Dungeon Crawl Stone Soup version 0.30.0-5-g1a98f26d00 (webtiles) character file. Game seed: 13605083669236687656 55 hattop the Conjurer (level 3, -3/19 HPs) Began as a Deep Elf Conjurer on May 12, 2023. Slain by Sigmund ... wielding a +0 scythe (9 damage) ... on level 2 of the Dungeon. The game lasted 00:06:20 (1795 turns). hattop the Conjurer (Deep Elf Conjurer) Turns: 1795, Time: 00:06:21 Health: -3/19 AC: 7 Str: 4 XL: 3 Next: 67% Magic: 4/10 EV: 13 Int: 24 God: Gold: 45 SH: 0 Dex: 13 Spells: 3/9 levels left rFire . . . i - +0 mace rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . e - +2 cloak rCorr . (no gloves) SInv . l - +1 pair of boots Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.12/turn %: no passive effects @: no status effects A: no striking features a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 45 gold pieces. Inventory: Hand Weapons h - a +0 club of flaming i - a +0 mace (weapon) Missiles g - 5 javelins Armour a - a +0 robe (worn) e - a +2 cloak (worn) k - an orb of light l - a +1 pair of boots (worn) Potions b - a potion of magic c - 3 potions of heal wounds {unknown} d - 2 potions of ambrosia {unknown} f - a potion of berserk rage {unknown} j - 2 potions of lignification {unknown} Skills: + Level 0.1 Fighting + Level 3.2 Dodging + Level 3.3 Stealth + Level 3.8 Spellcasting + Level 4.8 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 54% 2d6 1% 2 c - Dazzling Flash Conj/Hex 32% N/A 11% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Momentum Strike Conj/Tloc 32% 3d8 5% 2 Blink Tloc 8% N/A 16% 2 Lesser Beckoning Tloc 8% N/A 16% 2 Vhi's Electric Charge Tloc/Air 8% N/A 30% 3 Fulminant Prism Conj/Hex 8% 3d7 36% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 36% 4 Arcjolt Conj/Air 8% 1d18 71% 5 Plasma Beam Fire/Air 2% 2x1d13 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Message History You kill the frilled lizard! You pick up a book of Spatial Translocations and begin reading... You add the spells Blink, Momentum Strike and Lesser Beckoning to your library. Okay, then. Sigmund the Dreaded comes into view. He is wielding a +0 scythe. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Sigmund Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (asleep, 100% to hit) The searing ray hits Sigmund. Sigmund is lightly wounded. Sigmund shouts! (Press . to maintain the ray.) Sigmund hits you but does no damage. The searing ray misses Sigmund. The searing ray hits Sigmund! Sigmund is heavily wounded. Sigmund completely misses you. The searing ray hits Sigmund. Sigmund is heavily wounded. You finish channelling your searing ray. Sigmund hits you from afar with a +0 scythe. Sigmund gestures wildly while chanting. Sigmund flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. Something hits you! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line (Press . to maintain the ray.) Something hits you! You die... #. .. .. #. #. #. #.#### ##:.@.# ##.###.## #.......# ......#..# ###.......# #..#.##.# #.##.##.# #.##.##.# #+# #.......# There were no monsters in sight! Vanquished Creatures A dart slug (D:1) 6 ball pythons 4 endoplasms 2 giant cockroaches (D:1) 4 goblins 6 hobgoblins (D:1) 4 jackals (D:1) A quokka (D:2) 7 bats 5 frilled lizards 4 kobolds 5 rats 49 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | hattop the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 235 | D:1 | Reached XP level 2. HP: 15/15 MP: 1/8 265 | D:1 | Learned a level 2 spell: Searing Ray 643 | D:1 | Reached XP level 3. HP: 19/19 MP: 2/10 1440 | D:2 | Learned a level 3 spell: Dazzling Flash 1786 | D:2 | Noticed Sigmund 1795 | D:2 | Slain by Sigmund Illustrated notes Levels and vault maps discovered: D:1: nagdon_arrival_double_spiral, layout_basic, chequers_serial_rivers_micro_d, minivault_11, minmay_shallow_snake_nest D:2: layout_loops_corners, basic_altar, uniq_sigmund Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.3 Dodging | 3 | 3.2 Fighting | | 0.1 Spellcasting | | 3.8 Conjurations | | 4.8 Action || total ---------------------------++------- Melee: Unarmed || 2 Mace || 17 Cast: Magic Dart || 80 Searing Ray || 4 Use: Scroll || 6 Armour: Robe || 20 Dodge: Dodged || 40