Dungeon Crawl Stone Soup version 0.31-a0-18-gea43df2a32 (webtiles) character file. Game seed: 12306702861074073247 10 hattop the Vexing (level 2, 0/15 HPs) Began as a Vampire Enchanter on May 9, 2023. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:01:35 (306 turns). hattop the Vexing (Vampire Enchanter) Turns: 306, Time: 00:01:36 Health: 0/15 AC: 2 Str: 7 XL: 2 Next: 10% Magic: 3/5 EV: 12 Int: 17 God: Gold: 0 SH: 0 Dex: 14 Spells: 3/5 levels left rFire . . . a - +1 dagger rCold + + . (no shield) rNeg + + + b - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth +++++ (no ring) HPRegen 0.00/turn (no ring) MPRegen 0.09/turn %: no passive effects @: bloodless, inhibited regen A: bloodless, fangs 3, see invisible, vampiric 1 a: Revivify You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +1 dagger (weapon) Armour b - a +0 robe (worn) Potions c - 2 potions of invisibility d - a potion of flight {unknown} Skills: + Level 1.2 Short Blades + Level 2.2 Dodging + Level 4.8 Stealth + Level 2.0 Spellcasting + Level 4.9 Hexes You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Ensorcelled Hibernat Hex/Ice 20% N/A 11% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Confusing Touch Hex 18% N/A 8% 3 Tukima's Dance Hex 18% N/A 8% 3 Dazzling Flash Conj/Hex 20% N/A 22% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You do not regenerate when monsters are visible. You are frail without blood (-20% HP). You can heal yourself when you bite living creatures. You are immune to poison. You have razor-sharp teeth. You have supernaturally acute eyesight. (SInv) You are afflicted with vampirism. Message History The jackal barks! The jackal barely misses you. You closely miss the jackal. The jackal barely misses you. The jackal bites you. You hit the jackal. The jackal is moderately wounded. The jackal barely misses you. The jackal closely misses you. You closely miss the jackal. The jackal is moderately wounded. The jackal bites you. The jackal barely misses you. You barely miss the jackal. The jackal is moderately wounded. The jackal bites you. The jackal misses you. The jackal bites you but does no damage. You closely miss the jackal. The jackal is moderately wounded. The jackal bites you. The jackal closely misses you. The jackal bites you but does no damage. You are too injured to fight recklessly! You are too injured to fight recklessly! The jackal attacks as you move away! The jackal bites you. The jackal barely misses you. The jackal attacks as you move away! The jackal bites you but does no damage. You hit the jackal. The jackal is heavily wounded. You hit the jackal. The jackal is lightly wounded. The jackal bites you. The jackal barely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * Casting: Ensorcelled Hibernation (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 11% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (heavily wounded, chance to affect: 62%) The jackal resists with significant effort. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal barely misses you. The jackal bites you. You die... # #...## ##.....## #. ....## ##.......# ###.###..?.####......... ..............+......... ##.........####......... #.........# #.......# #....†....# ##.....## #..###h#..# ##...## #$. #h@#..# ##'## #. #.##..# #.# #..##.##..########.# #.......>........#.## #####.##.#######....### #.##.##### #....... #........# #....### ####.###.# #.#..# #.###.###.##.### You could see 2 jackals. Vanquished Creatures A dart slug (D:1) A hobgoblin (D:1) 2 jackals (D:1) 2 quokkas (D:1) A bat (D:1) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | hattop the Vampire Enchanter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 284 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/5 287 | D:1 | Learned a level 2 spell: Ensorcelled Hibernation 306 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_rhombi, layout_loops_corners, hellmonk_ecumenical_altar_leap_of_faith Action || total ---------------------------++------- Melee: Dagger || 19 Cast: Ensorcelled Hiber || 1 Ability: Exsanguinate || 1 Stab: Sleeping || 4 Armour: Robe || 4 Dodge: Dodged || 16 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 304 | 304 | 0 | 0 | 234 | 1 | 304.0 | Dungeon | 304 | 304 | 0 | 0 | 234 | 1 | 304.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 304 daAuts