Dungeon Crawl Stone Soup version 0.31-a0-1522-g43313d8a59 (webtiles) character file. Game seed: 2106196879096224499 114 gummybears the Magician (level 5, -9/35 HPs) Began as a Djinni Conjurer on Dec 30, 2023. Mangled by an ice beast (10 damage) ... on level 3 of the Dungeon. The game lasted 00:11:22 (1931 turns). gummybears the Magician (Djinni Conjurer) Turns: 1931, Time: 00:11:23 Health: -9/35 AC: 2 Str: 6 XL: 5 Next: 18% Gold: 110 EV: 13 Int: 21 God: SH: 0 Dex: 12 rFire + + + m - +8 hand axe of Interdependent Arising {spect, *Corrode rF+ rC+} rCold . . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.00/turn %: corrode self (3%), infuse magic (-10 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 110 gold pieces. Inventory: Hand Weapons j - a +2 dagger of venom m - the +8 hand axe of Interdependent Arising (weapon) {spect, *Corrode rF+ rC+} (You found it on level 2 of the Dungeon) rF+: It protects you from fire. rC+: It protects you from cold. *Corrode: It may corrode you when you take damage. Armour a - a +0 robe (worn) Talismans b - a flux talisman Scrolls e - a scroll of teleportation f - a scroll of fog g - a scroll of enchant weapon h - a scroll of blinking i - a scroll of vulnerability {unknown} l - 2 scrolls of amnesia {unknown} Potions c - a potion of curing d - a potion of enlightenment {unknown} k - a potion of heal wounds {unknown} n - a potion of attraction {unknown} Skills: + Level 3.5 Dodging - Level 1.6 Stealth * Level 4.6 Spellcasting * Level 4.6 Conjurations * Level 4.6 Hexes Level 0.0 Charms * Level 4.6 Summonings * Level 4.6 Necromancy * Level 4.6 Translocations Level 0.0 Transmutations * Level 4.6 Fire Magic * Level 4.6 Ice Magic * Level 4.6 Air Magic * Level 4.6 Earth Magic * Level 4.6 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 c - Fulminant Prism Conj/Alch 12% 3d9 17% 4 d - Iskenderun's Mystic Conj/Tloc 24% 2d7 17% 4 e - Sandblast Erth 48% 2d12 1% 1 f - Static Discharge Conj/Air 48% 3-5/arc 2% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ice beast Aim: an ice beast (79% to hit) The searing ray hits the ice beast. The ice beast is moderately wounded. (Press . to maintain the ray.) The searing ray hits the ice beast. The ice beast is moderately wounded. The searing ray hits the ice beast! The ice beast is severely wounded. The searing ray hits the ice beast. The ice beast is severely wounded. You finish channelling your searing ray. The ice beast barely misses you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ice beast Aim: an ice beast (severely wounded, 79% to hit) The searing ray hits the ice beast but does no damage. The ice beast is severely wounded. (Press . to maintain the ray.) The ice beast barely misses you. The searing ray misses the ice beast. The ice beast hits you. The ice beast freezes you! The searing ray hits the ice beast. The ice beast is severely wounded. The ice beast misses you. The searing ray hits the ice beast. The ice beast is almost dead. You finish channelling your searing ray. The ice beast hits you. * * * LOW HITPOINT WARNING * * * The ice beast freezes you. * * * LOW HITPOINT WARNING * * * The ice beast hits you. * * * LOW HITPOINT WARNING * * * The ice beast freezes you! You die... #.#.. #.#. ####.#. ..... ..... ##########.#.# ........##.#Y# ########.##.#@# #.............# #.###..#.##......... #.#....#.#######.... #.#.#.##.### ... #.#.#.#....# . #.#.#.#..#.# #.#.#.#..#.# ####.#.#.#..#.##### You could see an ice beast. Vanquished Creatures 3 gnolls (D:3) 4 adders (D:2) A ribbon worm (D:2) 3 bats 5 endoplasms 3 giant cockroaches A hobgoblin (D:2) 2 jackals (D:1) 7 kobolds 2 quokkas 3 ball pythons 5 frilled lizards 2 goblins 6 rats 47 creatures vanquished. Vanquished Creatures (others) 2 fulminant prisms (D:2) 2 creatures vanquished. Grand Total: 49 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | gummybears the Djinni Conjurer began the quest for the Orb. 0 | D:1 | gummybears set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 82 | D:1 | Reached XP level 2. HP: 19/21 MP: 0/0 383 | D:1 | Reached XP level 3. HP: 20/25 MP: 0/0 383 | D:1 | Learned a level 1 spell: Sandblast 850 | D:2 | Reached XP level 4. HP: 19/31 MP: 0/0 1287 | D:2 | Identified the +8 hand axe of Interdependent Arising | {spect, *Corrode rF+ rC+} 1676 | D:3 | Reached XP level 5. HP: 28/35 MP: 0/0 1676 | D:3 | Learned a level 2 spell: Static Discharge 1920 | D:3 | Noticed an ice beast 1931 | D:3 | HP: 1/35 [ice beast (2)] 1931 | D:3 | Mangled by an ice beast Illustrated notes Levels and vault maps discovered: D:1: noname_arrival_rooms_in_the_neighbourhood, layout_rooms D:2: layout_basic D:3: layout_basic, lemuel_coloured_pillars_altar, serial_shops, nicolae_shop_mannequins Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 | 4.6 Conjurations | 4 | 4.6 Hexes | 4 | 4.6 Summonings | 4 | 4.6 Necromancy | 4 | 4.6 Translocations | 4 | 4.6 Fire Magic | 4 | 4.6 Ice Magic | 4 | 4.6 Air Magic | 4 | 4.6 Earth Magic | 4 | 4.6 Alchemy | 4 | 4.6 Dodging | 3 | 3.5 Stealth | | 1.6 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 4 | || 4 Hand axe | | 3 || 3 Cast: Magic Dart | 46 | 16 || 62 Searing Ray | 15 | 11 || 26 Sandblast | 1 | || 1 Fulminant Prism | | 2 || 2 Use: Potion | 1 | 1 || 2 Scroll | 4 | || 4 Armour: Robe | 10 | 12 || 22 Dodge: Dodged | 13 | 21 || 34 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1930 | 1930 | 0 | 146 | 931 | 3 | 643.3 | Dungeon | 1930 | 1930 | 0 | 146 | 931 | 3 | 643.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1100 daAuts D:1: 536 daAuts D:3: 293 daAuts