Dungeon Crawl Stone Soup version 0.30.0-17-ge0270778cf (webtiles) character file. Game seed: 13520853213747883647 75 hattop the Ducker (level 4, -4/31 HPs) Began as a Djinni Fire Elementalist on May 22, 2023. Slain by a thrashing horror (6 damage) ... on level 2 of the Abyss. The game lasted 00:02:44 (727 turns). hattop the Ducker (Djinni Fire Elementalist) Turns: 727, Time: 00:02:44 Health: -4/31 AC: 2 Str: 7 XL: 4 Next: 55% Gold: 58 EV: 13 Int: 18 God: SH: 0 Dex: 14 rFire + + . i - +0 dagger (drain) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.00/turn %: infuse magic (-5 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Abyss. You visited 1 branch of the dungeon, and saw 2 of its levels. You visited the Abyss 1 time. You collected 58 gold pieces. Inventory: Hand Weapons g - a +0 hand axe of distortion i - a +0 dagger of draining (weapon) Armour a - a +0 robe (worn) Jewellery f - a ring of resist corrosion Scrolls b - a scroll of identify {unknown} d - a scroll of fog {unknown} j - a scroll of immolation {unknown} Potions c - 2 potions of brilliance {unknown} e - a potion of cancellation {unknown} h - a potion of curing {unknown} Skills: * Level 3.6 Dodging - Level 2.0 Stealth * Level 3.1 Spellcasting You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 56% 2x1d6 4% 1 b - Scorch Fire 28% 2d6 7% 2 c - Volatile Blastmotes Fire/Tloc 28% 2d12 13% 3 d - Inner Flame Hex/Fire 14% N/A 13% 3 e - Flame Wave Conj/Fire 14% 2d6 41% 4 f - Shock Conj/Air 56% 1d6 4% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the frilled lizard. You kill the frilled lizard! Your foxfire dissipates! Your foxfire dissipates! x2 Your foxfire dissipates! x2 Things that are here: a +0 dagger of draining; a stone; a kobold corpse i - a +0 dagger of draining j - a scroll labelled QEAWIVEPSO You now have 58 gold pieces (gained 9). Found a short sword. You see here a +0 short sword. You sense an unholy aura. i - a +0 dagger of draining (weapon) You are cast into the Abyss! To return, you must find a gate leading back. Killing monsters will force the Abyss to allow you passage. This branch contains the abyssal rune of Zot. Found a gateway leading out of the Abyss. There is a gateway leading out of the Abyss here. Found a gateway leading deeper into the Abyss. A thrashing horror comes into view. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the thrashing horror but does no damage. x2 The thrashing horror closely misses you. The thrashing horror tramples you. You hold your ground! The thrashing horror tramples you. You hold your ground! The thrashing horror tramples you but does no damage. The thrashing horror attacks as you move away! The thrashing horror misses you. The thrashing horror tramples you. The thrashing horror tramples you! * * * LOW HITPOINT WARNING * * * You are shoved backwards! The thrashing horror attacks as you move away! The thrashing horror tramples you. * * * LOW HITPOINT WARNING * * * The thrashing horror barely misses you. The thrashing horror tramples you. You die... ......##........###. # . . .#.. .#∩....#..... #.#....#..##. #.#.#.# . . . .... #...#.. ..# . . . #..# . ## .....##... # ### .. .#.##..#.>.# ######.#.##....# '......##..#... #....@##.#.##.. #.##.X.......## .. #..#...##... #..#..#...... #...##.###.. #..#.#.# #..##### ....# .....# You could see a thrashing horror. Vanquished Creatures 4 gnolls (D:2) 3 dart slugs 2 endoplasms (D:1) A giant cockroach (D:1) 6 goblins 5 hobgoblins 2 kobolds (D:1) A quokka (D:1) 2 bats 2 frilled lizards (D:1) 3 rats 31 creatures vanquished. Vanquished Creatures (others) 141 foxfires 141 creatures vanquished. Grand Total: 172 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | hattop the Djinni Fire Elementalist began the quest for the | Orb. 0 | D:1 | hattop set off with the following spells memorised: | Foxfire, Scorch, Volatile Blastmotes, Inner Flame, Flame | Wave. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 149 | D:1 | Reached XP level 2. HP: 16/21 MP: 0/0 344 | D:1 | You are sucked into a shaft and drop 1 floor! 402 | D:2 | Reached XP level 3. HP: 24/25 MP: 0/0 402 | D:2 | Learned a level 1 spell: Shock 421 | D:2 | Reached XP level 4. HP: 19/31 MP: 0/0 658 | Abyss:2 | Cast into level 2 of the Abyss (unwielding a weapon of | distortion) 722 | Abyss:2 | Noticed a thrashing horror 727 | Abyss:2 | Slain by a thrashing horror Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_small_4, layout_basic, shapermc_ecumenical_altar_pompeii, serial_shops, shop D:2: layout_basic, uniq_natasha Abyss:2: base: D:2 Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 2 | 2.0 Dodging | 3 | 3.6 Spellcasting | 3 | 3.1 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Foxfire | 54 | 26 || 80 Armour: Robe | 1 | 1 || 2 Dodge: Dodged | | 3 || 3