Dungeon Crawl Stone Soup version 0.28-a0-1616-g050a50673c (webtiles) character file. Game seed: 4422444114489470583 0 hashsling the Changer (level 1, 13/13 HPs) Began as a Merfolk Wanderer on Jan 22, 2022. Quit the game on level 1 of the Dungeon. The game lasted 00:00:32 (0 turns). hashsling the Changer (Merfolk Wanderer) Turns: 0, Time: 00:00:32 Health: 13/13 AC: 6 Str: 10 XL: 1 Next: 0% Magic: 3/3 EV: 8 Int: 13 God: Gold: 0 SH: 0 Dex: 13 Spells: 3/4 levels left rFire . . . SeeInvis . a - +2 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . c - +0 scale mail rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth +......... (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +2 dagger (weapon) Armour c - a +0 scale mail (worn) Potions b - a potion of haste Skills: + Level 1.3 Armour + Level 3.2 Stealth + Level 2.0 Spellcasting + Level 4.0 Transmutations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Beastly Appendage Tmut 22% N/A 32% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Ignite Poison Fire/Tmut/Pois 4% N/A 96% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History Welcome, hashsling the Merfolk Wanderer. Will you prevail where others failed? Will you find the Orb of Zot? Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +2 dagger, a potion of haste, a +0 scale mail; and the following spell memorised: Beastly Appendage; and the following spells available to memorise: Ignite Poison. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #.# #.## ## ♣≈♣≈≈≈ # # ...P. ≈# #≈ ♣♣.PPP.≈# #≈.♣...P..≈# ###♣.......♣♣## #..≈...@....... ..#♣.......♣♣## #≈.P...P..≈# #≈PPP.PPP.≈# #≈.P...P..≈# #≈≈≈♣≈♣≈≈≈≈# #####.###### #.# There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | hashsling the Merfolk Wanderer began the quest for the Orb. 0 | D:1 | hashsling set off with the following items: a +2 dagger, a | potion of haste, a +0 scale mail; and the following spell | memorised: Beastly Appendage; and the following spells | available to memorise: Ignite Poison 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 0 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: ldierk_walled_garden, layout_loops_ring Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | Dungeon | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | +--------+--------+--------+--------+--------+-----+--------+