Dungeon Crawl Stone Soup version 0.30.1-11-g7821555f0a (webtiles) character file. Game seed: 5351387280630239115 0 hashsling the Ducker (level 1, 16/16 HPs) Began as a Merfolk Gladiator on Jan 14, 2024. Quit the game on level 1 of the Dungeon. The game lasted 00:03:27 (393 turns). hashsling the Ducker (Merfolk Gladiator) Turns: 393, Time: 00:03:28 Health: 16/16 AC: 4 Str: 14 XL: 1 Next: 10% Magic: 1/1 EV: 13 Int: 7 God: Gold: 0 SH: 0 Dex: 15 Spells: 0/0 levels left rFire . . . a - +0 trident rCold . . . (no shield) rNeg . . . b - +0 leather armour rPois . c - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.07/turn %: no passive effects @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 trident (weapon) Missiles d - 3 throwing nets (quivered) e - a javelin Armour b - a +0 leather armour (worn) c - a +0 helmet (worn) Scrolls f - a scroll of immolation {unknown} g - a scroll of poison {unknown} Skills: + Level 2.2 Fighting + Level 4.0 Polearms + Level 2.0 Throwing + Level 4.0 Dodging You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History You open the door. You open the door. Found 7 stones. You barely miss the rat. The rat closely misses you. The rat closely misses you. The rat bites you but does no damage. The rat completely misses you. The rat bites you. The rat splashes around in the water. You hit the rat but do no damage. The rat bites you but does no damage. The rat barely misses you. You hit the rat. You kill the rat! You see here a rat corpse. You swing at nothing. You swing at nothing. You start waiting. Done waiting. You start waiting. Done waiting. g - a scroll labelled ACUAPI WEOSAM You start waiting. Done waiting. Found a sling. You see here a +0 sling. No target in view! No target in view! No target in view! No target in view! No target in view! Reach: a) +0 trident Press: ? - help, Dir - move target Okay, then. Reach: a) +0 trident Press: ? - help, Dir - move target You reach to attack! You attack empty space. Reach: a) +0 trident Press: ? - help, Dir - move target Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ###### #.....# .......######## #.@.)....# ~~≈~....#####.# ≈≈≈≈≈....# #.# ≈≈≈~....# #.# #≈≈~....# #.## +## +≈≈~....# #..# ..+ +≈≈~....# ##.# ####.###+#≈~~....# #.# ...#...#≈≈~~....(# #.# There were no monsters in sight! Vanquished Creatures A rat (D:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | hashsling the Merfolk Gladiator began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 393 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_castle, layout_loops_cross Action || total ---------------------------++------- Melee: Trident || 3 Armour: Leather armour || 2 Dodge: Dodged || 4