Seeded DCSS version 0.32-a0-913-g739538afd8 (webtiles) character file. Game seed: 8786351454705236128 (custom seed) 1 hattop the Slasher (level 1, 16/16 HPs) Began as a Coglin Gladiator on Apr 9, 2024. Quit the game on level 1 of the Dungeon. The game lasted 00:00:26 (74 turns). hattop the Slasher (Coglin Gladiator) Turns: 74, Time: 00:00:26 Health: 16/16 AC: 5 Str: 14 XL: 1 Next: 20% Magic: 1/1 EV: 11 Int: 7 God: Gold: 0 SH: 0 Dex: 15 Spells: 0/0 levels left rFire . . . a - +0 long sword {Egon} rCold . . . f - +0 dagger {Laurinda} rNeg . . . b - +0 leather armour rPois . c - +0 helmet rElec . g - +0 cloak rCorr . (no gloves) SInv . (no boots) Will ..... (amulet unavailable) Stlth + (ring unavailable) HPRegen 0.22/turn (ring unavailable) MPRegen 0.07/turn (no gizmo) %: no passive effects @: revving A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 long sword (weapon) {Egon} f - a +0 dagger (offhand) {Laurinda} Missiles d - 3 throwing nets (quivered) e - a javelin Armour b - a +0 leather armour (worn) c - a +0 helmet (worn) g - a +0 cloak (worn) Scrolls h - a scroll of identify {unknown} Skills: - Level 2.0 Fighting + Level 3.1 Long Blades - Level 1.7 Throwing - Level 2.6 Dodging You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Zot: 5924 Altars: Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History Welcome, hattop the Coglin Gladiator. Game seed: 8786351454705236128 (custom seed) Press ? for a list of commands and other information. Found a cloak. Found a staircase leading out of the dungeon. Found a stone staircase leading down. g - a +0 cloak You start putting on your armour. You continue putting on your +0 cloak. x4 You finish putting on your +0 cloak. You enter the shallow water. Moving in this stuff is going to be slow. h - a scroll labelled ASKISA WESKEPP A ball python comes into view. Found a scroll labelled ELOOCR GIGO HUI. The ball python hisses angrily. A ball python is nearby! You hit the ball python with your +0 dagger. The ball python is severely wounded. You completely miss the ball python with your +0 long sword. The ball python barely misses you. The ball python closely misses you. You closely miss the ball python with your +0 dagger. The ball python is severely wounded. You hit the ball python with your +0 long sword. You kill the ball python! No target in view! No target in view! You see here a ball python corpse. A hobgoblin comes into view. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) # #. ## ##.##!# ......####### ##.....##...# .#.........#.# g.$......#...###### ......?@.†......... #.#.....###.###### ##....# #.# #....# #.# #...## #.# ########.## #.....# #####.###.########### #.....# #.........##. You could see a hobgoblin (asleep). Vanquished Creatures A ball python (D:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | hattop the Coglin Gladiator began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 74 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_river_ford, layout_loops_ring Action || total ---------------------------++------- Melee: Dagger || 2 Long sword || 2 Dodge: Dodged || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 76 | 76 | 0 | 0 | 62 | 1 | 76.0 | Dungeon | 76 | 76 | 0 | 0 | 62 | 1 | 76.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 76 daAuts