Dungeon Crawl Stone Soup version 0.30.0-15-g856e2d3f33 (webtiles) character file. Game seed: 323401954625000570 270 hamfred the Conjurer (level 6, -2/42 HPs) Began as a Human Conjurer on May 19, 2023. Splashed by a jelly's acid (10 damage) ... on level 4 of the Dungeon. The game lasted 00:17:36 (4292 turns). hamfred the Conjurer (Human Conjurer) Turns: 4292, Time: 00:17:37 Health: -2/42 AC: 3 Str: 7 XL: 6 Next: 47% Magic: 0/11 EV: 12 Int: 20 God: Gold: 211 SH: 0 Dex: 12 Spells: 9/12 levels left rFire . . . j - +10 mace "Calynn" {speed, rElec} rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec + h - scarf {repulsion} rCorr . r - +0 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.27/turn (no ring) MPRegen 0.12/turn %: repel missiles @: no status effects A: no striking features a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 211 gold pieces. Inventory: Hand Weapons f - a +1 short sword of draining j - the +10 mace "Calynn" (weapon) {speed, rElec} (You found it on level 2 of the Dungeon) rElec: It insulates you from electricity. l - a +0 sling Missiles s - 2 throwing nets Armour a - a +0 robe (worn) h - a scarf of repulsion (worn) i - a +0 pair of gloves r - a +0 pair of gloves (worn) Magical Staves m - a staff of fire n - a staff of air Scrolls e - 3 scrolls of teleportation q - a scroll of butterflies {unknown} Potions b - a potion of magic c - a potion of ambrosia d - a potion of curing g - a potion of attraction k - a potion of invisibility {unknown} o - a potion of mutation {unknown} p - 2 potions of heal wounds {unknown} Skills: + Level 0.4 Fighting + Level 0.6 Short Blades + Level 2.4 Dodging + Level 2.8 Stealth + Level 3.8 Spellcasting + Level 5.5 Conjurations You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 52% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 28% N/A 13% 3 Fulminant Prism Conj/Hex 7% 3d7 38% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 38% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Shops: D:2 : Message History Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant club (moderately wounded, 90% to hit) The searing ray hits the ogre! The ogre is severely wounded. (Press . to maintain the ray.) The searing ray misses the ogre. A jelly comes into view. The searing ray hits the ogre! The ogre is almost dead. The ogre hits you with a +0 giant club!! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant club (almost dead, 90% to hit) The searing ray hits the ogre! You kill the ogre! (Press . to maintain the ray.) You have reached level 6! Okay, then. A jelly is nearby! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jelly Aim: a jelly (100% to hit) The searing ray hits the jelly. The jelly is lightly wounded. (Press . to maintain the ray.) Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - jelly Aim: a jelly (lightly wounded, 100% to hit) The magic dart hits the jelly! The jelly is severely wounded. The jelly attacks as you move away! The jelly hits you. * * * LOW HITPOINT WARNING * * * You are splashed with acid! You die... ##### ..####...## ..........# ....###@#.############## ~~ #J................ #.##############.# ~..# #.# ..~..# #.# ...~..# #.# ...~..# #.# .......~..# #.# .o... #.# You could see a jelly. Vanquished Creatures An ogre (D:4) Terence (D:2) An iguana (D:4) 3 gnolls 2 adders 5 dart slugs (D:1) 2 orcs 5 endoplasms 6 giant cockroaches 3 hobgoblins 4 jackals (D:1) 5 quokkas 5 ball pythons 10 bats 5 frilled lizards 8 goblins 9 kobolds A rat (D:2) 76 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | hamfred the Human Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 317 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 536 | D:1 | Learned a level 2 spell: Searing Ray 704 | D:1 | Reached XP level 3. HP: 24/24 MP: 2/6 1788 | D:1 | Reached XP level 4. HP: 30/30 MP: 4/7 2155 | D:2 | Noticed Terence 2166 | D:2 | Killed Terence 2167 | D:2 | Reached skill level 5 in Conjurations 2242 | D:2 | Identified the +10 mace "Calynn" {speed, rElec} 2343 | D:2 | Found Jurym's Vocational Training. 2547 | D:2 | Reached XP level 5. HP: 35/35 MP: 7/9 4279 | D:4 | Noticed an ogre 4285 | D:4 | Killed an ogre 4286 | D:4 | Reached XP level 6. HP: 7/42 MP: 2/11 4292 | D:4 | Splashed by a jelly's acid Illustrated notes Levels and vault maps discovered: D:1: dpeg_cavernosity, layout_loops_corners, minmay_statues_item D:2: layout_loops_ring, nicolae_shop_vocational, uniq_terence D:3: layout_loops_ring, serial_bayou_pond_a D:4: layout_basic, zin_angel, minmay_temple_entry_water_ring, uniq_crazy_yiuf_cottage Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Conjurations | 5 | 5.5 Spellcasting | 3 | 3.8 Fighting | | 0.4 Short Blades | | 0.6 Dodging | | 2.4 Stealth | | 2.8 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Short sword | 30 | 8 || 38 Cast: Magic Dart | 51 | 52 || 103 Searing Ray | 8 | 19 || 27 Use: Scroll | | 4 || 4 Armour: Robe | 11 | 6 || 17 Dodge: Dodged | 36 | 15 || 51