Dungeon Crawl Stone Soup version 0.30.0-17-ge0270778cf (webtiles) character file. Game seed: 8501025355493307995 60 hattop the Magician (level 3, -1/26 HPs) Began as a Draconian Hedge Wizard on May 22, 2023. Succumbed to a water moccasin's poison ... on level 3 of the Dungeon. The game lasted 00:06:32 (2706 turns). hattop the Magician (Draconian Hedge Wizard) Turns: 2706, Time: 00:06:33 Health: -1/26 AC: 6 Str: 12 XL: 3 Next: 80% Magic: 1/7 EV: 12 Int: 16 God: Gold: 118 SH: 0 Dex: 10 Spells: 1/8 levels left rFire . . . a - +0 dagger (flame) rCold . . . (no shield) rNeg . . . (body armour unavailable) rPois . b - +1 hat rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: brilliant, lethally poisoned (-1 -> -17) A: AC +5, unfitting armour, cold-blooded a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 118 gold pieces. Inventory: Hand Weapons a - a +0 dagger of flaming (weapon) Armour b - a +1 hat (worn) Scrolls h - a scroll of identify i - a scroll of fear {unknown} Potions c - a potion of magic d - a potion of mutation e - a potion of brilliance f - a potion of curing {unknown} g - a potion of flight {unknown} Skills: + Level 2.2 Dodging - Level 2.3 Stealth + Level 3.2 Spellcasting * Level 1.7 Conjurations * Level 1.6 Summonings - Level 1.6 Translocations * Level 0.0 Fire Magic You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 48% 1d5 9% 1 b - Foxfire Conj/Fire 32% 2x1d5 13% 1 c - Call Imp Summ 22% N/A 14% 2 d - Blink Tloc 22% N/A 14% 2 e - Slow Hex 12% N/A 19% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Freeze Ice 12% 1d3 19% 1 Cigotuvi's Dreadful Rot Necr/Pois/Air 6% N/A 28% 2 Hailstorm Conj/Ice 8% 3d4 36% 3 Mephitic Cloud Conj/Pois/Air 6% N/A 41% 3 Frozen Ramparts Ice 6% 1d1 50% 3 Manifold Assault Tloc 11% N/A 67% 4 Fireball Conj/Fire 4% 3d4 98% 5 Plasma Beam Fire/Air 1% 2x1d12 100% 6 Starburst Conj/Fire 4% 6d3 100% 6 Storm Form Tmut/Air 1% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History The water moccasin bites you but does no damage. The water moccasin bites you. You closely miss the water moccasin. Your tail-slap misses the water moccasin. The water moccasin is heavily wounded. The water moccasin bites you. You hit the water moccasin. You burn the water moccasin. The water moccasin is severely wounded. The water moccasin bites you. You miss the water moccasin. The water moccasin is severely wounded. The water moccasin barely misses you. The water moccasin misses you. You miss the water moccasin. Your tail-slap misses the water moccasin. The water moccasin is severely wounded. The water moccasin closely misses you. You hit the water moccasin but do no damage. Your punch misses the water moccasin. The water moccasin is severely wounded. The water moccasin bites you. The water moccasin closely misses you. Your magical contamination has completely faded away. You miss the water moccasin. The water moccasin is severely wounded. The water moccasin closely misses you. You hit the water moccasin but do no damage. Your tail-slap misses the water moccasin. The water moccasin is heavily wounded. The water moccasin bites you. You miss the water moccasin. The water moccasin is heavily wounded. The water moccasin bites you. The water moccasin closely misses you. You closely miss the water moccasin. The water moccasin is heavily wounded. The water moccasin bites you! * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The water moccasin poisons you! It was a potion of brilliance. You feel clever all of a sudden. You die... ### # ..#.# # ####.#.# .# ..#..#.#..# #.#....... #.#..... . #.#..###.... #####...<....... #..@S........... #######..#.....# ..##.###.# #### # . You could see a water moccasin. Vanquished Creatures A worm (D:2) A dart slug (D:1) 4 endoplasms 4 giant cockroaches 5 hobgoblins 3 kobolds (D:1) 4 quokkas (D:1) 7 ball pythons 4 bats 3 frilled lizards 7 rats 43 creatures vanquished. Vanquished Creatures (collateral kills) 2 endoplasms (D:1) A goblin (D:1) A hobgoblin (D:2) 6 foxfires (D:1) 10 creatures vanquished. Vanquished Creatures (others) 92 foxfires 92 creatures vanquished. Grand Total: 145 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | hattop the Draconian Hedge Wizard began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 4/4 107 | D:1 | Reached XP level 2. HP: 15/20 MP: 1/6 197 | D:1 | Learned a level 1 spell: Foxfire 200 | D:1 | Learned a level 2 spell: Call Imp 203 | D:1 | Learned a level 2 spell: Blink 205 | D:1 | Learned a level 1 spell: Slow 819 | D:1 | Reached XP level 3. HP: 26/26 MP: 4/7 2443 | D:2 | Found a faded altar of an unknown god. 2682 | D:3 | Noticed a water moccasin 2706 | D:3 | Succumbed to a water moccasin's poison Illustrated notes Levels and vault maps discovered: D:1: giann_forest_graveyard, layout_loops_ring, minmay_hedge_maze, minmay_octomino_c4 D:2: layout_basic, ebering_ecumenical_altar_abandoned D:3: layout_basic, mainiacjoe_overflow_brackets, demons_altar, nicolae_elyvilon_temple_path, hangedman_abyss_or_decor_lesser_grid, amcnicky_mini_corridor_feature Skill XL: | 1 2 | ---------------+-------+----- Stealth | 2 | 2.3 Dodging | 2 | 2.2 Spellcasting | | 3.2 Conjurations | | 1.7 Summonings | | 1.6 Translocations | | 1.6 Action || total ---------------------------++------- Melee: Dagger || 54 Tailslap || 5 Cast: Magic Dart || 30 Foxfire || 64 Call Imp || 6 Use: Scroll || 4 Potion || 1 Armour: Skin || 20 Dodge: Dodged || 44