Dungeon Crawl Stone Soup version 0.33.0-5-g142d7109a3 (webtiles) character file. Game seed: 12016138565498112174 224 grrhawk the Conjurer (level 5, -3/35 HPs) Began as a Demonspawn Conjurer on May 5, 2025. Slain by a sickly merfolk siren (11 damage) ... in a sewer. The game lasted 00:07:16 (1530 turns). grrhawk the Conjurer (Demonspawn Conjurer) Turns: 1530, Time: 00:07:17 Health: -3/35 AC: 5 Str: 7 XL: 5 Next: 67% Magic: 11/11 EV: 8 Int: 20 God: Gold: 69 SH: 4 Dex: 12 Spells: 5/12 levels left rFire . . . d - +2 short sword (drain) rCold . . . (no offhand) rNeg . . . r - +0 ring mail rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will +.... h - amulet of magic regeneration Stlth + n - +4 ring of slaying HPRegen 0.25/turn u - ring of willpower MPRegen 0.52/turn %: no passive effects @: wreathed by umbra, very slow A: antennae 1, condensation shield, foul shadow 1 a: no special abilities You were in a sewer. You visited 1 branch of the dungeon, and saw 3 of its levels. You also visited: Sewer. You collected 69 gold pieces. Inventory: Hand Weapons d - a +2 short sword of draining (weapon) Missiles f - 4 curare-tipped darts k - 7 poisoned darts Armour a - a +0 robe e - a +0 leather armour r - a +0 ring mail (worn) Jewellery h - an amulet of magic regeneration (worn) n - a +4 ring of slaying (worn) q - a +6 ring of strength u - a ring of willpower (worn) Wands j - a wand of polymorph (7) Scrolls l - a scroll of fog Potions c - a potion of enlightenment g - a potion of cancellation i - a potion of berserk rage {unknown} o - a potion of attraction {unknown} Talismans p - a talisman of death s - a medusa talisman Skills: - Level 1.7 Dodging - Level 2.0 Stealth + Level 4.0 Spellcasting + Level 5.6 Conjurations + Level 0.2 Translocations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 4% 1 b - Searing Ray Conj 52% 2d6 7% 2 c - Iskenderun's Mystic Conj/Tloc 15% 2d5 (+2d2 80% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Construct Spike Launche Frge 8% 2d3 56% 2 Scorch Fire 8% 2d5 56% 2 Volatile Blastmotes Fire/Tloc 8% 2d10 78% 3 Sigil of Binding Hex 4% N/A 80% 3 Tukima's Dance Hex 4% N/A 80% 3 Flame Wave Conj/Fire 15% 2d7 80% 4 Fulminant Prism Conj/Alch 7% 3d7 80% 4 Passage of Golubria Tloc 5% N/A 99% 4 Vhi's Electric Charge Tloc/Air 8% N/A 99% 4 Yara's Violent Unravell Hex/Alch 2% 3d3 100% 5 Gell's Gavotte Tloc 2% 2d(12-18) 100% 6 Summon Cactus Giant Summ 2% N/A 100% 6 Diamond Sawblades Frge 2% 4d4 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Sewer (1/1) Altars: Innate Abilities, Weirdness & Mutations You have a pair of small antennae on your head. A meltable shield of frost defends you. (SH +4) You are faintly shadowed, very rarely releasing foul flame when damaged in melee. Message History Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Unknown command. Unknown command. The crocodile barely misses you. The sickly merfolk siren chants a haunting song. You resist with almost no effort. The crocodile bites you. The sickly merfolk siren chants a haunting song. You are mesmerised by the sickly merfolk siren! The crocodile barely misses you. You cannot move away from the sickly merfolk siren! Casting: Searing Ray (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a crocodile (lightly wounded, umbra, 74% to hit) You focus your ray upon the crocodile. The searing ray misses the crocodile. (Press . to maintain the ray.) You are no longer entranced. The sickly merfolk siren hits you! * * * LOW HITPOINT WARNING * * * The crocodile barely misses you. The searing ray hits the crocodile. The crocodile is moderately wounded. The sickly merfolk siren hits you but does no damage. The crocodile hisses menacingly. The crocodile closely misses you. The searing ray hits the crocodile. The crocodile is moderately wounded. The sickly merfolk siren chants a haunting song. You resist. The crocodile bites you. * * * LOW HITPOINT WARNING * * * The crocodile drags you backwards! You stop channelling your searing ray. Splash! A ball python and a rat come into view. Unknown command. Magic courses through your body. A giant cockroach comes into view. The sickly merfolk siren hits you! You die... . ..## #### ~..r. ..# B~~~~##.# #≈≈≈#.# #### #≈m@#############..# #≈Sl~~~~~~~~~~~†.~.. ##########≈~≈≈≈≈≈≈≈~ ############# #∩∩~~~~...... ###~~~.###### ##~.## #### You could see a crocodile, a sickly merfolk siren, a giant cockroach, a ball python and a rat. Vanquished Creatures Sigmund (D:3) A river rat (Sewer) An adder (D:2) A dart slug (D:2) An orc (D:3) A ribbon worm (D:3) 2 giant cockroaches 4 hobgoblins 3 jackals (D:3) 2 quokkas (D:3) 4 ball pythons 3 bats 2 endoplasms (D:2) 2 frilled lizards 3 goblins 2 kobolds (D:3) 15 rats 48 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | grrhawk the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 837 | D:2 | Gained mutation: You have a pair of small antennae on your | head. [demonic ancestry] 837 | D:2 | Reached XP level 2. HP: 19/19 MP: 3/5 869 | D:2 | Learned a level 2 spell: Searing Ray 1292 | D:3 | Gained mutation: You are faintly shadowed, very rarely | releasing foul flame when damaged in melee. [demonic | ancestry] 1292 | D:3 | Reached XP level 3. HP: 24/24 MP: 4/6 1294 | D:3 | Found a glowing drain. 1295 | D:3 | Noticed Sigmund 1307 | D:3 | Killed Sigmund 1308 | D:3 | Reached skill level 5 in Conjurations 1308 | D:3 | Gained mutation: A meltable shield of frost defends you. | (SH +4) [demonic ancestry] 1308 | D:3 | Reached XP level 4. HP: 30/30 MP: 2/9 1308 | D:3 | Reached XP level 5. HP: 35/35 MP: 2/10 1421 | D:3 | Learned a level 4 spell: Iskenderun's Mystic Blast 1422 | Sewer | Entered a sewer 1515 | Sewer | Noticed a crocodile 1530 | Sewer | Slain by a sickly merfolk siren Illustrated notes Levels and vault maps discovered: D:1: nzn_arrival_settlement, layout_basic D:2: layout_rooms D:3: layout_rooms, cheibrodos_sewer_entry_drain, dk_noncrumbling_4, minmay_misc_feat_chi, uniq_robin, uniq_sigmund Sewer: sewer_sea Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Stealth | 2 | 2.0 Spellcasting | 3 4 | 4.0 Conjurations | 5 | 5.6 Dodging | | 1.7 Translocations | | 0.2 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Short sword | 2 | 2 || 4 Unarmed | 1 | 30 || 31 Cast: Magic Dart | 44 | 31 || 75 Searing Ray | 1 | 4 || 5 Use: Scroll | 6 | || 6 Potion | | 1 || 1 Armour: Leather armour | 2 | || 2 Ring mail | 3 | 14 || 17 Skin | | 4 || 4 Dodge: Dodged | 5 | 46 || 51 Block: Other | | 8 || 8