Dungeon Crawl Stone Soup version 0.28-a0-1518-gbe868bca14 (webtiles) character file. Game seed: 12982229926788661752 558 hashsling the Magician (level 7, -1/36 HPs) Began as a Deep Elf Hedge Wizard on Jan 16, 2022. Was an Initiate of Sif Muna. Slain by a water moccasin (7 damage) ... on level 5 of the Dungeon. The game lasted 00:19:56 (5071 turns). hashsling the Magician (Deep Elf Hedge Wizard) Turns: 5071, Time: 00:19:57 Health: -1/36 AC: 3 Str: 7 XL: 7 Next: 9% Magic: 12/18 EV: 13 Int: 21 God: Sif Muna [......] Gold: 163 SH: 0 Dex: 18 Spells: 1/19 levels left rFire . . . SeeInvis . p - +0 dagger (venom) rCold . . . Faith . (no shield) rNeg . . . Spirit . j - +1 robe of Esamykh {rCorr Dex+4 Stlth+} rPois + Reflect . c - +0 hat rElec . Harm . (no cloak) rCorr + Rampage . (no gloves) Will ..... (no boots) Stlth +++....... (no amulet) HPRegen 0.12/turn d - ring of wizardry MPRegen 0.16/turn t - ring of poison resistance @: lethally poisoned (-1 -> -5) A: no striking features a: Renounce Religion You were on level 5 of the Dungeon. You worshipped Sif Muna. Sif Muna was noncommittal. You visited 2 branches of the dungeon, and saw 6 of its levels. You collected 163 gold pieces. Inventory: Hand Weapons h - a +1 whip of draining p - a +0 dagger of venom (weapon) Armour c - a +0 hat (worn) j - the +1 robe of Esamykh (worn) {rCorr Dex+4 Stlth+} (You found it on level 4 of the Dungeon) Dex: It affects your dexterity (+4). rCorr: It protects you from acid and corrosion. Stlth: It makes you more stealthy. n - a +0 robe r - the +1 ring mail of Lugonu's Hope {Harm rF+ Will+} (You found it on level 4 of the Dungeon) rF: It protects you from fire. Harm: It increases damage dealt and taken. Will: It increases your willpower. Jewellery d - a ring of wizardry (left hand) t - a ring of poison resistance (right hand) u - an amulet of guardian spirit Wands b - a wand of polymorph (5) o - a wand of paralysis (8) Scrolls a - a scroll of immolation g - 3 scrolls of teleportation l - a scroll of enchant armour {unknown} m - 2 scrolls of amnesia v - a scroll of identify Potions e - a potion of flight f - a potion of lignification i - a potion of might q - a potion of attraction {unknown} s - a potion of magic {unknown} Skills: - Level 3.0 Dodging - Level 2.4 Stealth + Level 6.5 Spellcasting + Level 4.5 Conjurations - Level 4.0 Hexes - Level 2.8 Summonings - Level 2.6 Translocations + Level 0.8 Fire Magic You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Blink Tloc 34% N/A 1% 2 c - Call Imp Summ 19% N/A 1% 2 d - Slow Hex 92% N/A 1% 1 e - Confusing Touch Hex 23% N/A 2% 3 f - Conjure Flame Conj/Fire 18% 6-21 4% 3 g - Mephitic Cloud Conj/Pois/Air 13% N/A 6% 3 h - Ignite Poison Fire/Tmut/Pois 7% N/A 11% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Foxfire Conj/Fire 72% 2x1d7 1% 1 Inner Flame Hex/Fire 16% N/A 4% 3 Vampiric Draining Necr 6% 2d6 12% 3 Flame Wave Conj/Fire 18% 2d5 12% 4 Sticky Flame Conj/Fire 18% 2d4 12% 4 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple (1/1) D:4 Altars: Ashenzari Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Annotations: D:3 1 runed translucent door, Crazy Yiuf Message History The water moccasin closely misses you. You hit the water moccasin but do no damage. The water moccasin is moderately wounded. The water moccasin closely misses you. Your crimson imp blinks! You miss the water moccasin. The water moccasin is moderately wounded. The water moccasin barely misses you. The water moccasin bites you! You hit the water moccasin but do no damage. The water moccasin is moderately wounded. The water moccasin bites you. You completely miss the water moccasin. The water moccasin is moderately wounded. The water moccasin bites you. You are poisoned. The water moccasin poisons you! The water moccasin barely misses you. You closely miss the water moccasin. The water moccasin is moderately wounded. You feel very sick. Your crimson imp blinks! The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You feel much better. You feel very sick. The water moccasin bites you. You barely miss the water moccasin. The water moccasin is moderately wounded. Your hands stop glowing. You feel sick. The water moccasin bites you. The water moccasin misses you. Your crimson imp misses the water moccasin. You hit the water moccasin. The water moccasin is poisoned. The water moccasin is moderately wounded. You feel sick. The water moccasin closely misses you. Your crimson imp hits the water moccasin. You closely miss the water moccasin. Your punch misses the water moccasin. The water moccasin is moderately wounded. You feel sick. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * The water moccasin bites you! You die... ### .## ..## ....###..### .>.>...!... ...!.....# #....@.# ......5S......# ..........###.. ....!....## .........# .......... .........# .......### You could see a water moccasin (very poisoned, ally target) and a friendly crimson imp (summoned). Vanquished Creatures A black bear (D:4) An ogre (D:4) A bullfrog (D:4) A scorpion (D:4) A human zombie (D:4) An orc priest (D:4) An iguana (D:4) An orc wizard (D:4) A hound skeleton (D:4) 2 adders An adder skeleton (D:4) A worm (D:2) 2 dart slugs 3 orcs (D:4) 7 ball pythons 4 bats (D:2) 7 endoplasms 4 giant cockroaches 8 hobgoblins 3 jackals (D:2) 9 kobolds A quokka (D:2) 2 frilled lizards 4 goblins 6 rats 73 creatures vanquished. Vanquished Creatures (collateral kills) Ijyb (D:3) An orc (D:4) 2 creatures vanquished. Vanquished Creatures (others) 7 plants (D:4) 7 creatures vanquished. Grand Total: 82 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | hashsling the Deep Elf Hedge Wizard began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 7/7 303 | D:1 | Reached XP level 2. HP: 15/15 MP: 7/9 306 | D:1 | Learned a level 2 spell: Blink 309 | D:1 | Learned a level 2 spell: Call Imp 311 | D:1 | Learned a level 1 spell: Slow 737 | D:1 | You fall into a shaft and drop 1 floor! 752 | D:2 | Reached XP level 3. HP: 19/19 MP: 4/11 987 | D:1 | Reached skill level 5 in Spellcasting 1755 | D:2 | Found a faded altar of an unknown god. 1910 | D:2 | Reached skill level 1 in Hexes 1949 | D:2 | Found an ancient bone altar of Kikubaaqudgha. 2583 | D:3 | Reached XP level 4. HP: 24/24 MP: 11/13 2710 | D:3 | Noticed Ijyb 2729 | D:3 | Killed Ijyb 2932 | D:3 | Learned a level 3 spell: Confusing Touch 2936 | D:3 | Learned a level 3 spell: Conjure Flame 3104 | D:3 | Found a runed translucent door. 3105 | D:3 | Noticed Crazy Yiuf 3234 | D:4 | Noticed a scorpion 3242 | D:4 | Noticed a black bear 3263 | D:4 | Killed a black bear 3264 | D:4 | Reached XP level 5. HP: 22/28 MP: 1/15 3264 | D:4 | Identified the +1 ring mail of Lugonu's Hope {Harm rF+ | Will+} 3395 | D:4 | Reached XP level 6. HP: 13/32 MP: 8/16 3607 | D:4 | Found a staircase to the Ecumenical Temple. 3623 | D:4 | Identified the +1 robe of Esamykh {rCorr Dex+4 Stlth+} 3651 | Temple | Entered the Ecumenical Temple 3753 | Temple | Became a worshipper of Sif Muna the Loreminder 4061 | D:4 | Reached skill level 6 in Spellcasting 4742 | D:4 | Learned a level 3 spell: Mephitic Cloud 4987 | D:4 | Reached XP level 7. HP: 36/36 MP: 8/18 4991 | D:4 | Learned a level 3 spell: Ignite Poison 5054 | D:5 | Entered Level 5 of the Dungeon 5071 | D:5 | Slain by a water moccasin Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_small_5, layout_loops_corners, minmay_tromino_i2 D:2: layout_loops_ring, basic_ecumenical_altar, basic_altar D:3: layout_rooms, uniq_ijyb, uniq_crazy_yiuf_cottage D:4: layout_rooms, minmay_temple_entry_gardened_gates, enter_ossuary_3, grunt_ministairs_4, chequers_garden D:5: layout_rooms, serial_glass, glass_columns_b, glass_columns_a, minivault_19 Temple: mainiacjoe_temple_archimedes_tessellation Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Conjurations | 2 3 4 | 4.5 Spellcasting | 5 6 | 6.5 Hexes | 1 2 3 4 | 4.0 Summonings | 2 | 2.8 Translocations | 2 | 2.6 Dodging | 3 | 3.0 Stealth | | 2.4 Fire Magic | | 0.8 Action | 1- 3 | 4- 6 | 7- 9 || total -------------------------+-------+-------+-------++------- Melee: Whip | 1 | | || 1 Dagger | | 9 | 11 || 20 Cast: Magic Dart | 107 | 102 | 3 || 212 Call Imp | | 7 | 1 || 8 Slow | | 7 | || 7 Blink | | 2 | || 2 Confusing Touch | | 3 | 1 || 4 Conjure Flame | | 3 | || 3 Evoke: Wand | | 1 | || 1 Use: Scroll | 2 | 5 | || 7 Potion | | | 1 || 1 Stab: Paralysed | | 2 | || 2 Confused | | 1 | || 1 Armor: Robe | 2 | 1 | 1 || 4 Dodge: Dodged | 4 | 5 | 7 || 16 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 5072 | 4924 | 148 | 68 | 4185 | 6 | 845.3 | Dungeon | 4852 | 4717 | 135 | 68 | 4003 | 5 | 970.4 | Temple | 220 | 207 | 13 | 0 | 182 | 1 | 220.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:4: 1686 daAuts D:1: 1530 daAuts D:2: 962 daAuts D:3: 656 daAuts Temple: 220 daAuts D:5: 16 daAuts