Dungeon Crawl Stone Soup version 0.31-a0-728-g01b46875f1 (webtiles) character file. Game seed: 17209994613013390377 7 hattop the Stinger (level 2, -1/21 HPs) Began as a Djinni Necromancer on Sept 12, 2023. Frozen to death by an endoplasm (7 damage) ... on level 1 of the Dungeon. The game lasted 00:01:18 (426 turns). hattop the Stinger (Djinni Necromancer) Turns: 426, Time: 00:01:19 Health: -1/21 AC: 7 Str: 7 XL: 2 Next: 10% Gold: 29 EV: 12 Int: 16 God: SH: 0 Dex: 13 rFire + + . d - +0 whip rCold x . . (no shield) rNeg . . . e - +0 scale mail rPois ∞ (no helmet) rElec . (no cloak) rCorr . b - +0 pair of gloves SInv . (boots unavailable) Will ..... (no amulet) Stlth c - +5 ring of evasion HPRegen 0.23/turn (no ring) MPRegen 0.00/turn %: infuse magic (-2 HP) @: flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 29 gold pieces. Inventory: Hand Weapons d - a +0 whip (weapon) Missiles j - 2 javelins (quivered) Armour a - a +0 robe b - a +0 pair of gloves (worn) e - a +0 scale mail (worn) Jewellery c - a +5 ring of evasion (left hand) Scrolls f - a scroll of fear {unknown} g - a scroll of fog {unknown} i - a scroll of brand weapon {unknown} Potions h - a potion of berserk rage {unknown} k - a potion of ambrosia {unknown} Skills: + Level 0.3 Maces & Flails + Level 0.4 Armour + Level 2.3 Dodging - Level 1.5 Stealth + Level 3.4 Spellcasting + Level 3.4 Conjurations + Level 3.4 Hexes + Level 3.4 Summonings + Level 3.4 Necromancy + Level 3.4 Translocations + Level 3.4 Transmutations + Level 3.4 Fire Magic + Level 3.4 Ice Magic + Level 3.4 Air Magic + Level 3.4 Earth Magic + Level 3.4 Poison Magic You knew the following spells: Your Spells Type Power Damage Failure Level a - Necrotise Necr 52% 1d6 50% 1 b - Vampiric Draining Necr 13% 2d6 86% 3 c - Animate Dead Necr 13% N/A 99% 4 d - Agony Necr 13% N/A 100% 5 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Zot: 5573 Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Press: ? - help, Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (chance to affect: 83%) You miscast Necrotise. You are very lightly contaminated with residual magic. Nothing appears to happen. The endoplasm freezes you. You are frozen. You feel a terrible chill! You take 7 damage, and have 8/21 hp. Youch!! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Hit: d) +0 whip Press: ? - help, Dir - move target, f/p - endoplasm Aim: an endoplasm (about 15% to evade your +0 whip) You hit the endoplasm but do no damage. The endoplasm hits you but does no damage. Hit: d) +0 whip Press: ? - help, Dir - move target, f/p - endoplasm Aim: an endoplasm (about 15% to evade your +0 whip) You completely miss the endoplasm. The endoplasm misses you. Hit: d) +0 whip Press: ? - help, Dir - move target, f/p - endoplasm Aim: an endoplasm (about 15% to evade your +0 whip) You hit the endoplasm. The endoplasm is moderately wounded. The endoplasm closely misses you. Hit: d) +0 whip Press: ? - help, Dir - move target, f/p - endoplasm Aim: an endoplasm (moderately wounded, about 15% to evade your +0 whip) You hit the endoplasm. The endoplasm is almost dead. The endoplasm freezes you. You are frozen. You feel a terrible chill! * * * LOW HITPOINT WARNING * * * You take 3 damage, and have 6/21 hp. You hit the endoplasm but do no damage. The endoplasm is almost dead. The endoplasm freezes you. You are frozen! You feel a terrible chill! You die... ##.#.##.### #. #.###.#.#.. #.## ###.####..### ....###.........'.. #. #.#.##.####.##.. #. ##.###.###.###.. #.##.#.##.##.## ##. #.#J#.###.#.#.#####.. #..@#####...## .###. ##.........####.# ## #+#######'###..# #..##...# #.......# ## ######......## #. #...........####. #.####..[.....#.. #........... You could see an endoplasm. Vanquished Creatures An endoplasm (D:1) A hobgoblin (D:1) 4 ball pythons (D:1) A bat (D:1) A kobold (D:1) A rat (D:1) 9 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | hattop the Djinni Necromancer began the quest for the Orb. 0 | D:1 | hattop set off with the following spells memorised: | Necrotise, Vampiric Draining, Animate Dead, Agony. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 307 | D:1 | Reached XP level 2. HP: 20/21 MP: 0/0 426 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: roderic_octagonal_star, layout_loops_cross Action || total ---------------------------++------- Melee: Unarmed || 4 Whip || 9 Cast: Necrotise || 12 Armour: Robe || 4 Scale mail || 3 Dodge: Dodged || 19 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 425 | 425 | 0 | 0 | 333 | 1 | 425.0 | Dungeon | 425 | 425 | 0 | 0 | 333 | 1 | 425.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 425 daAuts