Seeded DCSS version 0.28-a0-1518-gbe868bca14 (webtiles) character file. Game seed: 20220116 (custom seed) 0 hashsling the Ducker (level 1, 15/15 HPs) Began as a Human Wanderer on Jan 16, 2022. Quit the game on level 1 of the Dungeon. The game lasted 00:00:09 (0 turns). hashsling the Ducker (Human Wanderer) Turns: 0, Time: 00:00:10 Health: 15/15 AC: 3 Str: 9 XL: 1 Next: 0% Magic: 2/2 EV: 12 Int: 14 God: Gold: 0 SH: 0 Dex: 13 Spells: 1/2 levels left rFire . . . SeeInvis . a - +0 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . d - +0 leather armour rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth +......... (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: no striking features a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) Missiles b - 2 throwing nets (quivered) c - 8 boomerangs Armour d - a +0 leather armour (worn) Skills: + Level 1.0 Fighting + Level 1.0 Throwing + Level 1.0 Armour + Level 3.0 Dodging + Level 1.0 Spellcasting + Level 2.0 Necromancy + Level 1.0 Evocations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Pain Necr 24% 1d5 16% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Vampiric Draining Necr 6% 2d6 43% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Message History Welcome, hashsling the Human Wanderer. Game seed: 20220116 (custom seed); Press ? for a list of commands and other information. Found 8 gold pieces. Found a staircase leading out of the dungeon. You begin with the following items: a +0 dagger, 2 throwing nets, 8 boomerangs, a +0 leather armour; and the following spell memorised: Pain; and the following spells available to memorise: Vampiric Draining. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) .. .. ... . .. . .. . #. ...# .. .# #. .#. #. .# #. $. #. .# #. .#.#.# . #.#...#...# #.@...# #...#.....# ...#. .#...#... . # .. #.## . .#. #. ...# #. .. . .. .. .. .. There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | hashsling the Human Wanderer began the quest for the Orb. 0 | D:1 | hashsling set off with the following items: a +0 dagger, 2 | throwing nets, 8 boomerangs, a +0 leather armour; and the | following spell memorised: Pain; and the following spells | available to memorise: Vampiric Draining 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 0 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: matt_arrival_diagonals, layout_basic, minmay_split_cup_small Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | Dungeon | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | +--------+--------+--------+--------+--------+-----+--------+