Dungeon Crawl Stone Soup version 0.33-a0-291-g8d75f24163 (webtiles) character file. Game seed: 17113498413403910714 100 hattop the Apothecary (level 4, 0/30 HPs) Began as a Merfolk Alchemist on Oct 30, 2024. Slain by a gnoll ... wielding a +0 spear (2 damage) ... on level 3 of the Dungeon. The game lasted 00:05:27 (2037 turns). hattop the Apothecary (Merfolk Alchemist) Turns: 2037, Time: 00:05:27 Health: 0/30 AC: 2 Str: 8 XL: 4 Next: 73% Magic: 5/7 EV: 11 Int: 16 God: Gold: 71 SH: 0 Dex: 14 Spells: 1/7 levels left rFire . . . k - +1 dagger (drain) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will +.... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.10/turn %: no passive effects @: enlightened, flying A: (nimble swimmer 2), mertail a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 71 gold pieces. Inventory: Hand Weapons c - a +0 mace k - a +1 dagger of draining (weapon) Missiles f - 5 boomerangs Armour a - a +0 robe (worn) Scrolls d - 2 scrolls of summoning {unknown} g - 2 scrolls of noise {unknown} j - a scroll of acquirement {unknown} l - a scroll of teleportation {unknown} m - a scroll of fear {unknown} n - a scroll of blinking {unknown} Potions e - 3 potions of enlightenment h - a potion of attraction {unknown} i - a potion of might {unknown} Skills: - Level 2.6 Dodging - Level 2.1 Stealth - Level 2.0 Spellcasting + Level 3.5 Conjurations - Level 0.1 Air Magic - Level 4.1 Alchemy You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 52% 1d6 4% 1 b - Mercury Vapours Alch/Air 16% N/A 13% 2 c - Mephitic Cloud Conj/Alch/Air 9% N/A 22% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Magic Dart Conj 48% 1d5 4% 1 Searing Ray Conj 24% 2d5 8% 2 Olgreb's Toxic Radiance Alch 14% N/A 36% 4 Fulminant Prism Conj/Alch 6% 3d6 38% 4 Sticky Flame Fire/Alch 8% 2d4 65% 4 Vhi's Electric Charge Tloc/Air 2% N/A 90% 4 Arcjolt Conj/Air 3% 1d13 95% 5 Plasma Beam Fire/Air 0% 2x1d10 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Zot: 15949 Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History Press: ? - help, Shift-Dir - straight line, f - rat Aim: a rat (71% to hit) The sting hits the rat. The rat is poisoned. You kill the rat! You kill the gnoll! Your magical contamination has completely faded away. ❗ MP[-1] You lost 1 mp, and now have 0/7 mp. Magic courses through your body. The river rat bites you. * * * LOW HITPOINT WARNING * * * A gnoll comes into view. It is wielding a +0 spear. 💀 HP[-2] MP[+7] You take 2 damage, and now have 7/30 hp. Your mp is fully restored (7). Casting: Sting (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - river rat Aim: a river rat (68% to hit) The sting misses the river rat. The river rat misses you. ❗ HP[+1] MP[-1] You lost 1 mp, and now have 6/7 mp. Casting: Sting (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - river rat Aim: a river rat (68% to hit) The sting misses the river rat. The river rat completely misses you. The gnoll hits you from afar with a +0 spear. * * * LOW HITPOINT WARNING * * * 💀 HP[-6] MP[-1] You take 6 damage, and now have 2/30 hp. You lost 1 mp, and now have 5/7 mp. Casting: Sting (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll, p - river rat Aim: a gnoll, wielding a +0 spear (75% to hit) The sting misses the gnoll. The gnoll hits you from afar with a +0 spear. You die... #...)####.###.# #..@## ### #.# #.)#r~~~~~+ #.# #.. ~~~~~~+ #.# #..'##~~### #.###### #....####.###o...... ##......o......##### ##.##.g#####.## #..#####.# .......#..#### .o.# #...<...# #o## ###.###.# g. #...# .# #..### # #..## #.# #. You could see a gnoll and a river rat. Vanquished Creatures 2 gnolls (D:3) 2 adders (D:2) 3 ribbon worms (D:2) A dart slug (D:1) 2 orcs (D:3) 6 endoplasms 2 giant cockroaches (D:2) 6 goblins 5 hobgoblins 2 quokkas (D:3) 4 ball pythons 2 bats A frilled lizard (D:1) 5 kobolds 7 rats 50 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | hattop the Merfolk Alchemist began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 0 | D:1 | magus.rc [v1.9.6] 153 | D:1 | Reached skill level 1 in Conjurations 235 | D:1 | Reached XP level 2. HP: 10/19 MP: 3/5 882 | D:1 | Reached XP level 3. HP: 24/24 MP: 4/6 1493 | D:2 | Reached XP level 4. HP: 23/30 MP: 3/7 1630 | D:2 | Learned a level 2 spell: Mercury Vapours 1634 | D:2 | Learned a level 3 spell: Mephitic Cloud 1951 | D:2 | magus.rc [v1.9.6] 2037 | D:3 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: kennysheep_arrival_seaside, layout_loops_ring, minmay_misc_feat_chi D:2: layout_basic D:3: layout_rooms, nicolae_overflow_hidden_temple, nicolae_hepliaklqana_hazy_memory, trog_book, ebering_ghost_reflecting_pool, gup_sewer_entry_bowl, serial_shops, nicolae_diamond_shop, minivault_23, uniq_grinder Skill XL: | 1 2 3 4 | ---------------+-------------+----- Conjurations | 1 2 3 | 3.5 Dodging | | 2.6 Stealth | | 2.1 Spellcasting | | 2.0 Air Magic | | 0.1 Alchemy | | 4.1 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Mace | 60 | 1 || 61 Dagger | | 13 || 13 Cast: Sting | 40 | 21 || 61 Use: Potion | | 2 || 2 Stab: Sleeping | 1 | || 1 Armour: Robe | 30 | 11 || 41 Dodge: Dodged | 46 | 15 || 61 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2049 | 1951 | 98 | 143 | 1418 | 3 | 683.0 | Dungeon | 2049 | 1951 | 98 | 143 | 1418 | 3 | 683.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1078 daAuts D:2: 907 daAuts D:3: 64 daAuts