Dungeon Crawl Stone Soup version 0.28-a0-2-g643f2454ad (webtiles) character file. Game seed: 9006654190442609288 18 hatdisgam the Chiller (level 2, -4/19 HPs) Began as a Barachi Ice Elementalist on July 23, 2021. Shot with a sling bullet by a goblin (6 damage) ... on level 2 of the Dungeon. The game lasted 00:01:56 (1547 turns). hatdisgam the Chiller (Barachi Ice Elementalist) Turns: 1547, Time: 00:01:57 Health: -4/19 AC: 2 Str: 9 XL: 2 Next: 70% Magic: 5/5 EV: 12 Int: 15 God: Gold: 55 SH: 0 Dex: 12 Spells: 5/6 levels left rFire . . . SeeInvis . d - +0 rapier rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.09/turn (no ring) @: slow A: amphibious, slowness 1, strong legs 1, +LOS a: Hop You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 55 gold pieces. Inventory: Hand Weapons c - a +0 whip d - a +0 rapier (weapon) Armour a - a +0 robe (worn) Jewellery b - a +6 ring of dexterity Scrolls g - 2 scrolls of teleportation {unknown} h - a scroll of blinking {unknown} Potions e - a potion of invisibility {unknown} f - a potion of mutation {unknown} i - a potion of heal wounds {unknown} j - a potion of curing {unknown} k - a potion of brilliance {unknown} Skills: - Level 2.1 Dodging - Level 1.7 Stealth + Level 2.6 Spellcasting * Level 5.4 Ice Magic You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 72% 1d9 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Frozen Ramparts Ice 36% 1d5 7% 3 Ozocubu's Armour Ice 18% N/A 7% 3 Hailstorm Conj/Ice 10% 3d5 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are amphibious. You cover ground slowly. You can hop short distances. You have an extended range of vision and can be seen from far away. Message History The worm is moderately wounded. Unknown command. Casting: Freeze (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - worm Aim: a worm (moderately wounded) You freeze the worm. The worm is heavily wounded. The worm bites you! Unknown command. Casting: Freeze (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - worm Aim: a worm (heavily wounded) You freeze the worm! You kill the worm! Unknown command. Casting: Freeze (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Unknown command. Magic restored. A goblin is nearby! A goblin is nearby! A goblin is nearby! The goblin shouts! The goblin shoots a sling bullet. The sling bullet hits you! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! The goblin shoots a sling bullet. The sling bullet barely misses you. The goblin shoots a sling bullet. The sling bullet hits you! * * * LOW HITPOINT WARNING * * * The goblin shoots a sling bullet. The sling bullet misses you. The goblin shoots a sling bullet. The sling bullet hits you. You die... # #.. #.#... ..# #.#..####..#. #.# #.#......... #.# ##..........## #.# ............# #.# #........#.## #.# #........#..###.### #.......†..#..#...## #....@...#...#..#..# #g.....#...#...#...# ....#.#.#...#...#...#.# .. # #...#...#...#...# #.#...#...#...#.# #...#...#..)#...# #.#...#...#...#.## #...#...#...#....# #.#...#...#...#..# You could see a goblin. Vanquished Creatures A worm (D:2) A bat (D:1) An endoplasm (D:2) A goblin (D:2) A hobgoblin (D:1) 2 jackals (D:2) 2 frilled lizards 3 kobolds (D:1) 4 rats 16 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | hatdisgam the Barachi Ice Elementalist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 182 | D:1 | Reached skill level 5 in Ice Magic 321 | D:1 | Found a faded altar of an unknown god. 398 | D:1 | Reached XP level 2. HP: 19/19 MP: 5/5 995 | D:2 | Noticed Terence 1547 | D:2 | Shot with a sling bullet by a goblin Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_desolate, layout_loops_ring, hellmonk_ecumenical_altar_blasted, serial_co_window_serial, co_window_paths_a, co_window_corner_a, co_window_paths_b, co_window_of_opportunity_a, co_window_paths_a, co_window_paths_a, co_window_2corner, co_window_2corner, co_window_broadway_b, co_window_of_opportunity_b, co_window_2corner, glass_columns_a, glass_columns_b, glass_columns_b, glass_columns_a, minmay_tromino_v4_b D:2: layout_basic, hex_medium, uniq_terence Skill XL: | 1 | ---------------+----+----- Ice Magic | 5 | 5.4 Dodging | | 2.1 Stealth | | 1.7 Spellcasting | | 2.6 Action || total -------------------------++------- Melee: Rapier || 22 Whip || 2 Cast: Freeze || 11 Abil: Hop || 1 Armor: Robe || 4 Dodge: Dodged || 26 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1750 | 1657 | 93 | 132 | 1329 | 2 | 875.0 | Dungeon | 1750 | 1657 | 93 | 132 | 1329 | 2 | 875.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1306 daAuts D:2: 443 daAuts