Dungeon Crawl Stone Soup version 0.31-a0-728-g01b46875f1 (webtiles) character file. Game seed: 10389799471276517855 980 hattop the Vexing (level 7, 0/36 HPs) Began as a Vampire Enchanter on Sept 11, 2023. Slain by a mummy (7 damage) ... in an ossuary. The game lasted 00:10:33 (3367 turns). hattop the Vexing (Vampire Enchanter) Turns: 3367, Time: 00:10:33 Health: 0/36 AC: 10 Str: 7 XL: 7 Next: 96% Magic: 8/10 EV: 15 Int: 21 God: Gold: 163 SH: 0 Dex: 17 Spells: 3/10 levels left rFire . . . a - +3 dagger rCold + + . (no shield) rNeg + + + o - +4 toga "Victory" {*Victory Int+4 Slay+4 Clar} rPois ∞ (no helmet) rElec . p - +1 cloak rCorr . (no gloves) SInv + e - +1 pair of boots Will ..... d - amulet of faith Stlth +++ (no ring) HPRegen 0.00/turn (no ring) MPRegen 0.12/turn %: clarity, faith @: weak-willed, bloodless, inhibited regen, very slow A: bloodless, fangs 3, see invisible, vampiric 2 a: Bat Form, Revivify You were in an ossuary. You visited 1 branch of the dungeon, and saw 5 of its levels. You also visited: Ossuary. You collected 163 gold pieces. Inventory: Hand Weapons a - a +3 dagger (weapon) n - the +4 long sword of the Invisible Prophets {venom, Fragile rElec rN++ Str+3} (You found it on level 5 of the Dungeon) Str+3: It affects your strength (+3). rElec: It insulates you from electricity. rN++: It greatly protects you from negative energy. Fragile: It will be destroyed if unequipped. Missiles g - a throwing net Armour b - a +0 robe e - a +1 pair of boots (worn) o - the +4 toga "Victory" (worn) {*Victory Int+4 Slay+4 Clar} (You found it on level 5 of the Dungeon) *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Int+4: It affects your intelligence (+4). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). Clar: It protects you from confusion, rage, mesmerisation and fear. p - a +1 cloak (worn) Jewellery d - an amulet of faith (around neck) h - an amulet of regeneration k - an amulet of magic regeneration Scrolls f - 2 scrolls of fog j - a scroll of identify Potions c - 2 potions of invisibility i - a potion of might l - a potion of lignification m - a potion of curing Skills: * Level 7.1 Short Blades + Level 5.4 Dodging - Level 4.4 Stealth - Level 2.0 Spellcasting + Level 7.9 Hexes You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Ensorcelled Hibernat Hex/Ice 36% N/A 4% 2 b - Tukima's Dance Hex 35% N/A 1% 3 c - Jinxbite Hex 70% N/A 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Confusing Touch Hex 35% N/A 1% 3 Dazzling Flash Conj/Hex 36% N/A 9% 3 Inner Flame Hex/Fire 18% N/A 9% 3 Freeze Ice 8% 1d3 14% 1 Sandblast Erth 4% 2d4 14% 1 Passwall Tmut/Erth 1% N/A 22% 2 Frozen Ramparts Ice 4% 1d1 41% 3 Gell's Gravitas Tloc 2% N/A 41% 3 Hailstorm Conj/Ice 2% 3d3 41% 3 Stone Arrow Conj/Erth 4% 3d7 41% 3 Swiftness Air 2% N/A 41% 3 Teleport Other Tloc 2% N/A 41% 3 Volatile Blastmotes Fire/Tloc 4% 2d10 41% 3 Anguish Hex/Necr 9% N/A 28% 4 Summon Mana Viper Hex/Summ 18% N/A 63% 5 Yara's Violent Unravell Hex/Tmut 9% 3d6 63% 5 Summon Ice Beast Ice/Summ 2% N/A 82% 4 Enfeeble Hex 17% N/A 99% 7 Dispersal Tloc 1% N/A 100% 6 Starburst Conj/Fire 1% 6d3 100% 6 Monstrous Menagerie Summ 1% N/A 100% 7 Maxwell's Capacitive Co Air 1% ∞ 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Zot: 26775 Ossuary (1/1) Zot: 5754 Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You do not regenerate when monsters are visible. You are frail without blood (-20% HP). You can heal yourself when you bite living creatures. You are immune to poison. You have razor-sharp teeth. You have supernaturally acute eyesight. (SInv) You are afflicted with vampirism and can become a bat while bloodless. Message History A giggling sprite leaps out and smacks the centaur zombie with its own hand. The centaur zombie is severely damaged. The centaur zombie closely misses you. The centaur zombie misses you. A mummy comes into view. You puncture the centaur zombie! The centaur zombie is almost destroyed. A giggling sprite leaps out and smacks the centaur zombie with its own hand. You destroy the centaur zombie! A killer bee zombie comes into view. The mummy closely misses you. The bog mummy hits you! The killer bee zombie moves out of view. You take 11 damage, and have 25/36 hp. MY FAVORITE EYEBALLS!! The bog mummy hits you. The mummy barely misses you. You take 6 damage, and have 19/36 hp. You puncture the bog mummy! The bog mummy is severely damaged. A giggling sprite leaps out and makes the bog mummy trip over its own feet. The bog mummy is severely damaged. The jinxing sprites lose interest in you. Your unstable footing causes you to fumble your attack. The mummy closely misses you. The bog mummy splashes around in the water. Your unstable footing causes you to fumble your attack. You barely miss the bog mummy. Your bite misses the bog mummy. The bog mummy is severely damaged. The mummy splashes around in the water. Your unstable footing causes you to fumble your attack. The mummy hits you. The bog mummy hits you but does no damage. You take 4 damage, and have 15/36 hp. Your unstable footing causes you to fumble your attack. The bog mummy seems less drained. The mummy closely misses you. You hit the mummy. You punch the mummy. The mummy is moderately damaged. You puncture the mummy! The mummy is severely damaged. The bog mummy hits you! * * * LOW HITPOINT WARNING * * * The mummy hits you! You die... ##### ≈#≈≈≈ ≈≈≈# #######≈~~# #.#.#.~.# ###'#.MM~.#'#~~ #.'..~~@~~~Z.~~ ###.##M##'##'## #.'.#...# # ###.#...# #.'.#...# ###~#####~## #.'~.~~..~~. ###~#####'## #.'.#..∩# You could see 2 mummies, a bog mummy and a killer bee zombie. Vanquished Creatures An ice beast (D:5) An ogre (D:5) A kobold brigand (D:6) A wyvern zombie (Ossuary) A water moccasin zombie (Ossuary) 3 bullfrog zombies (Ossuary) A centaur zombie (Ossuary) A hound (D:5) 3 orc priests (D:5) 2 iguanas (D:5) Terence (D:2) 2 orc wizards (D:5) A killer bee zombie (Ossuary) 3 mummies (Ossuary) A howler monkey zombie (Ossuary) 7 gnolls (D:5) 3 adders A shadow imp (D:6) An ufetubus (D:5) A dart slug (D:1) 9 orcs 7 endoplasms 4 giant cockroaches A goblin (D:1) 7 hobgoblins A quokka (D:5) 4 ball pythons 4 bats 2 frilled lizards 4 kobolds 6 rats 85 creatures vanquished. Vanquished Creatures (others) 3 dancing weapons (D:5) 3 creatures vanquished. Grand Total: 88 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | hattop the Vampire Enchanter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 191 | D:1 | Reached XP level 2. HP: 13/19 MP: 5/5 247 | D:1 | Learned a level 2 spell: Ensorcelled Hibernation 958 | D:2 | Gained mutation: You are afflicted with vampirism and can | become a bat while bloodless. [Vampire growth] 958 | D:2 | Reached XP level 3. HP: 15/19 MP: 6/6 962 | D:2 | Learned a level 3 spell: Tukima's Dance 985 | D:2 | Reached skill level 5 in Hexes 1285 | D:2 | Noticed Terence 1301 | D:2 | Killed Terence 1302 | D:2 | Reached XP level 4. HP: 20/24 MP: 2/7 1766 | D:3 | Found a faded altar of an unknown god. 1824 | D:3 | You fall into a shaft and drop 2 floors! 1824 | D:5 | Entered Level 5 of the Dungeon 1829 | D:5 | Identified the +4 long sword of the Invisible Prophets | {venom, Fragile rElec rN++ Str+3} 1851 | D:5 | Noticed an ice beast 1852 | D:5 | Noticed an ogre 2002 | D:5 | Found the +0 toga "Victory" {*Victory Clar} 2100 | D:5 | Killed an ogre 2101 | D:5 | Reached XP level 5. HP: 28/28 MP: 2/8 2204 | D:5 | Killed an ice beast 2205 | D:5 | Reached XP level 6. HP: 18/32 MP: 9/9 2266 | D:5 | Learned a level 2 spell: Jinxbite 2398 | D:5 | Reached skill level 5 in Short Blades 2406 | D:5 | HP: 1/32 [orc priest/divine providence (14)] 2689 | D:5 | Reached XP level 7. HP: 31/36 MP: 2/10 3095 | D:6 | Found a sand-covered staircase. 3105 | Ossuary | Entered an ossuary 3132 | Ossuary | Reached skill level 5 in Dodging 3367 | Ossuary | Slain by a mummy Illustrated notes Levels and vault maps discovered: D:1: ncdulo_smallfort, layout_basic D:2: layout_loops_corners, uniq_terence D:3: layout_basic, hellmonk_ecumenical_altar_run_dry, minmay_close_crescents D:5: layout_basic D:6: layout_loops_ring, mainiacjoe_overflow_alcove_3, lightli_ossuary_entry_decrepit_ruins Ossuary: ossuary_zaba_flooded Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Short Blades | 2 3 4 5 7 | 7.1 Hexes | 5 6 7 | 7.9 Dodging | 3 4 5 | 5.4 Stealth | | 4.4 Spellcasting | | 2.0 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Dagger | 128 | 112 | 104 || 344 Bite | 16 | 9 | 20 || 45 Punch | 1 | 1 | 3 || 5 Cast: Ensorcelled Hiber | 4 | 8 | 3 || 15 Tukima's Dance | 1 | 5 | || 6 Jinxbite | | | 3 || 3 Ability: Exsanguinate | 1 | | || 1 Use: Scroll | 7 | 1 | 1 || 9 Potion | | 4 | || 4 Stab: Sleeping | 14 | 12 | 6 || 32 Distracted | | | 1 || 1 Armour: Robe | 59 | 31 | 35 || 125 Dodge: Dodged | 68 | 42 | 46 || 156 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3300 | 3254 | 46 | 128 | 2278 | 6 | 550.0 | Dungeon | 3055 | 3009 | 46 | 0 | 2278 | 5 | 611.0 | Ossuary | 244 | 244 | 0 | 128 | 0 | 1 | 244.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:5: 1022 daAuts D:2: 997 daAuts D:1: 706 daAuts Ossuary: 244 daAuts D:6: 224 daAuts D:3: 104 daAuts