Dungeon Crawl Stone Soup version 0.28-a0-1524-ge72afd5fc6 (webtiles) character file. Game seed: 8601516784522248571 27 hashsling the Conjurer (level 3, 0/20 HPs) Began as a Gargoyle Conjurer on Jan 17, 2022. Slain by a jackal (2 damage) ... on level 2 of the Dungeon. The game lasted 00:02:55 (1331 turns). hashsling the Conjurer (Gargoyle Conjurer) Turns: 1331, Time: 00:02:57 Health: 0/20 AC: 6 Str: 10 XL: 3 Next: 10% Magic: 1/6 EV: 12 Int: 20 God: Gold: 0 SH: 0 Dex: 10 Spells: 3/6 levels left rFire . . . SeeInvis . f - +0 scythe rCold . . . Faith . (shield currently unavailable) rNeg + . . Spirit . a - +0 robe rPois ∞ Reflect . (helmet restricted) rElec + Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... d - +0 pair of boots Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.10/turn (no ring) @: no status effects A: sickness immunity, AC +3, negative energy resistance 1, electricity resistance, torment resistance 1, petrification resistance, antennae 1, agile 1, high mp 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. Inventory: Hand Weapons f - a +0 scythe (weapon) Missiles e - 20 stones g - 18 arrows Armour a - a +0 robe (worn) d - a +0 pair of boots (worn) Jewellery c - an amulet of guardian spirit Skills: + Level 0.9 Fighting - Level 2.0 Dodging - Level 2.1 Stealth - Level 2.0 Spellcasting * Level 5.0 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Searing Ray Conj 44% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sandblast Erth 4% 2d4 16% 1 Dazzling Flash Conj/Hex 24% N/A 17% 3 Stone Arrow Conj/Erth 24% 3d8 17% 3 Passwall Tmut/Erth 1% N/A 24% 2 Fulminant Prism Conj/Hex 6% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. Your stone body is resilient. (AC +3) You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You are resistant to unholy torment. You are immune to petrification. You have a pair of small antennae on your head. You are agile. (Dex +2) You have an increased reservoir of magic. (+10% MP) Message History The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * Reach: f) +0 scythe Press: ? - help, Dir - move target, f/p - endoplasm Aim: an endoplasm (heavily wounded, about 22% to evade your +0 scythe) You slash the endoplasm! You kill the endoplasm! The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal barely misses you. Reach: f) +0 scythe Press: ? - help, Dir - move target, f - jackal Aim: a jackal (about 79% to evade your +0 scythe) You closely miss the jackal. The jackal closely misses you. x2 The jackal bites you but does no damage. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (100% to hit) The magic dart hits the jackal. You kill the jackal! Reach: f) +0 scythe Press: ? - help, Dir - move target, f - jackal Aim: a jackal (about 79% to evade your +0 scythe) You barely miss the jackal. The jackal barely misses you. The jackal bites you but does no damage. The jackal bites you. * * * LOW HITPOINT WARNING * * * It was a potion of mutation. You feel extremely strange. You feel agile. You feel more energetic. A pair of antennae grows on your head! The jackal misses you. Reach: f) +0 scythe Press: ? - help, Dir - move target, f/p - jackal Aim: a jackal (about 74% to evade your +0 scythe) You hit the jackal. The jackal is severely wounded. The jackal bites you. You die... ###........# #........# #.....$..# #........# #........# #........# ##'##+#### #h# #@# #.# ..# #### You could see a jackal. Vanquished Creatures A dart slug (D:1) 5 bats (D:1) 4 endoplasms 3 hobgoblins (D:1) 2 jackals (D:2) 2 frilled lizards (D:1) A goblin (D:1) A kobold (D:1) 5 rats (D:1) 24 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | hashsling the Gargoyle Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 3/3 357 | D:1 | Reached XP level 2. HP: 15/15 MP: 1/5 360 | D:1 | Learned a level 2 spell: Searing Ray 428 | D:1 | Found a faded altar of an unknown god. 1309 | D:2 | Reached skill level 5 in Conjurations 1325 | D:2 | Reached XP level 3. HP: 9/20 MP: 0/6 1329 | D:2 | HP: 1/20 [jackal (1)] 1330 | D:2 | Gained mutation: You are agile. (Dex +2) [potion of | mutation] 1330 | D:2 | Gained mutation: You have an increased reservoir of magic. | (+10% MP) [potion of mutation] 1330 | D:2 | Gained mutation: You have a pair of small antennae on your | head. [potion of mutation] 1331 | D:2 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: co_arrival_random_square_maze, layout_loops_corners, chequers_ecumenical_altar_simple_redux D:2: layout_basic, uniq_robin Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.0 Dodging | 2 | 2.0 Fighting | | 0.9 Stealth | | 2.1 Spellcasting | | 2.0 Action || total -------------------------++------- Melee: Scythe || 8 Cast: Magic Dart || 44 Use: Potion || 1 Armor: Robe || 11 Dodge: Dodged || 27 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1336 | 1318 | 18 | 0 | 1183 | 2 | 668.0 | Dungeon | 1336 | 1318 | 18 | 0 | 1183 | 2 | 668.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1306 daAuts D:2: 30 daAuts