Dungeon Crawl Stone Soup version 0.28-a0-1616-g050a50673c (webtiles) character file. Game seed: 11471752967347118880 12 hashsling the Changer (level 2, 6/21 HPs) Began as a Merfolk Wanderer on Jan 22, 2022. Quit the game on level 1 of the Dungeon. The game lasted 00:02:36 (770 turns). hashsling the Changer (Merfolk Wanderer) Turns: 770, Time: 00:02:37 Health: 6/21 AC: 2 Str: 10 XL: 2 Next: 33% Magic: 2/3 EV: 11 Int: 14 God: Gold: 33 SH: 4 Dex: 12 Spells: 1/3 levels left rFire . . . SeeInvis . a - +0 dagger rCold . . . Faith . c - +0 buckler rNeg . . . Spirit . b - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr + Rampage . (no gloves) Will ..... (no boots) Stlth +......... (no amulet) HPRegen 0.07/turn d - ring of resist corrosion MPRegen 0.08/turn (no ring) @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 33 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) c - a +0 buckler (worn) Jewellery d - a ring of resist corrosion (left hand) Scrolls e - a scroll of magic mapping {unknown} f - a scroll of silence {unknown} g - a scroll of enchant armour {unknown} Skills: * Level 1.2 Fighting * Level 2.2 Dodging - Level 2.0 Shields - Level 1.0 Spellcasting - Level 4.0 Transmutations + Level 2.4 Poison Magic - Level 1.0 Evocations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Beastly Appendage Tmut 22% N/A 7% 1 b - Sting Tmut/Pois 36% 1d4 10% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Wereblood Tmut 11% N/A 10% 2 Passwall Tmut/Erth 5% N/A 22% 2 Ignite Poison Fire/Tmut/Pois 6% N/A 41% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History You completely miss the bat. The bat barely misses you. The bat hits you but does no damage. x2 Your magical contamination has completely faded away. You block the bat's attack. The bat hits you. Casting: Sting (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. You are too injured to fight recklessly! You are too injured to fight recklessly! Unknown command. Found a scroll labelled XILEGYDAGU. The bat hits you. A rat comes into view. The bat hits you but does no damage. Casting: Sting (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You grow a pair of large bovine horns. The bat barely misses you. You closely miss the bat. Your headbutt misses the bat. The bat barely misses you. You are too injured to fight recklessly! You hit the bat. You headbutt the bat. You kill the bat! You barely miss the rat. The rat bites you. The rat closely misses you. You hit the rat but do no damage. Your transformation is almost over. The rat bites you. * * * LOW HITPOINT WARNING * * * You closely miss the rat. The rat barely misses you. You barely miss the rat. The rat bites you. * * * LOW HITPOINT WARNING * * * You hit the rat but do no damage. The rat misses you. You barely miss the rat. The rat closely misses you. You hit the rat but do no damage. The rat closely misses you. You hit the rat. You kill the rat! You see here a rat corpse. Your horns disappear. g - a scroll labelled XILEGYDAGU You see here a +0 helmet. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) .....######....###### #.# .....#### #.........# #.# ....>'..# ####......# #.# .....##.# #......# #.# .....##.# #......# #.# .†...##.# #......# #.# .....##.#### #......# #.# .....##....# #......# #.# .....#####.# #♣P@♣♣.# #.# .....# ##'##♣♣♣≈≈♣.# #.# ###### #....♣♣P≈♣♣.# #.# ####†....♣♣≈♣♣♣♣ #.# #....♣♣♣♣♣♣≈P♣ ♣♣ #.# #....♣♣P♣♣≈≈.♣♣PP♣# #.# #.....≈≈≈≈≈≈≈≈≈.≈.. #.# #....≈PP♣.≈..♣P♣ #.# #....♣♣♣♣♣♣.♣♣ #.# There were no monsters in sight! Vanquished Creatures An endoplasm (D:1) A giant cockroach (D:1) A goblin (D:1) 2 hobgoblins (D:1) 2 ball pythons (D:1) A bat (D:1) A kobold (D:1) 3 rats (D:1) 12 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | hashsling the Merfolk Wanderer began the quest for the Orb. 0 | D:1 | hashsling set off with the following items: a +0 dagger, a | +0 robe, a +0 buckler; and the following spells available | to memorise: Beastly Appendage, Sting, Wereblood, Passwall, | Ignite Poison 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 2/2 2 | D:1 | Learned a level 1 spell: Beastly Appendage 4 | D:1 | Learned a level 1 spell: Sting 503 | D:1 | Reached XP level 2. HP: 20/20 MP: 0/3 570 | D:1 | Reached skill level 1 in Fighting 770 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: matt_arrival_grand_opening, layout_basic, serial_bayou_crossing Skill XL: | 1 2 | ---------------+-------+----- Dodging | 2 | 2.2 Fighting | 1 | 1.2 Shields | | 2.0 Spellcasting | | 1.0 Transmutations | | 4.0 Poison Magic | | 2.4 Evocations | | 1.0 Action || total -------------------------++------- Melee: Dagger || 33 Headbutt || 2 Cast: Sting || 9 Beastly Appendage || 2 Armor: Robe || 17 Dodge: Dodged || 27 Block: Buckler || 7 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 769 | 769 | 0 | 0 | 662 | 1 | 769.0 | Dungeon | 769 | 769 | 0 | 0 | 662 | 1 | 769.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 769 daAuts