Dungeon Crawl Stone Soup version 0.32.1-1-g848d7226f3 (webtiles) character file. Game seed: 9645908015315839149 65 hawkwood the Conjurer (level 3, -6/26 HPs) Began as a Mountain Dwarf Conjurer on Oct 22, 2024. Mangled by a gnoll ... wielding a +0 spear (9 damage) ... on level 3 of the Dungeon. The game lasted 00:04:59 (2055 turns). hawkwood the Conjurer (Mountain Dwarf Conjurer) Turns: 2055, Time: 00:05:00 Health: -6/26 AC: 4 Str: 9 XL: 3 Next: 94% Magic: 0/8 EV: 10 Int: 22 God: Gold: 46 SH: 0 Dex: 8 Spells: 6/9 levels left rFire . . . a - +2 dagger (drain) rCold . . . (no shield) rNeg + . . m - +1 robe of Resonance {Int+2} rPois . g - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + h - ring of positive energy HPRegen 0.24/turn (no ring) MPRegen 0.11/turn %: no passive effects @: no status effects A: runic magic, artefact enchanting a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 160 gold pieces. You spent 114 gold pieces at shops. Inventory: Hand Weapons a - a +2 dagger of draining (weapon) Missiles c - 43 stones (quivered) Armour g - a +0 helmet (worn) l - a +0 robe m - the +1 robe of Resonance (worn) {Int+2} (You bought it in a shop on level 2 of the Dungeon) Int+2: It affects your intelligence (+2). Jewellery h - a ring of positive energy (left hand) Scrolls d - a scroll of poison {unknown} i - a scroll of amnesia {unknown} k - 2 scrolls of acquirement {unknown} o - a scroll of teleportation {unknown} Potions b - a potion of magic f - a potion of heal wounds j - 3 potions of cancellation Skills: - Level 1.3 Dodging - Level 1.4 Stealth + Level 3.6 Spellcasting - Level 3.6 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 x - Searing Ray Conj 38% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Maxwell's Portable Pile Tloc 4% (3-9)d2 34% 3 Fulminant Prism Conj/Alch 5% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 50% 4 Magnavolt Erth/Air 2% 4d9 100% 7 Maxwell's Capacitive Co Air 2% ∞ 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:2 [ Innate Abilities, Weirdness & Mutations Your spellcasting is much less encumbered by armour. You can use scrolls of enchantment on lesser artefacts. Message History Magic restored. 2 gnolls come into view. The gnoll shouts! You hear a shout! There is an open door here. There is a stone staircase leading up here. You see here a potion of degeneration. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 club (81% to hit) The searing ray hits the gnoll. The gnoll is moderately wounded. (Press . to maintain the ray.) The searing ray hits the gnoll. The gnoll is heavily wounded. The searing ray hits the gnoll but does no damage. The searing ray hits the gnoll. The gnoll is almost dead. The searing ray hits the gnoll! The gnoll is severely wounded. The searing ray misses the gnoll. You finish channelling your searing ray. The gnoll hits you with a +0 club. The gnoll hits you from afar with a +0 spear. Unknown command. The gnoll hits you from afar with a +0 spear! The gnoll hits you with a +0 club. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 club (almost dead, 81% to hit) The searing ray hits the gnoll! You kill the gnoll! (Press . to maintain the ray.) The gnoll hits you from afar with a +0 spear! * * * LOW HITPOINT WARNING * * * The gnoll hits you from afar with a +0 spear! You die... ##.##.#.## .........## ##.##.....# ##...## #.####.## #......# ######g# ##'## #.@)# #.....# #..†....# #.........# +.........+ #.........# ##.......## ##.....## You could see a gnoll. Vanquished Creatures A gnoll (D:3) 2 adders A dart slug (D:1) 3 endoplasms A giant cockroach (D:1) 5 goblins 3 hobgoblins 2 quokkas 4 ball pythons 5 bats 3 frilled lizards 2 kobolds (D:2) 4 rats 36 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | hawkwood the Mountain Dwarf Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 380 | D:1 | Reached XP level 2. HP: 5/20 MP: 0/5 662 | D:1 | Learned a level 2 spell: Searing Ray 1094 | D:1 | You fall into a shaft and drop 1 floor! 1176 | D:2 | Reached XP level 3. HP: 26/26 MP: 1/7 1760 | D:2 | Found Curio's Antique Armour Shop. 1771 | D:2 | Bought an ancient robe for 114 gold pieces 1771 | D:2 | Identified the +1 robe of Resonance {Int+2} (You bought it | in a shop on level 2 of the Dungeon) 2055 | D:3 | Mangled by a gnoll Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_shattered_statue, layout_basic, minmay_tetromino_t2 D:2: cheibrodos_old_hovel, layout_basic, serial_shops, shop D:3: layout_loops_corners, uniq_natasha, uniq_ijyb Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 2 3 | 3.6 Dodging | | 1.3 Stealth | | 1.4 Conjurations | | 3.6 Action || total ---------------------------++------- Melee: Whip || 14 Dagger || 5 Throw: Stone || 3 Cast: Magic Dart || 72 Searing Ray || 2 Use: Scroll || 3 Armour: Robe || 36 Dodge: Dodged || 11