Dungeon Crawl Stone Soup version 0.27.1-35-g4d5d836560 (console) character file. Game seed: 4748641750268622355 94 grimtooth the Conjurer (level 4, -5/24 HPs) Began as a Tengu Conjurer on Mar 26, 2022. Killed by nerve-wracking pain ... invoked by an orc priest (14 damage) ... on level 3 of the Dungeon. The game lasted 00:09:26 (2234 turns). grimtooth the Conjurer (Tengu Conjurer) Turns: 2234, Time: 00:09:26 Health: -5/24 AC: 3 Str: 8 XL: 4 Next: 63% Magic: 8/10 EV: 11 Int: 19 God: Gold: 117 SH: 0 Dex: 12 Spells: 6/9 levels left rFire . . . SeeInvis . b - +0 hunting sling rCold . . . Faith . (no shield) rNeg . . . Spirit . k - +0 leather armour rPois . Reflect . (helmet restricted) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ n - amulet of magic regeneration HPRegen 0.08/turn (no ring) MPRegen 0.37/turn (no ring) @: no status effects A: beak, talons 3 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 117 gold pieces. Inventory: Hand Weapons a - a +1 whip of venom b - a +0 hunting sling (weapon) Missiles g - 18 poisoned darts j - 32 stones (quivered ammo) Armour h - a +0 robe k - a +0 leather armour (worn) Jewellery m - an amulet of regeneration n - an amulet of magic regeneration (around neck) Scrolls c - 2 scrolls of teleportation {unknown} d - 3 scrolls of identify {unknown} e - a scroll of amnesia {unknown} f - a scroll of blinking {unknown} i - 2 scrolls of enchant armour {unknown} Potions l - a potion of brilliance {unknown} o - 2 potions of attraction {unknown} Skills: - Level 2.1 Dodging - Level 2.0 Stealth + Level 3.3 Spellcasting + Level 6.7 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 56% 3d5 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 30% N/A 16% 3 Summon Small Mammal Summ 12% N/A 22% 1 Fulminant Prism Conj/Hex 7% 3d7 47% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 47% 4 Call Canine Familiar Summ 3% N/A 54% 3 Summon Guardian Golem Hex/Summ 3% N/A 54% 3 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. Message History You are very lightly contaminated with residual magic. Nothing appears to happen. The orc barely misses you. The orc hits you with a +0 short sword. The orc hits you with a +0 short sword. The jackal bites you but does no damage. The orc priest invokes the aid of Beogh against you. Beogh smites you! The orc hits you but does no damage. The jackal completely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * A jackal comes into view. The jackal barely misses you. The jackal bites you but does no damage. Your magical contamination has completely faded away. The jackal barely misses you. The jackal closely misses you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray misses the jackal. The searing ray hits the orc. The orc is severely wounded. (Press . to maintain the ray.) The jackal closely misses you. The searing ray hits the jackal! You kill the jackal! The searing ray hits the orc! You kill the orc! The searing ray hits the orc but does no damage. The searing ray hits the orc. You kill the orc! The searing ray misses the jackal. The searing ray hits the jackal! You kill the jackal! You finish channeling your searing ray. Okay, then. The orc priest calls down the wrath of Beogh upon you. Pain shoots through your body! Ouch! That really hurt! You die... ############## #............# #............########### ..####....................... ....................>........ ..#####.###...o.............. #.# #†###.............. #.# #)# #.............. .... #.###)# #.............. .... #...o.# #......######## ..... #.o#### #.@..###### #... #.o..# ##.#....).# #....#..#.# #.######.# #....#o##.# #....†...# #.....).# # ########..# #....#h.# ... #..# #....#..# o.o. #..# #... #..# .hho. #..# #... #..#...... ##..# #.. #......... ###...# #### ##.###..... #....## You could see an orc priest. Vanquished Creatures 3 gnolls (D:2) An adder (D:2) A worm (D:2) 3 dart slugs 2 orcs (D:3) 5 ball pythons 6 bats 3 endoplasms A giant cockroach (D:3) 2 goblins 2 hobgoblins 4 jackals A quokka (D:1) A frilled lizard (D:2) 2 kobolds (D:3) 5 rats 42 creatures vanquished. Vanquished Creatures (others) 3 plants (D:2) 3 creatures vanquished. Grand Total: 45 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | grimtooth the Tengu Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 4/4 237 | D:1 | Reached XP level 2. HP: 15/15 MP: 0/6 1043 | D:2 | Reached XP level 3. HP: 19/19 MP: 3/7 1112 | D:2 | Learned a level 2 spell: Searing Ray 1118 | D:2 | Reached skill level 6 in Conjurations 1256 | D:2 | Reached XP level 4. HP: 24/24 MP: 4/9 2234 | D:3 | Killed from afar by an orc priest Illustrated notes Levels and vault maps discovered: D:1: lordsloth_arrival_two_stooges, layout_loops_ring D:2: layout_loops_ring, serial_bayou_pond_a, kennysheep_another_room, minmay_misc_feat_square D:3: minmay_evil_eye, layout_basic, guppyfry_early_orc_mine Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 6 | 6.7 Spellcasting | 3 | 3.3 Dodging | | 2.1 Stealth | | 2.0 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Whip | 6 | 2 || 8 Fire: Hunting sling | | 3 || 3 Throw: Stone | 2 | || 2 Cast: Magic Dart | 35 | 24 || 59 Searing Ray | 3 | 3 || 6 Stab: Sleeping | 1 | || 1 Armor: Robe | 2 | || 2 Leather armour | 1 | 4 || 5 Dodge: Dodged | 9 | 10 || 19