Seeded DCSS version 0.30.0-18-gc0e69614cb (webtiles) character file. Game seed: 7229806256980976716 (custom seed) 9 hattop the Ruffian (level 2, -1/28 HPs) Began as an Ogre Transmuter on May 25, 2023. Slain by a jackal (3 damage) ... on level 1 of the Dungeon. The game lasted 00:01:10 (373 turns). hattop the Ruffian (Ogre Transmuter) Turns: 373, Time: 00:01:11 Health: -1/28 AC: 3 Str: 13 XL: 2 Next: 16% Magic: 3/5 EV: 10 Int: 14 God: Gold: 27 SH: 4 Dex: 9 Spells: 4/5 levels left rFire . . . - Unarmed rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (helmet currently unavailable) rElec . (no cloak) rCorr . (gloves unavailable) SInv . (boots unavailable) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.09/turn %: no passive effects @: appendages (expiring) A: horns 2, talons 2, large, unfitting armour, tough skin 1, large bone plates 1, MP-powered wands a: End Transformation You were on level 1 of the Dungeon. You had temporarily grown beastly horns and talons. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 27 gold pieces. Inventory: Missiles c - a throwing net Armour a - a +0 robe (worn) Scrolls d - 2 scrolls of amnesia {unknown} e - a scroll of blinking {unknown} g - 2 scrolls of identify {unknown} Potions b - a potion of lignification Skills: + Level 1.7 Fighting * Level 2.0 Dodging * Level 2.8 Unarmed Combat - Level 2.4 Spellcasting * Level 2.0 Transmutations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Beastly Appendage Tmut 14% N/A 10% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Wereblood Tmut 7% N/A 16% 2 Spider Form Tmut/Pois 4% N/A 41% 3 Ice Form Ice/Tmut 4% N/A 83% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have temporarily grown beastly horns and talons. You are too large for most types of armour. You have tough skin. (AC +1) You are partially covered in large bone plates. (SH +4) You expend magic power (3 MP) to strengthen your wands. Message History The jackal bites you but does no damage. The jackal bites you. * * * LOW HITPOINT WARNING * * * You miss the jackal. Your kick misses the jackal. Your headbutt misses the jackal. The jackal is moderately wounded. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you but does no damage. The jackal barely misses you. You completely miss the jackal. You claw the jackal. You kill the jackal! Your transformation is almost over. The bat barely misses you. The jackal barely misses you. The jackal bites you but does no damage. The bat hits you but does no damage. The jackal bites you but does no damage. The jackal bites you. * * * LOW HITPOINT WARNING * * * Your Dodging skill increases to level 2! Your Transmutations skill increases to level 2! It was a potion of mutation. You feel extremely strange. Large bone plates grow over parts of your arms. You feel your magical essence link to the dungeon's wands. The bat hits you but does no damage. x2; The jackal barely misses you. The jackal bites you but does no damage. You hit the jackal but do no damage. Your kick misses the jackal. You headbutt the jackal. You kill the jackal! The jackal barely misses you. The bat closely misses you. You barely miss the quokka. Your headbutt misses the quokka. The bat closely misses you. The bat barely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * You block the bat's attack. The quokka completely misses you. The jackal barely misses you. You barely miss the quokka. The bat hits you. * * * LOW HITPOINT WARNING * * * The quokka closely misses you. The jackal closely misses you. You barely miss the quokka. Your kick misses the quokka. The jackal bites you. You die... ## #......###...###.####### #.#.##..#.#.## #.# #.#.##.#.##.# #.# #.#.##.#.##># #.####### ..#.#....##.# #........ .....b#..##.# ######### .....#....##.# .###.##.#.##.# #...r@....# #...h(..### ...###[#..# .. ..#.... .....#### .##.#.# #. #.#.# # #. .# ##### You could see a quokka, a jackal and a bat. Vanquished Creatures 2 bats (D:1) A hobgoblin (D:1) 3 jackals (D:1) A quokka (D:1) A frilled lizard (D:1) 8 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | hattop the Ogre Transmuter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 19/19 MP: 3/3 366 | D:1 | Reached XP level 2. HP: 9/27 MP: 3/5 369 | D:1 | Gained mutation: You are partially covered in large bone | plates. (SH +4) [potion of mutation] 369 | D:1 | Gained mutation: You expend magic power (3 MP) to | strengthen your wands. [potion of mutation] 373 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: spicycebolla_arrival_ecumenical, layout_loops_ring Skill XL: | 1 2 | ---------------+-------+----- Dodging | 2 | 2.0 Transmutations | 2 | 2.0 Fighting | | 1.7 Unarmed Combat | | 2.8 Spellcasting | | 2.4 Action || total ---------------------------++------- Melee: Unarmed || 30 Headbutt || 3 Kick || 2 Cast: Beastly Appendage || 3 Use: Potion || 1 Armour: Robe || 23 Dodge: Dodged || 29 Block: Other || 1