Dungeon Crawl Stone Soup version 0.29.1-13-g9f3cf754e1 (webtiles) character file. Game seed: 2530286617594548063 0 growler the Grave Robber (level 1, 15/15 HPs) Began as a Demonspawn Wanderer on Jan 24, 2023. Quit the game on level 1 of the Dungeon. The game lasted 00:00:27 (1 turns). growler the Grave Robber (Demonspawn Wanderer) Turns: 1, Time: 00:00:28 Health: 15/15 AC: 3 Str: 11 XL: 1 Next: 0% Magic: 2/2 EV: 11 Int: 13 God: Gold: 0 SH: 0 Dex: 13 Spells: 1/2 levels left rFire . . . SeeInvis . a - +0 spear rCold . . . Faith . (no shield) rNeg . . . Spirit . d - +0 robe rPois . Reflect . (no helmet) rElec . Harm . b - +0 cloak rCorr . Rampage . (no gloves) Will ..... Rage 3% (no boots) Stlth ++........ (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: berserk 1, mutation resistance 1, inability to drink after injury 1, MP-powered wands a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 spear (weapon) Armour b - a +0 cloak (worn) d - a +0 robe (worn) Skills: + Level 1.0 Fighting + Level 1.7 Polearms + Level 1.0 Throwing + Level 1.0 Dodging + Level 1.7 Stealth + Level 1.0 Spellcasting + Level 2.1 Necromancy You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Necrotise Necr 24% 1d5 12% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Vampiric Draining Necr 6% 2d6 34% 3 Anguish Hex/Necr 1% N/A 87% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You sometimes lose your temper in combat. You are somewhat resistant to further mutation. You occasionally lose the ability to drink potions when taking damage. You expend magic power (3 MP) to strengthen your wands. Message History Welcome, growler the Demonspawn Wanderer. Will you be the one to retrieve the fabulous Orb of Zot from the depths? Press ? for a list of commands and other information. Found a dark potion. Found a staircase leading out of the dungeon. You begin with the following items: a +0 spear, a +0 cloak, a potion of mutation, a +0 robe; and the following spell memorised: Necrotise; and the following spells available to memorise: Vampiric Draining, Anguish. Really quaff the potion of mutation? Uppercase [Y]es or [N]o only, please. Really quaff the potion of mutation? You feel extremely strange. You feel your magical essence link to the dungeon's wands. You occasionally lose the ability to drink potions when taking damage. You feel a little pissed off. You feel genetically stable. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ... .8. ... #.# #!# ##.## #...# #.@.# #...# ##.## #.# #.# ... .8. ... There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | growler the Demonspawn Wanderer began the quest for the | Orb. 0 | D:1 | growler set off with the following items: a +0 spear, a +0 | cloak, a potion of mutation, a +0 robe; and the following | spell memorised: Necrotise; and the following spells | available to memorise: Vampiric Draining, Anguish. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 0 | D:1 | Gained mutation: You expend magic power (3 MP) to | strengthen your wands. [potion of mutation] 0 | D:1 | Gained mutation: You occasionally lose the ability to drink | potions when taking damage. [potion of mutation] 0 | D:1 | Gained mutation: You sometimes lose your temper in combat. | [potion of mutation] 0 | D:1 | Gained mutation: You are somewhat resistant to further | mutation. [potion of mutation] 1 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_nine_rooms, layout_basic, shapermc_ecumenical_altar_rom_forum Action || total -------------------------++------- Use: Potion || 1