage) ... on level 1 of the Dungeon. The game lasted 00:01:04 (237 turns). gribnar the Magician (Djinni Hedge Wizard) Turns: 237, Time: 00:01:05 Health: -2/16 AC: 2 Str: 9 XL: 1 Next: 88% Gold: 16 EV: 11 Int: 15 God: SH: 0 Dex: 12 rFire + + . a - +0 dagger rCold x . . (no shield) rNeg . . . b - +0 robe rPois ∞ c - +0 hat rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) %: infuse magic (-3 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 16 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) c - a +0 hat (worn) Skills: + Level 0.7 Fighting - Level 2.1 Dodging - Level 1.5 Stealth + Level 3.6 Spellcasting + Level 3.6 Conjurations + Level 3.6 Hexes + Level 3.6 Summonings + Level 3.6 Necromancy + Level 3.6 Translocations + Level 3.6 Fire Magic + Level 3.6 Ice Magic + Level 3.6 Air Magic + Level 3.6 Earth Magic + Level 3.6 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 52% 1d5 4% 1 b - Blink Tloc 26% N/A 6% 2 c - Call Imp Summ 26% N/A 6% 2 d - Grave Claw Necr 26% 2d8 6% 2 e - Mephitic Cloud Conj/Alch/Air 13% N/A 13% 3 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Aim: a jackal (100% to hit) The magic dart hits the jackal. The jackal is lightly wounded. The endoplasm quivers. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (lightly wounded, 100% to hit) The magic dart hits the jackal. The jackal is heavily wounded. The jackal closely misses you. You hit the jackal but do no damage. The jackal is heavily wounded. You hit the jackal. The jackal is severely wounded. The jackal bites you but does no damage. The jackal bites you. The jackal bites you but does no damage. The jackal closely misses you. You hit the jackal but do no damage. The jackal is severely wounded. The jackal closely misses you. The jackal misses you. You hit the jackal but do no damage. The jackal is severely wounded. The jackal misses you. The jackal bites you but does no damage. You barely miss the jackal. The jackal is severely wounded. The jackal bites you. x2; The jackal closely misses you. x2 You hit the jackal. You kill the jackal! The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal barely misses you. You see here a jackal corpse. The jackal attacks as it pursues you! The jackal bites you. * * * LOW HITPOINT WARNING * * * You closely miss the jackal. The jackal bites you. You die... #......###..# #≈### ##+##.##....##### #.##.##....## #.##.#####..### #..####~~.≈≈##### #.#≈≈≈~~...≈≈~≈≈# #.#≈≈~≈.....~~≈≈# . #.#≈~~.......~≈≈# #.. #@#≈≈.........~≈# #....##h#~....~~~....~# #....=h.#....~...~....# #....J###....~.<.~....# #....# #....~...~....# #.... #≈....~~~....~# #... #~~.........~≈# #.. #≈≈~.......~≈≈# ... #≈≈~~.....≈≈≈≈# You could see an endoplasm and 2 jackals. Vanquished Creatures 2 hobgoblins (D:1) A jackal (D:1) A goblin (D:1) A kobold (D:1) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | gribnar the Djinni Hedge Wizard began the quest for the | Orb. 0 | D:1 | gribnar set off with the following spells memorised: Magic | Dart, Blink, Call Imp, Grave Claw, Mephitic Cloud. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 237 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: enne_arrival_octagon_isle, layout_basic, serial_rivers, chequers_serial_rivers_small_3, chequers_serial_rivers_large_b, chequers_serial_rivers_room_a, chequers_serial_rivers_large_a, chequers_serial_rivers_small_b, chequers_serial_rivers_micro_a Action || total ---------------------------++------- Melee: Dagger || 7 Cast: Magic Dart || 11 Armour: Robe || 10 Dodge: Dodged || 8 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 237 | 237 | 0 | 0 | 209 | 1 | 237.0 | Dungeon | 237 | 237 | 0 | 0 | 209 | 1 | 237.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 237 daAuts