Dungeon Crawl Stone Soup version 0.31-b1-18-g61460d1e46 (webtiles) character file. Game seed: 14486855470484084056 187 groovy9 the Conjurer (level 5, -5/28 HPs) Began as a Deep Elf Conjurer on Jan 17, 2024. Slain by a gnoll ... wielding a +0 whip ... led by a gnoll bouda (8 damage) ... on level 3 of the Dungeon. The game lasted 00:04:57 (2488 turns). groovy9 the Conjurer (Deep Elf Conjurer) Turns: 2488, Time: 00:04:58 Health: -5/28 AC: 2 Str: 4 XL: 5 Next: 39% Magic: 1/14 EV: 13 Int: 25 God: Gold: 159 SH: 0 Dex: 19 Spells: 3/14 levels left rFire . . . f - +0 short sword rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ l - +6 ring of dexterity HPRegen 0.24/turn (no ring) MPRegen 0.14/turn %: no passive effects @: no status effects A: no striking features a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 159 gold pieces. Inventory: Hand Weapons f - a +0 short sword (weapon) Armour a - a +0 robe (worn) Jewellery l - a +6 ring of dexterity (left hand) Wands m - a wand of charming (7) Scrolls c - a scroll of poison {unknown} d - 3 scrolls of teleportation {unknown} e - 3 scrolls of identify {unknown} g - a scroll of torment {unknown} h - a scroll of noise {unknown} j - a scroll of amnesia {unknown} k - a scroll of vulnerability {unknown} Potions b - 2 potions of magic i - 2 potions of heal wounds {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 5.0 Spellcasting * Level 6.5 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 78% 2d7 1% 2 c - Fulminant Prism Conj/Alch 11% 3d8 22% 4 d - Iskenderun's Mystic Conj/Tloc 22% 2d6 22% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Message History The searing ray hits the gnoll bouda. The gnoll bouda is almost dead. The searing ray misses the gnoll bouda. The searing ray hits the gnoll bouda! You kill the gnoll bouda! You finish channelling your searing ray. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 flail (covering ground quickly, 83% to hit) The searing ray hits the gnoll. The gnoll is moderately wounded. (Press . to maintain the ray.) The searing ray hits the gnoll! The gnoll is almost dead. The gnoll hits you with a +0 flail! The searing ray hits the gnoll. You kill the gnoll! The gnoll hits you with a +0 club. Your Spellcasting skill increases to level 5! The searing ray hits the gnoll. The gnoll is moderately wounded. You finish channelling your searing ray. The gnoll hits you with a +0 club. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 whip (covering ground quickly, 83% to hit) The searing ray hits the gnoll! You kill the gnoll! The searing ray misses the gnoll. (Press . to maintain the ray.) Without enough magic to sustain it, your searing ray dissipates. The gnoll hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * The gnoll hits you with a +0 whip! You die... #. #.# #.### #. #.# #.... #. #.# #.# ##### #. #.# #.# # #. #.# ..# # #) #.# ### # #)####.# ######## #