Dungeon Crawl Stone Soup version 0.29.1-15-g9cfb28693d (webtiles) character file. Game seed: 15490588557973139171 18 growler the Insei (level 2, -1/31 HPs) Began as a Merfolk Transmuter on Mar 7, 2023. Slain by Jessica ... wielding a +5 club (4 damage) ... on level 1 of the Dungeon. The game lasted 00:02:29 (947 turns). growler the Insei (Merfolk Transmuter) Turns: 947, Time: 00:02:30 Health: -1/31 AC: 21 Str: 10 XL: 2 Next: 70% Magic: 3/5 EV: 2 Int: 12 God: Gold: 62 SH: 0 Dex: 14 Spells: 2/5 levels left rFire . . . SeeInvis . - Unarmed rCold . . . Faith . (no shield) rNeg . . . Spirit . (body armour currently unavailable) rPois + Reflect . (helmet currently unavailable) rElec . Harm . (cloak currently unavailable) rCorr . Rampage . (gloves currently unavailable) Will ..... NoTele + (boots currently unavailable) Stlth +......... (no amulet) HPRegen 0.10/turn (no ring) MPRegen 0.09/turn (no ring) @: tree-form, very slightly contaminated A: stationary, stasis, torment immunity, boosted hp, (nimble swimmer 2), (mertail) a: no special abilities You were on level 1 of the Dungeon. You were a tree. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 62 gold pieces. Inventory: Armour a - a +0 robe (melded) Scrolls c - 3 scrolls of identify {unknown} e - a scroll of torment {unknown} Potions d - a potion of cancellation {unknown} f - a potion of heal wounds {unknown} Skills: - Level 1.1 Fighting - Level 2.6 Dodging + Level 3.6 Unarmed Combat + Level 2.3 Spellcasting + Level 3.3 Transmutations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Beastly Appendage Tmut 18% N/A 7% 1 b - Wereblood Tmut 9% N/A 10% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Passwall Tmut/Erth 4% N/A 21% 2 Sandblast Erth 2% 2d4 26% 1 Spider Form Tmut/Pois 5% N/A 36% 3 Stone Arrow Conj/Erth 2% 3d7 61% 3 Ice Form Ice/Tmut 5% N/A 78% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:1 Jessica Innate Abilities, Weirdness & Mutations You are a tree. Your roots penetrate the ground, keeping you stationary. You cannot be teleported. You are immune to unholy pain and torment. Your maximum health is greatly increased. Your equipment is partially melded. ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) ((Your lower body shifts to a powerful aquatic tail in water.)) Message History Jessica the Apprentice Sorceress comes into view. She is wielding a +5 club. Jessica shouts! The bat barely misses you. The bat hits you but does no damage. The bat barely misses you. The bat attacks as you move away! The bat closely misses you. x2 The bat barely misses you. The bat barely misses you. The bat hits you but does no damage. There is a stone staircase leading up here. You closely miss the bat. The bat hits you. You hit Jessica but do no damage. The bat closely misses you. Jessica gestures wildly while chanting. Jessica blinks! The bat barely misses you. You closely miss the bat. The bat hits you. The bat closely misses you. You hit the bat. The bat is heavily wounded. The bat closely misses you. The bat barely misses you. Jessica barely misses you. You climb upwards. There is a stone staircase leading down here. Casting: Beastly Appendage (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Beastly Appendage. You are very lightly contaminated with residual magic. Nothing appears to happen. Jessica hits you with a +5 club! Unknown command. Sorry, you're not good enough to have a special ability. Casting: Beastly Appendage (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You grow a pair of large bovine horns. Jessica hits you with a +5 club! * * * LOW HITPOINT WARNING * * * Really quaff the potion of lignification? Your horns disappear. You turn into a tree. Your +0 robe melds into your body. Your roots penetrate the ground. Jessica completely misses you. Unknown command. You hit Jessica. Jessica is severely wounded. Jessica hits you with a +5 club. You die... ## #..†..# #.# #. .# ##+##.# #.######### #. '### #.##.#### #.#.......# #. ...# #.......####.#.#####.# #. ...# ####.#.......#.# #.# #. ...# #....#..######.# #.# #. ...# #.####...)...#.# #.# #. ...######.####.#..##.#.#####.# #. ...............@♣.......#....# #. ..##################.####.######. #.# ♣♣♣~~~~♣♣♣♣ #..#........... #.# #♣♣~~~8.~~~~♣♣##.#.##.####### ..# #~~~~~~~~~~~~~.###.##.# #.# ♣♣~~~~~.~~~~~#####.##.# #.#♣♣....~~~~.####..##...(# #.#♣...####...#<'...####### #.....##..##..###..<# You could see Jessica. Vanquished Creatures 3 ball pythons (D:1) 2 endoplasms (D:1) 2 giant cockroaches (D:1) A goblin (D:1) 2 hobgoblins A bat (D:1) 2 frilled lizards (D:1) 3 kobolds (D:1) A rat (D:1) 17 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | growler the Merfolk Transmuter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 3/3 243 | D:1 | Reached XP level 2. HP: 21/21 MP: 5/5 254 | D:1 | Learned a level 2 spell: Wereblood 932 | D:2 | Noticed Jessica 947 | D:1 | Slain by Jessica Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_small_5, layout_basic, moated_statue, st_stairs_6 D:2: layout_basic, uniq_jessica Skill XL: | 1 | ---------------+----+----- Transmutations | 3 | 3.3 Fighting | | 1.1 Dodging | | 2.6 Unarmed Combat | | 3.6 Spellcasting | | 2.3 Action || total -------------------------++------- Melee: Unarmed || 44 Headbutt || 2 Cast: Beastly Appendage || 6 Use: Potion || 1 Stab: Sleeping || 1 Armor: Robe || 13 Dodge: Dodged || 40