Dungeon Crawl Stone Soup version 0.28-a0-1638-g9123634e07 (webtiles) character file. Game seed: 1492762348896346590 9 hatsuma the Magician (level 2, 0/22 HPs) Began as a Djinni Hedge Wizard on Jan 25, 2022. Slain by a bat (1 damage) ... on level 1 of the Dungeon. The game lasted 00:03:15 (445 turns). hatsuma the Magician (Djinni Hedge Wizard) Turns: 445, Time: 00:03:16 Health: 0/22 AC: 2 Str: 9 XL: 2 Next: 25% Gold: 0 EV: 12 Int: 15 God: SH: 0 Dex: 12 rFire + + . SeeInvis . a - +0 dagger rCold x . . Faith . (no shield) rNeg . . . Spirit . b - +0 robe rPois ∞ Reflect . c - +0 hat rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.07/turn (no ring) MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, hp casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) c - a +0 hat (worn) Scrolls d - a scroll of identify {unknown} Potions e - a potion of haste {unknown} Skills: + Level 1.1 Fighting - Level 1.0 Short Blades - Level 2.1 Dodging - Level 1.5 Stealth - Level 2.4 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 36% 1d4 8% 1 b - Slow Hex 36% N/A 8% 1 c - Call Imp Summ 9% N/A 12% 2 d - Blink Tloc 18% N/A 12% 2 e - Conjure Flame Conj/Fire 9% 6-21 24% 3 f - Mephitic Cloud Conj/Pois/Air 9% N/A 24% 3 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (severely wounded, ally target, 100% to hit) The magic dart hits the jackal. The jackal is almost dead. The jackal bites you. * * * LOW HITPOINT WARNING * * * Your crimson imp barely misses the jackal. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal barely misses you. Your crimson imp hits the jackal. The jackal dies! A bat comes into view. Your crimson imp blinks! Something closely misses your crimson imp. The jackal bites you. * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (ally target, 100% to hit) The magic dart hits the jackal. The jackal is almost dead. * * * LOW HITPOINT WARNING * * * The bat hits your crimson imp but does no damage. The jackal barely misses you. Found 26 stones. The bat hits your crimson imp. Your crimson imp misses the bat. The jackal barely misses you. Your magical contamination has completely faded away. You hit the jackal but do no damage. The jackal is almost dead. The jackal bites you. * * * LOW HITPOINT WARNING * * * You hit the jackal but do no damage. The jackal is almost dead. The bat barely misses you. The bat hits you. You die... #. (# #. .##############. ####.#.............. #..#.#.############. #....#.# #. #....#.# #. ###....#.# #. #....@.#.# #. ##†..hb#.# ###. #....5#.# #... #.....#.# #.## #####.....#.# #.# ...#.#'#.#.# #.# ####.#.#.#...# #.# .####........#####♣♣## #.# .h...h##.#.###♣♣♣....♣ #.# You could see a jackal, a bat (ally target) and a friendly crimson imp (summoned). Vanquished Creatures 2 goblins (D:1) 2 jackals (D:1) A kobold (D:1) A bat (D:1) A rat (D:1) 7 creatures vanquished. Vanquished Creatures (collateral kills) A jackal (D:1) 1 creature vanquished. Grand Total: 8 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | hatsuma the Djinni Hedge Wizard began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 205 | D:1 | Reached skill level 1 in Fighting 425 | D:1 | Reached XP level 2. HP: 20/22 MP: 0/0 432 | D:1 | Reached skill level 1 in Short Blades 444 | D:1 | HP: 1/22 [jackal (2)] 445 | D:1 | Slain by a bat Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_large_3, layout_basic, dreamdust_ecumenical_altar_hidden_monk_grotto, minmay_splitting_lines, minmay_pentomino_x4 Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.1 Short Blades | 1 | 1.0 Dodging | | 2.1 Stealth | | 1.5 Spellcasting | | 2.4 Action || total -------------------------++------- Melee: Dagger || 5 Cast: Magic Dart || 18 Call Imp || 1 Armor: Robe || 3 Dodge: Dodged || 10 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 444 | 444 | 0 | 104 | 290 | 1 | 444.0 | Dungeon | 444 | 444 | 0 | 104 | 290 | 1 | 444.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 444 daAuts