Dungeon Crawl Stone Soup version 0.30.0-5-g1a98f26d00 (webtiles) character file. Game seed: 2065653171555133521 97 hattop the Conjurer (level 4, -2/24 HPs) Began as a Deep Elf Conjurer on May 12, 2023. Succumbed to an adder's poison ... on level 3 of the Dungeon. The game lasted 00:04:51 (2421 turns). hattop the Conjurer (Deep Elf Conjurer) Turns: 2421, Time: 00:04:52 Health: -2/24 AC: 9 Str: 4 XL: 4 Next: 42% Magic: 1/11 EV: 12 Int: 25 God: Gold: 123 SH: 0 Dex: 13 Spells: 0/10 levels left rFire . . . j - +2 flail (protect) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ d - ring of wizardry HPRegen 0.24/turn (no ring) MPRegen 0.12/turn %: wizardry (x1) @: lethally poisoned (-2 -> -9), under a protective aura A: no striking features a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 123 gold pieces. Inventory: Hand Weapons c - a +0 dagger j - a +2 flail of protection (weapon) Armour a - a +0 robe (worn) i - a +0 buckler Jewellery d - a ring of wizardry (left hand) Potions b - a potion of magic e - a potion of heal wounds {unknown} f - a potion of lignification {unknown} g - a potion of might {unknown} h - a potion of attraction {unknown} k - a potion of curing {unknown} Skills: + Level 2.7 Dodging + Level 2.7 Stealth + Level 3.9 Spellcasting + Level 5.9 Conjurations You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 68% 2d6 1% 2 c - Fulminant Prism Conj/Hex 9% 3d7 11% 4 d - Dazzling Flash Conj/Hex 38% N/A 3% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Iskenderun's Mystic Bla Conj/Tloc 19% 2d6 11% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Message History The searing ray misses the orc. The adder bites you. The orc barely misses you. The adder barely misses you. The searing ray hits the orc! You kill the orc! You finish channelling your searing ray. The adder barely misses you. The adder completely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The magic dart hits the adder. The adder is heavily wounded. The adder bites you. You are poisoned. The adder poisons you! The bat closely misses you. Welcome back, hattop the Deep Elf Conjurer. Press ? for a list of commands and other information. Cast which spell? (? or * to list) Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - bat Aim: a bat (100% to hit) The magic dart hits the bat. You kill the bat! You feel sick. The adder closely misses you. The adder bites you. You miss the adder. The adder is heavily wounded. You feel sick. The adder bites you. * * * LOW HITPOINT WARNING * * * You are more poisoned. The adder poisons you! The adder bites you but does no damage. You barely miss the adder. The adder is heavily wounded. * * * LOW HITPOINT WARNING * * * You feel very sick. The adder misses you. You hit the adder. Your weapon exudes an aura of protection. You kill the adder! You die... ,,,,..#....##.###.#.#** **,, *,,.......†...# *....,*** *,, *,,.........### **#.#,,,* ****,, *,,.........### #.#**,* *,,,,, ,,*.#.[.......# *.# *,****,**,, ***[..........# *#.###.,,**,**,, ,,,.#..#......# *#>.....*,,*,**,, ****#..#......###.?.....,,,,,**** #.,##.......@))..(..,,,,,>*** *,,*#.....##........,,***,*,, ***,,*#.....##...=....,,***,,,, *,,,...#######........,,,,***,, *,,,...* #........,,*,,,,,, *,,,..,* ##.......,******,, *,,,,,,* **.......,** *,, *,,,,,,* *,.......,,* *,, ******** *,,,,,,,,,,* *** There were no monsters in sight! Vanquished Creatures 5 adders 2 worms A dart slug (D:1) 5 orcs (D:3) 4 endoplasms 4 giant cockroaches (D:1) 6 goblins 4 hobgoblins 2 kobolds 3 ball pythons 3 bats 3 frilled lizards 4 rats 46 creatures vanquished. Vanquished Creatures (others) 2 fulminant prisms (D:3) 2 creatures vanquished. Grand Total: 48 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | hattop the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 293 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 296 | D:1 | Learned a level 2 spell: Searing Ray 838 | D:2 | Reached skill level 5 in Conjurations 1168 | D:2 | Reached XP level 3. HP: 19/19 MP: 6/9 2017 | D:3 | Reached XP level 4. HP: 24/24 MP: 4/11 2077 | D:3 | Learned a level 4 spell: Fulminant Prism 2083 | D:3 | Learned a level 3 spell: Dazzling Flash 2420 | D:3 | HP: 1/24 [poisoned by an adder] 2421 | D:3 | Succumbed to an adder's poison Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_hallway, layout_loops_ring D:2: layout_basic D:3: layout_rooms, minmay_goblin_outpost Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.9 Dodging | | 2.7 Stealth | | 2.7 Spellcasting | | 3.9 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 3 | || 3 Flail | 3 | 5 || 8 Cast: Magic Dart | 55 | 20 || 75 Searing Ray | 8 | 3 || 11 Fulminant Prism | | 2 || 2 Use: Scroll | 2 | 1 || 3 Armour: Robe | 4 | 5 || 9 Dodge: Dodged | 8 | 10 || 18