Dungeon Crawl Stone Soup version 0.27-a0-1500-g450c7e4133 (webtiles) character file. Game seed: 14219044594058340125 2 hatdisgam the Magician (level 1, -1/13 HPs) Began as a Gnoll Wanderer on July 8, 2021. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:00:32 (69 turns). hatdisgam the Magician (Gnoll Wanderer) Turns: 69, Time: 00:00:33 Health: -1/13 AC: 2 Str: 8 XL: 1 Next: 40% Magic: 0/8 EV: 11 Int: 12 God: Gold: 0 SH: 0 Dex: 13 Spells: 12/14 levels left rFire . . . SeeInvis . a - +0 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . b - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth +......... (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.11/turn (no ring) @: no status effects A: fangs 1, strong nose, distributed training a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) Skills: + Level 0.0 Fighting + Level 0.0 Short Blades + Level 0.0 Long Blades + Level 0.0 Axes + Level 0.0 Maces & Flails + Level 0.0 Polearms + Level 0.0 Staves + Level 0.0 Slings + Level 0.0 Bows + Level 0.0 Crossbows + Level 2.3 Throwing + Level 0.0 Armour + Level 0.0 Dodging + Level 0.0 Stealth + Level 0.0 Shields + Level 0.0 Unarmed Combat + Level 7.0 Spellcasting + Level 0.0 Conjurations + Level 0.0 Hexes + Level 0.0 Summonings + Level 0.0 Necromancy + Level 0.0 Translocations + Level 1.9 Transmutations + Level 0.0 Fire Magic + Level 0.0 Ice Magic + Level 0.0 Air Magic + Level 0.0 Earth Magic + Level 7.0 Poison Magic + Level 0.1 Invocations + Level 2.3 Evocations You had 12 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sandblast Erth 8% 2d5 16% 1 b - Magic Dart Conj 16% 1d3 16% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mephitic Cloud Conj/Pois/Air 9% N/A 19% 3 Blink Tloc N/A N/A 24% 2 Call Imp Summ 4% N/A 24% 2 Slow Hex 4% N/A 24% 2 Conjure Flame Conj/Fire 4% 6-21 43% 3 Stone Arrow Conj/Erth 8% 3d7 43% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have very sharp teeth. Your uncanny sense of smell can sniff out nearby items. Your experience applies equally to all skills. Message History The jackal bites you. * * * LOW HITPOINT WARNING * * * Your magical contamination has completely faded away. You closely miss the jackal. Your bite misses the jackal. The jackal is lightly wounded. The jackal barely misses you. You completely miss the jackal. The jackal is lightly wounded. The jackal barely misses you. The jackal bites you but does no damage. You hit the jackal. The jackal is moderately wounded. The jackal bites you but does no damage. You hit the jackal. The jackal is severely wounded. The jackal closely misses you. The jackal bites you but does no damage. You closely miss the jackal. You bite the jackal, but do no damage. The jackal is severely wounded. The jackal bites you but does no damage. You closely miss the jackal. You bite the jackal, but do no damage. The jackal is severely wounded. The jackal bites you but does no damage. Casting: Magic Dart (safe; 16% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 16% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (severely wounded, 100% to hit) The magic dart hits the jackal but does no damage. The jackal is severely wounded. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal closely misses you. You closely miss the jackal. The jackal is severely wounded. The jackal barely misses you. You closely miss the jackal. The jackal is severely wounded. The jackal bites you. You die... ♣##.# ∆ #.# #.#### #....# ####.# #.# #.###### ##.#####.#.#...##### ......h@###......... ##.#####.#.#...##### ##.###### #.# ..# #### You could see a jackal. Vanquished Creatures 2 jackals (D:1) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | hatdisgam the Gnoll Wanderer began the quest for the Orb. 0 | D:1 | hatdisgam set off with the following items: a +0 dagger, a | +0 robe; and the following spells available to memorise: | Magic Dart, Sandblast, Mephitic Cloud, Blink, Call Imp, | Slow, Conjure Flame, Stone Arrow 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 8/8 2 | D:1 | Learned a level 1 spell: Sandblast 4 | D:1 | Learned a level 1 spell: Magic Dart 69 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_under_anarchy, layout_loops_ring, shapermc_ecumenical_altar_mp_vishouse, serial_shops, shop_coins, nicolae_shop_trees Action || total -------------------------++------- Melee: Dagger || 22 Bite || 2 Cast: Magic Dart || 9 Armor: Robe || 12 Dodge: Dodged || 19 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 69 | 69 | 0 | 0 | 32 | 1 | 69.0 | Dungeon | 69 | 69 | 0 | 0 | 32 | 1 | 69.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 69 daAuts