Dungeon Crawl Stone Soup version 0.27.1-33-g824d729ab1 (webtiles) character file. Game seed: 7224335635891194491 905 hamarrboo the Conjurer (level 8, -1/52 HPs) Began as a Human Conjurer on Dec 5, 2021. Was an Initiate of Ashenzari. Slain by a two-headed ogre (24 damage) ... on level 6 of the Dungeon. The game lasted 00:28:29 (6496 turns). hamarrboo the Conjurer (Human Conjurer) Turns: 6496, Time: 00:28:30 Health: -1/52 AC: 5 Str: 7 XL: 8 Next: 29% Magic: 5/16 EV: 12 Int: 22 God: Ashenzari [......] Gold: 234 SH: 0 Dex: 11 Spells: 8/17 levels left rFire . . . SeeInvis . f - staff of death rCold . . . Faith . (no shield) rNeg + . . Spirit . a - +0 robe rPois . Reflect . q - +2 helmet rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ j - amulet of magic regeneration HPRegen 0.17/turn (no ring) MPRegen 0.40/turn (no ring) @: very slightly contaminated A: no striking features a: Renounce Religion, Curse Item You were on level 6 of the Dungeon. You worshipped Ashenzari. Ashenzari was noncommittal. You visited 1 branch of the dungeon, and saw 7 of its levels. You collected 234 gold pieces. Inventory: Hand Weapons c - a +0 short sword Armour a - a +0 robe (worn) q - a +2 helmet (worn) Magical Staves f - a staff of death (weapon) Jewellery j - an amulet of magic regeneration (around neck) Wands n - a wand of acid (6) o - a wand of iceblast (14) r - a wand of paralysis (3) Scrolls d - a scroll of silence e - 4 scrolls of teleportation h - a scroll of enchant weapon l - a scroll of amnesia m - a scroll of holy word p - 2 scrolls of brand weapon Potions b - a potion of berserk rage g - 2 potions of cancellation i - 2 potions of might k - a potion of heal wounds Skills: + Level 2.7 Dodging + Level 3.7 Stealth + Level 5.4 Spellcasting + Level 7.0 Conjurations + Level 1.2 Summonings You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 72% 3d6 1% 2 c - Iskenderun's Mystic Conj/Tloc 21% 2d6 22% 4 d - Call Imp Summ 11% N/A 9% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 42% N/A 7% 3 Animate Skeleton Necr 16% N/A 10% 1 Pain Necr 32% 1d5 10% 1 Mephitic Cloud Conj/Pois/Air 16% N/A 11% 3 Blink Tloc N/A N/A 14% 2 Fulminant Prism Conj/Hex 10% 3d9 22% 4 Gell's Gravitas Tloc 3% N/A 28% 3 Teleport Other Tloc 6% N/A 28% 3 Vampiric Draining Necr 4% 2d6 28% 3 Dispersal Tloc 3% N/A 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (7/15) Temple (0/1) D:4 Altars: Ashenzari Uskayaw Shops: D:1 * Message History Your crimson imp blinks! You swap places. The two-headed ogre misses you. The two-headed ogre closely misses you. Your white imp hits the two-headed ogre but does no damage. Your white imp gestures at the two-headed ogre. The puff of frost hits the two-headed ogre! The two-headed ogre closely misses your white imp. The two-headed ogre hits your white imp with a +0 giant spiked club!! Your white imp dies! Your white imp disappears in a puff of smoke! Your crimson imp hits the two-headed ogre. The two-headed ogre hits your crimson imp with a +0 giant club! The two-headed ogre hits your crimson imp with a +0 giant spiked club! Your crimson imp dies! Your crimson imp disappears in a puff of smoke! Casting: Call Imp (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is quite dangerous to cast (22% risk of failure)! Continue anyway? You miscast Iskenderun's Mystic Blast. You are very lightly contaminated with residual magic. Nothing appears to happen. Casting: Iskenderun's Mystic Blast (quite dangerous; 22% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is quite dangerous to cast (22% risk of failure)! Continue anyway? You erupt in a blast of force! The mystic blast hits the two-headed ogre. The two-headed ogre is severely wounded. The two-headed ogre is knocked back by the mystic blast. Casting: Iskenderun's Mystic Blast (quite dangerous; 22% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - two-headed ogre Aim: a two-headed ogre, wielding a +0 giant club and a +0 giant spiked club (severely wounded, 91% to hit) The searing ray hits the two-headed ogre. The two-headed ogre is severely wounded. (Press . to maintain the ray.) The searing ray hits the two-headed ogre! The two-headed ogre is almost dead. The two-headed ogre hits you with a +0 giant club!! You die... #.....#.....'.........))....#.... #.....#.....#.........#.....#.... #.....#.....#####.....#######.... #.....#'######..+.....#.....#.... '.....#.........#.....'.....#.... #.....#)........#.....#.....#.... #.....#...#######.....##....#.... ###########........§...#....#.... #.....@......#....#.... #....O.§.....#....#.... #............#....#.... #............##'###.... #<..................... ######'##..........#### #..#..........# #..#..........# #..#..........# You could see a two-headed ogre. Vanquished Creatures A sky beast (D:5) A black bear (D:5) A phantom (D:5) A kobold brigand (D:6) A wyvern skeleton (D:5) A howler monkey (D:6) A hound (D:4) An orc priest (D:6) A centaur skeleton (D:3) Ijyb (D:4) 2 iguanas 2 orc wizards (D:6) A killer bee zombie (D:4) 2 hound skeletons (D:3) 3 gnolls (D:3) 8 adders A white imp (D:4) 3 adder skeletons (D:3) A worm (D:3) A dart slug (D:1) 7 orcs 11 bats 3 endoplasms 3 giant cockroaches 2 goblins 2 hobgoblins (D:1) 2 jackals (D:5) 3 quokkas 8 ball pythons A ball python skeleton (D:3) A frilled lizard (D:1) 15 kobolds A quokka skeleton (D:3) 4 rats 97 creatures vanquished. Vanquished Creatures (collateral kills) A bullfrog skeleton (D:6) An orc wizard (D:6) A shadow imp (D:6) An adder skeleton (D:5) 2 kobolds (D:6) 6 creatures vanquished. Vanquished Creatures (others) 2 withered plants (D:3) 2 creatures vanquished. Grand Total: 105 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | hamarrboo the Human Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 225 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 271 | D:1 | Learned a level 2 spell: Searing Ray 457 | D:1 | Found Hailis's General Store. 694 | D:1 | Reached XP level 3. HP: 24/24 MP: 1/6 838 | D:1 | Found a faded altar of an unknown god. 841 | D:1 | Became a worshipper of Ashenzari the Shackled 2463 | D:3 | Reached XP level 4. HP: 22/30 MP: 2/7 2471 | D:3 | Reached skill level 5 in Conjurations 2824 | D:3 | Reached XP level 5. HP: 33/35 MP: 3/9 2880 | D:2 | Learned a level 4 spell: Iskenderun's Mystic Blast 3790 | D:3 | Found a hide-covered altar of Uskayaw. 3880 | D:4 | Reached XP level 6. HP: 16/41 MP: 5/10 4261 | D:5 | Entered Level 5 of the Dungeon 4276 | D:4 | Found a staircase to the Ecumenical Temple. 4703 | D:4 | Noticed Ijyb 4713 | D:4 | Killed Ijyb 4714 | D:4 | Reached skill level 6 in Conjurations 5217 | D:5 | Reached XP level 7. HP: 34/46 MP: 6/12 5473 | D:5 | Identified the Grimoire of Bewitchment and Orientation 5489 | D:5 | Learned a level 2 spell: Call Imp 6169 | D:6 | Reached skill level 5 in Spellcasting 6169 | D:6 | Reached XP level 8. HP: 41/52 MP: 4/15 6341 | D:6 | Reached skill level 1 in Summonings 6350 | D:6 | Reached skill level 7 in Conjurations 6475 | D:6 | Noticed a two-headed ogre 6496 | D:6 | Slain by a two-headed ogre Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_lava_pool, layout_basic, serial_shops, shop, basic_ecumenical_altar D:2: layout_basic D:3: layout_loops_ring, lemuel_tele_altar, serial_undead, serial_undead_e, serial_undead_d, serial_undead_f, serial_undead_d D:4: layout_gridville, minmay_temple_entry_glass, uniq_ijyb D:5: layout_basic D:6: layout_gridville, minmay_misc_feat_cross, minmay_mini_ossuary D:7: erik_cavepeople, layout_cave_pods, uniq_menkaure Skill XL: | 1 2 3 4 5 6 7 8 | ---------------+-------------------------+----- Conjurations | 5 6 7 | 7.0 Spellcasting | 3 5 | 5.4 Stealth | 3 | 3.7 Summonings | 1 | 1.2 Dodging | | 2.7 Action | 1- 3 | 4- 6 | 7- 9 || total -------------------------+-------+-------+-------++------- Melee: Short sword | 5 | | || 5 Unarmed | 1 | | || 1 Staff | | 6 | 6 || 12 Cast: Magic Dart | 54 | 78 | 30 || 162 Searing Ray | 6 | 15 | 15 || 36 Iskenderun's Myst | | 1 | 3 || 4 Call Imp | | | 13 || 13 Armor: Robe | 1 | 3 | 5 || 9 Dodge: Dodged | 12 | 18 | 11 || 41