ASSERT((duration[DUR_MESMERISED] > 0) == !beholders.empty()) in 'behold.cc' at line 66 failed. Version: Dungeon Crawl Stone Soup 0.26.0-20-g3ca415f5b8 Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 563283091913345964, deterministic pregen: 1 Command line: /usr/games/crawl-0.26 -name hawla -rc /dgldir/rcfiles/crawl-0.26/hawla.rc -macro /dgldir/rcfiles/crawl-0.26/hawla.macro -morgue /dgldir/morgue/hawla/ -webtiles-socket /crawl-master/webserver/sockets/hawla:2021-01-25.18:41:58.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 30 stack frames. /usr/games/crawl-0.26(_Z17write_stack_traceP8_IO_FILE+0x3f) [0x561d942e341f]: write_stack_trace(_IO_FILE*) /usr/games/crawl-0.26(_Z13do_crash_dumpv+0x431) [0x561d942eaca1]: do_crash_dump() /usr/games/crawl-0.26(_Z20crash_signal_handleri+0x1fa) [0x561d942e38aa]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x46210) [0x7fa636480210]: /lib/x86_64-linux-gnu/libpthread.so.0(raise+0xcb) [0x7fa63664124b]: /usr/games/crawl-0.26(+0x3fa3cd) [0x561d942ea3cd]: /usr/games/crawl-0.26(+0x3fa585) [0x561d942ea585]: /usr/games/crawl-0.26(+0x3bbaf2) [0x561d942abaf2]: /usr/games/crawl-0.26(+0x3bbb2b) [0x561d942abb2b]: /usr/games/crawl-0.26(_Z16fill_status_infoiR11status_info+0x10b7) [0x561d947eee47]: fill_status_info(int, status_info&) /usr/games/crawl-0.26(_ZN14TilesFramework12_send_playerEb+0x1db1) [0x561d948eb5d1]: TilesFramework::_send_player(bool) /usr/games/crawl-0.26(_ZN14TilesFramework6redrawEv+0xa6) [0x561d948eff56]: TilesFramework::redraw() /usr/games/crawl-0.26(_ZN14TilesFramework17update_input_modeE10mouse_modeb+0x1a8) [0x561d948f0258]: TilesFramework::update_input_mode(mouse_mode, bool) /usr/games/crawl-0.26(_ZN13mouse_controlC1E10mouse_mode+0x1d) [0x561d9452264d]: mouse_control::mouse_control(mouse_mode) /usr/games/crawl-0.26(+0x6c3ceb) [0x561d945b3ceb]: /usr/games/crawl-0.26(_ZN14message_window4moreEbb+0x202) [0x561d945b5722]: message_window::more(bool, bool) /usr/games/crawl-0.26(_ZN14message_window8add_itemENSt7__cxx1112basic_stringIcSt11char_traitsIcESaIcEEE11prefix_typeb+0x3d0) [0x561d945b5c70]: message_window::add_item(std::__cxx11::basic_string, std::allocator >, prefix_type, bool) /usr/games/crawl-0.26(_ZN13message_store10flush_prevEv+0x3da) [0x561d945b6b0a]: message_store::flush_prev() /usr/games/crawl-0.26(+0x6c0bfc) [0x561d945b0bfc]: /usr/games/crawl-0.26(_Z16do_message_print16msg_channel_typeibbPKcP13__va_list_tag+0xe9) [0x561d945b1379]: do_message_print(msg_channel_type, int, bool, bool, char const*, __va_list_tag*) /usr/games/crawl-0.26(_Z4mprf16msg_channel_typePKcz+0xb4) [0x561d945b1894]: mprf(msg_channel_type, char const*, ...) /usr/games/crawl-0.26(+0x7f22d3) [0x561d946e22d3]: /usr/games/crawl-0.26(+0x7f3e40) [0x561d946e3e40]: /usr/games/crawl-0.26(_Z13player_reactsv+0x11b) [0x561d946e4e7b]: player_reacts() /usr/games/crawl-0.26(_Z12world_reactsv+0x605) [0x561d948f8e95]: world_reacts() /usr/games/crawl-0.26(+0xa0aa74) [0x561d948faa74]: /usr/games/crawl-0.26(+0xa0b8c5) [0x561d948fb8c5]: /usr/games/crawl-0.26(main+0x1a5) [0x561d94243ea5]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xf3) [0x7fa6364610b3]: /usr/games/crawl-0.26(_start+0x2e) [0x561d942449be]: gdb not executable. Compilation info: <<<<<<<<<<< Compiled with GCC 9.3.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-0.26/saves" -DDATA_DIR_PATH="/crawl-master/crawl-0.26/data/" -DWEB_DIR_PATH="/crawl-master/crawl-0.26/data/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 9 Level id: D:9 Level build method = , level layout type = city, absdepth0 = 8 Level vaults: layout_irregular_city good_gods_mini_temple gammafunk_ghost_hive hangedman_abyss_or_decor_stagger minivault_15 Markers: <<<<<<<<<<<<<<<<<<<<<< Marker #0, type 7 at (51, 25): position (51,15) Marker #1, type 7 at (51, 27): position (51,17) >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< You open the door. There is an open door here. You open the door. There is an open door here. Found a leather armour. F - a wand of enslavement (4) You pick up a book of Frost and begin reading... You add the spells Freeze, Frozen Ramparts, Ozocubu's Armour, Hailstorm and Summon Ice Beast to your library. Okay, then. g - 5 potions of curing (gained 1) A black bear is nearby! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - black bear Aim: a black bear (wandering, hasn't noticed you, 14% to evade) The searing ray hits the black bear. The black bear is lightly wounded. (Press . to maintain the ray.) The searing ray hits the black bear. The black bear is moderately wounded. You block the black bear's attack. The black bear completely misses you. The black bear closely misses you. Unknown command. The searing ray hits the black bear! The black bear is severely wounded. The black bear goes berserk! The searing ray hits the black bear. The black bear is almost dead. You finish channeling your searing ray. The black bear misses you. The black bear barely misses you. The black bear completely misses you. The black bear closely misses you. The black bear claws you but does no damage. You block the black bear's attack. The black bear closely misses you. The black bear barely misses you. The black bear claws you but does no damage. Found a stone staircase leading down. Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - black bear Aim: a black bear (almost dead, berserk, 14% to evade) The searing ray hits the black bear! You kill the black bear! (Press . to maintain the ray.) (D) Dungeon (T) Temple (L) Lair (O) Orcish Mines Where to? (Enter - D:7, ? - help) What level of the Dungeon? (default 1, ? - help) You now have 1501 gold pieces (gained 4). Items here: ))) [. There is an open door here. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. (D) Dungeon (T) Temple (L) Lair (O) Orcish Mines Where to? (Enter - D:7, ? - help) What level of the Dungeon? (default 1, ? - help) Sorry, I don't know how to get there. Magic restored. You open the door. There is an open door here. There is an open door here. Found a stone staircase leading up. Found 26 arrows. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. There is an escape hatch in the ceiling here. A mysterious force pulls you upwards. The hatch slams shut behind you. Done exploring. (D) Dungeon (T) Temple (L) Lair (O) Orcish Mines Where to? (Enter - D:6, ? - help) What level of the Dungeon? (default 1, ? - help) There is a stone staircase leading up here. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. Search for what [? for help]? tif Search for what [Enter for "tif", or ? for help]? taf Sorry, I don't know how to get there. Search for what [Enter for "taf", or ? for help]? rmo (D) Dungeon (T) Temple (L) Lair (O) Orcish Mines Where to? (Enter - D:9 @ (x,y), ? - help) What level of the Dungeon? (default 1, ? - help) There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. A jackal is nearby! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (wandering, hasn't noticed you, 0% to evade) The magic dart hits the jackal. You kill the jackal! Magic restored. You now have 1512 gold pieces (gained 11). You now have 1520 gold pieces (gained 8). You now have 1524 gold pieces (gained 4). Found a stone staircase leading up. G - a ring of fire k - 5 potions of flight (gained 1) An adder comes into view. An adder is nearby! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - adder Aim: an adder (asleep, 0% to evade) The magic dart hits the adder but does no damage. The adder hisses angrily. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (32% to evade) The searing ray hits the adder. The adder is heavily wounded. (Press . to maintain the ray.) The searing ray hits the adder! You kill the adder! You now have 1532 gold pieces (gained 8). As you open the door, it creaks loudly! A bullfrog and a jelly come into view. The jelly quivers. The bullfrog croaks. Found 24 bolts, a potion of flight and a trident. There are monsters nearby! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - bullfrog Aim: a bullfrog (24% to evade) The searing ray hits the bullfrog! The bullfrog is severely wounded. (Press . to maintain the ray.) The bullfrog hits you but does no damage. The searing ray hits the bullfrog! You kill the bullfrog! The jelly barely misses you. The searing ray hits the jelly! The jelly is heavily wounded. The jelly completely misses you. The searing ray hits the jelly! You kill the jelly! You finish channeling your searing ray. You now have 1542 gold pieces (gained 10). There is an open door here. You see here 24 bolts. k - 6 potions of flight (gained 1) You open the large door. 3 kobolds and a big kobold come into view. The big kobold shouts! The kobold shouts! You hear a shout! The kobold throws a stone. The stone hits you but does no damage. Found 3 gold pieces. There are monsters nearby! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - big kobold Aim: a big kobold, wielding a +0 whip (24% to evade) The searing ray hits the big kobold! The big kobold is moderately wounded. (Press . to maintain the ray.) A white imp comes into view. The searing ray hits the big kobold! The big kobold is heavily wounded. The searing ray hits the kobold! You kill the kobold! The searing ray hits the kobold! You kill the kobold! The big kobold closely misses you. The searing ray hits the big kobold! The big kobold is almost dead. The searing ray hits the kobold! You kill the kobold! The big kobold becomes distracted by the nearby gold, dreaming of imaginary riches. The searing ray hits the big kobold! You kill the big kobold! You finish channeling your searing ray. A kobold comes into view. It is wielding a +0 club. A kobold is nearby! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - kobold Aim: a kobold, wielding a +0 club and quivering 5 stones (0% to evade) The magic dart hits the kobold. You kill the kobold! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. A white imp is nearby! A white imp is nearby! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - white imp Aim: a white imp (wandering, hasn't noticed you, 0% to evade) The magic dart hits the white imp. The white imp is heavily wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - white imp Aim: a white imp (heavily wounded, 0% to evade) The magic dart hits the white imp. The white imp is severely wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - white imp Aim: a white imp (severely wounded, 0% to evade) The magic dart hits the white imp. The white imp is almost dead. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - white imp Aim: a white imp (almost dead, 0% to evade) The magic dart hits the white imp. You kill the white imp! You now have 1549 gold pieces (gained 7). There is a large open door here. You see here a +0 whip. You now have 1557 gold pieces (gained 8). There is a large open door here. You see here 2 stones. You now have 1560 gold pieces (gained 3). You now have 1566 gold pieces (gained 6). You now have 1575 gold pieces (gained 9). Found a radiant altar of Vehumet. You now have 1580 gold pieces (gained 5). Things that are here: a +0 club; 5 stones Found a chain mail. Things that are here: a +0 club; 5 stones An adder comes into view. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - adder Aim: an adder (asleep, 0% to evade) The magic dart hits the adder! The adder is severely wounded. The adder hisses angrily. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (severely wounded, 0% to evade) The magic dart hits the adder. The adder is almost dead. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (almost dead, 32% to evade) The searing ray hits the adder! You kill the adder! (Press . to maintain the ray.) You now have 1587 gold pieces (gained 7). H - a smoky golden potion 4 wights come into view. There are monsters nearby! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - wight Aim: a wight, wielding a +0 hand axe and wearing a +0 robe (0% to evade) The magic dart hits the wight. The wight is moderately damaged. You hear a chilling moan. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, p - wight The searing ray hits the wight. The wight is severely damaged. (Press . to maintain the ray.) A quasit comes into view. The searing ray hits the wight! You destroy the wight! The searing ray hits the quasit! The quasit is severely wounded. The searing ray misses the quasit. The searing ray hits the wight. The wight is moderately damaged. The searing ray hits the quasit! You kill the quasit! The searing ray hits the wight! The wight is severely damaged. The searing ray hits the wight! The wight is severely damaged. You finish channeling your searing ray. The wight becomes distracted by the nearby gold, dreaming of imaginary riches. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - wight Aim: a wight, wielding a +2 halberd and wearing a +0 robe (severely damaged, 19% to evade) The searing ray hits the wight. The wight is almost destroyed. The searing ray hits the wight! You destroy the wight! (Press . to maintain the ray.) Your Fire Magic skill increases to level 7! The searing ray hits the wight. You destroy the wight! A wight comes into view. It is wielding a +0 mace. You finish channeling your searing ray. The wight becomes distracted by the nearby gold, dreaming of imaginary riches. You start resting. A wight is nearby! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the wight! The wight is severely damaged. The wight is knocked back by the mystic blast. The wight slams into the rock wall! Casting: Iskenderun's Mystic Blast (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the wight! You destroy the wight! You start resting. A wight is nearby! Casting: Iskenderun's Mystic Blast (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - wight Aim: a wight, wielding a +0 mace and wearing a +0 robe (19% to evade) The searing ray hits the wight. The wight is moderately damaged. (Press . to maintain the ray.) You block the wight's attack. The searing ray hits the wight! The wight is severely damaged. The searing ray misses the wight. The wight closely misses you. The searing ray hits the wight! You destroy the wight! You finish channeling your searing ray. Magic restored. You now have 1610 gold pieces (gained 23). Items here: )) [[. You now have 1617 gold pieces (gained 7). Things that are here: a +0 hand axe; a +0 robe You now have 1624 gold pieces (gained 7). Things that are here: a +3 war axe; a +0 robe You now have 1629 gold pieces (gained 5). Things that are here: a +2 halberd; a +0 robe You open the door. An adder comes into view. The adder hisses angrily. You hear a shout! An ice beast comes into view. Found 11 poisoned darts. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - adder Aim: an adder (32% to evade) The searing ray hits the adder! You kill the adder! (Press . to maintain the ray.) An adder comes into view. Press: ? - help, Shift-Dir - straight line, f - ice beast Aim: an ice beast You breathe a blast of fire. The fiery breath misses the adder. The fiery breath hits the ice beast!! The ice beast melts! The ice beast is almost dead. An orc wizard comes into view. It is wielding a +0 dagger. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Iskenderun's Mystic Blast. You are very lightly contaminated with residual magic. You feel a wrenching sensation. You are magically locked in place. The adder barely misses you. Unknown command. Casting: Iskenderun's Mystic Blast (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the orc wizard! The orc wizard is heavily wounded. The orc wizard is knocked back by the mystic blast. The orc wizard slams into the rock wall! The mystic blast hits the adder! The adder is almost dead. The adder is knocked back by the mystic blast. The adder slams into the rock wall! You kill the adder! A phantom comes into view. Casting: Iskenderun's Mystic Blast (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc wizard Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (almost dead, 24% to evade) The searing ray hits the orc wizard! You kill the orc wizard! (Press . to maintain the ray.) The searing ray hits the ice beast! You kill the ice beast! You are no longer locked in place. The searing ray hits the phantom. The phantom is lightly damaged. The searing ray hits the phantom! The phantom is heavily damaged. You finish channeling your searing ray. The phantom barely misses you. The phantom blinks! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - phantom Aim: a phantom (heavily damaged, 27% to evade) The searing ray hits the phantom! The phantom is severely damaged. (Press . to maintain the ray.) The searing ray hits the phantom. The phantom is severely damaged. The searing ray hits the phantom! The phantom is almost destroyed. The phantom closely misses you. The searing ray hits the phantom. You destroy the phantom! You finish channeling your searing ray. Your magical contamination has completely faded away. You have got your breath back. You now have 1635 gold pieces (gained 6). There is an open door here. You now have 1639 gold pieces (gained 4). You now have 1672 gold pieces (gained 33). Things that are here: a +0 dagger; a +0 robe I - a green potion c - 4 scrolls of teleportation (gained 1) g - 6 potions of curing (gained 1) Things that are here: a +0 dagger; a +0 robe m - 31 poisoned darts (gained 11) Things that are here: a +0 dagger; a +0 robe You now have 1683 gold pieces (gained 11). Things that are here: a +0 dagger; a +0 robe There is an open door here. Things that are here: a +2 halberd; a +0 robe Things that are here: a +3 war axe; a +0 robe Things that are here: a +0 hand axe; a +0 robe Items here: )) [[. Things that are here: a +0 club; 5 stones An orc and an orc wizard come into view. There are monsters nearby! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc (asleep, 0% to evade) The searing ray hits the orc! You kill the orc! (Press . to maintain the ray.) The orc wizard shouts! You hear a shout! The searing ray hits the orc wizard. The orc wizard is heavily wounded. An orc comes into view. The searing ray misses the orc wizard. You finish channeling your searing ray. The orc wizard gestures at you while chanting. The puff of flame hits you but does no damage. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the orc wizard. The orc wizard is heavily wounded. The orc wizard is knocked back by the mystic blast. The orc wizard slams into the rock wall! Unknown command. Casting: Iskenderun's Mystic Blast (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc wizard Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (almost dead, 24% to evade) The searing ray hits the orc wizard! You kill the orc wizard! (Press . to maintain the ray.) The searing ray hits the orc! You kill the orc! An orc priest comes into view. It is wielding a +0 club. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc priest Aim: an orc priest, wielding a +0 club and wearing a +0 leather armour (wandering, hasn't noticed you, 19% to evade) The searing ray hits the orc priest! The orc priest is severely wounded. The orc priest shouts! (Press . to maintain the ray.) The orc priest looks braver for a moment. The searing ray hits the orc priest. You kill the orc priest! You now have 1694 gold pieces (gained 11). Things that are here: a +0 dagger; a +0 robe You now have 1699 gold pieces (gained 5). You now have 1704 gold pieces (gained 5). Things that are here: a +0 club; a +0 leather armour h - 14 boomerangs (gained 6) There is a stone staircase leading down here. There is a stone staircase leading up here. There is a stone staircase leading up here. Partly explored, can't reach some places. Partly explored, can't reach some places. Partly explored, can't reach some places. Search for what [Enter for "rmo", or ? for help]? tif There is a stone staircase leading up here. There is an open door here. There is a radiant altar of Vehumet here. There is an open door here. Search for what [Enter for "tif", or ? for help]? taf Search for what [Enter for "taf", or ? for help]? rmo (D) Dungeon (T) Temple (L) Lair (O) Orcish Mines Where to? (Enter - D:7 @ (x,y), ? - help) What level of the Dungeon? (default 1, ? - help) There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. There is an open door here. Items here: ))) [. J - a scroll labelled GAB NISALYSUDO You now have 1720 gold pieces (gained 16). Found a stone staircase leading up. You now have 1735 gold pieces (gained 15). A worker ant comes into view. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - worker ant Aim: a worker ant (asleep, 0% to evade) The searing ray hits the worker ant! The worker ant is severely wounded. (Press . to maintain the ray.) The searing ray hits the worker ant. You kill the worker ant! Magic restored. You now have 1745 gold pieces (gained 10). You now have 1751 gold pieces (gained 6). A bullfrog comes into view. The bullfrog gives a loud, deep croak! You hear an angry hiss. An adder comes into view. There are monsters nearby! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - bullfrog Aim: a bullfrog (24% to evade) The searing ray hits the bullfrog. The bullfrog is moderately wounded. (Press . to maintain the ray.) The bullfrog barely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the bullfrog. The bullfrog is heavily wounded. The bullfrog is knocked back by the mystic blast. The bullfrog slams into the rock wall! The mystic blast hits the adder! You kill the adder! The bullfrog hits you but does no damage. Your Staves skill increases to level 7! Casting: Iskenderun's Mystic Blast (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - bullfrog Aim: a bullfrog (severely wounded, 24% to evade) The searing ray hits the bullfrog! You kill the bullfrog! (Press . to maintain the ray.) An orc wizard comes into view. It is wielding a -2 dagger. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc wizard Aim: an orc wizard, wielding a -2 dagger and wearing a +0 robe (24% to evade) The searing ray hits the orc wizard. The orc wizard is heavily wounded. (Press . to maintain the ray.) The searing ray hits the orc wizard! The orc wizard is almost dead. The orc wizard becomes distracted by the nearby gold, dreaming of imaginary riches. The searing ray hits the orc wizard! You kill the orc wizard! An adder zombie is nearby! An adder zombie is nearby! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - adder zombie Aim: an adder zombie (wandering, hasn't noticed you, 0% to evade) The magic dart hits the adder zombie. The adder zombie is lightly damaged. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder zombie Aim: an adder zombie (lightly damaged, 19% to evade) The searing ray misses the adder zombie. (Press . to maintain the ray.) The searing ray hits the adder zombie! The adder zombie is severely damaged. The searing ray hits the adder zombie! You destroy the adder zombie! You now have 1760 gold pieces (gained 9). You now have 1765 gold pieces (gained 5). You now have 1773 gold pieces (gained 8). Things that are here: a cursed -2 dagger; a +0 robe You now have 1780 gold pieces (gained 7). You open the door. There is an open door here. You pick up a book of Air and begin reading... You add the spells Shock, Swiftness, Static Discharge, Airstrike and Lightning Bolt to your library. You open the door. Found a scale mail. Found a stone staircase leading up. There is an open door here. A bullfrog skeleton comes into view. You block the bullfrog skeleton's attack. Found a gold wand. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - bullfrog skeleton Aim: a bullfrog skeleton (7% to evade) The searing ray hits the bullfrog skeleton! The bullfrog skeleton is moderately damaged. (Press . to maintain the ray.) You block the bullfrog skeleton's attack. The searing ray hits the bullfrog skeleton! The bullfrog skeleton is severely damaged. The bullfrog skeleton closely misses you. The searing ray hits the bullfrog skeleton. The bullfrog skeleton is almost destroyed. The bullfrog skeleton completely misses you. The searing ray hits the bullfrog skeleton! You destroy the bullfrog skeleton! You finish channeling your searing ray. You now have 1787 gold pieces (gained 7). K - a wand of acid (9) An iguana comes into view. An iguana is nearby! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - iguana Aim: an iguana (asleep, 0% to evade) The magic dart hits the iguana. The iguana is moderately wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - iguana Aim: an iguana (moderately wounded, 0% to evade) The magic dart hits the iguana. The iguana is moderately wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - iguana Aim: an iguana (moderately wounded, 17% to evade) The searing ray hits the iguana! The iguana is severely wounded. (Press . to maintain the ray.) The searing ray misses the iguana. The searing ray hits the iguana. You kill the iguana! You now have 1792 gold pieces (gained 5). There is an open door here. Things that are here: a cursed -2 dagger; a +0 robe L - a manual of Shields You open the door. Found a shimmering blue altar of Sif Muna. There is an open door here. You open the door. There is an open door here. You open the door. There is an open door here. Found a glowing helmet. j - 4 scrolls of enchant armour (gained 1) g - 8 potions of curing (gained 2) B - 2 scrolls of identify (gained 1) An ufetubus comes into view. The ufetubus shouts! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ufetubus Aim: an ufetubus (32% to evade) The searing ray hits the ufetubus! You kill the ufetubus! (Press . to maintain the ray.) Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. You now have 1798 gold pieces (gained 6). Done exploring. Done exploring. Search for what [Enter for "rmo", or ? for help]? tif Search for what [Enter for "tif", or ? for help]? taf Search for what [Enter for "taf", or ? for help]? rmo (D) Dungeon (T) Temple (L) Lair (O) Orcish Mines Where to? (Enter - D:8, ? - help) What level of the Dungeon? (default 1, ? - help) There is a stone staircase leading down here. You climb downwards. Level annotation: 2 transporters, exclusion: obsidian statue, Zdeegee's ghost, journeyman DsBr There is a stone staircase leading up, spattered with blood here. You see here an arrow. Press: ? - help, . - travel You can't see that place. [some lava.] You're wearing all the rings you can. Remove which one? (? for menu, Esc to cancel) < or s - a ring of flight; > or t - a ring of fire You remove your ring of fire. Oops, that ring feels deathly cold. C - a cursed ring of attention (right hand) As you read the scroll of remove curse, it crumbles to dust. You feel as if something is helping you. Drop what? 38/52 slots (_ for help) (? for menu, Esc to quit) You remove your ring of attention. You drop an uncursed ring of attention. You feel more attuned to fire. G - a ring of fire (right hand) Found a scroll of identify. Really walk into a travel-excluded area? Found 19 arrows. You see here a scroll labelled GEYMABI VEFO. The obsidian statue's eyes glow briefly. You see here a scroll labelled GEYMABI VEFO. C - a scroll labelled GEYMABI VEFO The obsidian statue's eyes glow briefly. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - obsidian statue Aim: an obsidian statue (0% to evade) The searing ray hits the chaos spawn. The chaos spawn is lightly wounded. The searing ray hits the obsidian statue. The obsidian statue is lightly damaged. (Press . to maintain the ray.) The searing ray hits the rust devil! The rust devil is moderately wounded. The searing ray hits the obsidian statue. The obsidian statue is lightly damaged. The searing ray hits the rust devil! The rust devil is heavily wounded. The searing ray hits the obsidian statue. The obsidian statue is lightly damaged. The searing ray hits the obsidian statue. The obsidian statue is lightly damaged. You finish channeling your searing ray. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line (Press . to maintain the ray.) The searing ray hits the chaos spawn. The chaos spawn is lightly wounded. The searing ray hits the obsidian statue! The obsidian statue is moderately damaged. The obsidian statue's eyes glow briefly. The obsidian statue attempts to bespell you! You are mesmerised by the obsidian statue! The searing ray hits the obsidian statue. The obsidian statue is moderately damaged. You break out of your daze! The searing ray hits the chaos spawn! The chaos spawn is heavily wounded. The searing ray hits the obsidian statue! The obsidian statue is heavily damaged. You finish channeling your searing ray. The obsidian statue's eyes glow briefly. The obsidian statue attempts to bespell you! You resist. You start resting. The chaos spawn degenerates into a cloud of primal chaos! You start resting. Magic restored. Really walk into a travel-excluded area? The obsidian statue's eyes glow briefly. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - obsidian statue Aim: an obsidian statue (black smoke, moderately damaged, 0% to evade) The searing ray hits the obsidian statue! The obsidian statue is moderately damaged. (Press . to maintain the ray.) The obsidian statue's eyes glow briefly. The searing ray hits the rust devil. The rust devil is lightly wounded. The searing ray hits the obsidian statue. The obsidian statue is heavily damaged. The searing ray hits the hellwing but does no damage. The hellwing is moderately wounded. You finish channeling your searing ray. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hellwing Aim: a hellwing (black smoke, lava, lightly wounded, summoned, 19% to evade) The searing ray hits the hellwing but does no damage. The hellwing is lightly wounded. (Press . to maintain the ray.) You block the hellwing's attack. The hellwing hits you but does no damage. The searing ray hits the hellwing but does no damage. The hellwing is lightly wounded. The searing ray hits the white imp! The white imp is heavily wounded. The searing ray hits the obsidian statue! The obsidian statue is almost destroyed. The hellwing completely misses you. You block the hellwing's attack. The obsidian statue's eyes glow briefly. The searing ray hits the hellwing but does no damage. The hellwing is lightly wounded. The searing ray hits the white imp! You kill the white imp! The searing ray hits the obsidian statue. The obsidian statue is almost destroyed. The obsidian statue's eyes glow briefly. You block the hellwing's attack. The hellwing misses you. The searing ray hits the hellwing but does no damage. The hellwing is lightly wounded. The searing ray hits the crimson imp! The crimson imp is severely wounded. The searing ray misses the rust devil. The searing ray hits the obsidian statue but does no damage. The obsidian statue is almost destroyed. You finish channeling your searing ray. The hellwing disappears in a puff of smoke! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - crimson imp Aim: a crimson imp (lava, severely wounded, summoned, 29% to evade) The searing ray misses the crimson imp. (Press . to maintain the ray.) The iron imp disappears in a puff of smoke! The searing ray hits the crimson imp. You kill the crimson imp! The searing ray hits the rust devil. The rust devil is lightly wounded. The searing ray hits the obsidian statue but does no damage. The obsidian statue is almost destroyed. The obsidian statue's eyes glow briefly. The obsidian statue attempts to bespell you! You are mesmerised by the obsidian statue! The searing ray hits the obsidian statue but does no damage. The obsidian statue is almost destroyed. The smoke demon gestures at you. The ball of steam hits the rust devil. The rust devil resists. The ball of steam misses you. You finish channeling your searing ray. You break out of your daze! The smoke demon gestures at you. The ball of steam misses you. A smoke demon is nearby! The smoke demon gestures at you. The ball of steam misses you. The smoke demon misses you. You block the smoke demon's attack. The smoke demon misses you. The shadow imp grinds its teeth. The smoke demon gestures at you. You block the sticky flame. The smoke demon gestures at you. The sticky flame misses you. There is a stone staircase leading up, spattered with blood here. Things that are here: an uncursed ring of attention; an arrow Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the smoke demon! The smoke demon is heavily wounded. The smoke demon is knocked back by the mystic blast. You climb upwards. There is a stone staircase leading down here. You start resting. Magic restored. You climb downwards. Level annotation: 2 transporters, exclusion: obsidian statue, Zdeegee's ghost, journeyman DsBr There is a stone staircase leading up, spattered with blood here. Things that are here: an arrow; an uncursed ring of attention Really walk into a travel-excluded area? The obsidian statue's eyes glow briefly. Casting: Iskenderun's Mystic Blast (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - obsidian statue Aim: an obsidian statue (moderately damaged, 0% to evade) The searing ray hits the obsidian statue. The obsidian statue is moderately damaged. (Press . to maintain the ray.) The neqoxec gestures. The searing ray hits the obsidian statue. The obsidian statue is heavily damaged. The obsidian statue's eyes glow briefly. The obsidian statue attempts to bespell you! You are mesmerised by the obsidian statue! The searing ray hits the neqoxec. The neqoxec is lightly wounded. The searing ray hits the obsidian statue but does no damage. The obsidian statue is heavily damaged. The neqoxec gestures. The searing ray hits the neqoxec! The neqoxec is heavily wounded. The searing ray hits the shadow imp! The shadow imp is almost dead. The searing ray hits the obsidian statue. The obsidian statue is heavily damaged. You finish channeling your searing ray. The obsidian statue's eyes glow briefly. The neqoxec completely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - obsidian statue Aim: an obsidian statue (heavily damaged, mesmerising, 0% to evade) The searing ray hits the neqoxec! The neqoxec is almost dead. The searing ray hits the shadow imp! You kill the shadow imp! The searing ray hits the obsidian statue! The obsidian statue is heavily damaged. (Press . to maintain the ray.) The neqoxec disappears in a puff of smoke! The iron imp spits at you. The searing ray hits the iron imp! The iron imp is severely wounded. The searing ray hits the obsidian statue. The obsidian statue is severely damaged. The iron imp laughs crazily. The searing ray hits the sun demon. The sun demon is lightly wounded. The searing ray hits the ice devil! The ice devil is lightly wounded. The searing ray hits the obsidian statue. The obsidian statue is severely damaged. The neqoxec gestures at you. Something tries to feed on your intellect! The searing ray hits the sun demon but does no damage. The sun demon is lightly wounded. The searing ray hits the obsidian statue. The obsidian statue is severely damaged. You finish channeling your searing ray. You block the sun demon's attack. The neqoxec gestures. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - obsidian statue Aim: an obsidian statue (severely damaged, mesmerising, 0% to evade) The searing ray hits the sun demon but does no damage. The sun demon is lightly wounded. The searing ray hits the iron imp. The iron imp is lightly wounded. The searing ray hits the obsidian statue. The obsidian statue is severely damaged. (Press . to maintain the ray.) The sun demon barely misses you. The sun demon hits you! You are engulfed in flames. You resist. The searing ray hits the sun demon. The sun demon is lightly wounded. The searing ray hits the iron imp! The iron imp is almost dead. The searing ray hits the obsidian statue. The obsidian statue is severely damaged. The obsidian statue slips into the dungeon's darkness for a moment. You block the sun demon's attack. The searing ray hits the sun demon! The sun demon is moderately wounded. The searing ray misses the neqoxec. The searing ray hits the ufetubus! You kill the ufetubus! The searing ray hits the obsidian statue. The obsidian statue is severely damaged. The iron imp disappears in a puff of smoke! The sun demon completely misses you. The searing ray hits the sun demon! The sun demon is moderately wounded. The searing ray hits the neqoxec! The neqoxec is moderately wounded. The searing ray hits the obsidian statue but does no damage. The obsidian statue is severely damaged. You finish channeling your searing ray. >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.26.0-20-g3ca415f5b8 Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_WAIT repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [hawla] Species: Red Draconian Job: Conjurer HP: 63/73; mods: 0/0 MP: 9/22; mod: 0 Stats: 14 (14) 22 (22) 7 (7) Position: (45, 37), god: Gozag (20), turn_is_over: 1, banished: 0 Standing on/in/over feature: floor Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 0 | 0 | 2 | 127 | 1/126 Short Blades | X | 0 | 0 | 0 | 0 | 0/50 Long Blades | X | 0 | 0 | 0 | 0 | 0/50 Axes | X | 0 | 0 | 0 | 0 | 0/50 Maces & Flails | X | 0 | 0 | 0 | 0 | 0/50 Polearms | X | 0 | 0 | 0 | 0 | 0/50 Staves | X | 1 | 33 | 7 | 1432 | 32/400 Slings | X | 0 | 0 | 0 | 0 | 0/59 Bows | X | 0 | 0 | 0 | 0 | 0/59 Crossbows | X | 0 | 0 | 0 | 0 | 0/59 Throwing | X | 0 | 0 | 1 | 59 | 0/119 Dodging | X | 0 | 0 | 2 | 231 | 53/178 Stealth | X | 0 | 0 | 2 | 166 | 16/150 Shields | X | 0 | 0 | 4 | 559 | 59/250 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/50 Spellcasting | X | 1 | 33 | 8 | 2418 | 278/535 Conjurations | X | 0 | 0 | 6 | 1357 | 307/350 Hexes | X | 0 | 0 | 0 | 0 | 0/59 Summonings | X | 0 | 0 | 0 | 0 | 0/50 Necromancy | X | 0 | 0 | 0 | 0 | 0/50 Translocations | X | 0 | 0 | 5 | 757 | 7/300 Transmutations | X | 0 | 0 | 0 | 0 | 0/50 Fire Magic | X | 1 | 33 | 7 | 1119 | 130/283 Ice Magic | X | 0 | 0 | 0 | 0 | 0/70 Air Magic | X | 0 | 0 | 0 | 0 | 0/50 Earth Magic | X | 0 | 0 | 0 | 0 | 0/50 Poison Magic | X | 0 | 0 | 0 | 0 | 0/50 Invocations | X | 0 | 0 | 0 | 0 | 0/42 Evocations | X | 0 | 0 | 0 | 0 | 0/50 Spell bugs: Durations: #144: 11 Attributes: #12: 1881 #23: 11015 #24: 1034135346 #27: 8798 #49: 734 #57: 83 #59: 1 Mutations: fire resistance: 1 (innate) cold-blooded: 1 (innate) Inventory bugs: Equipment: eq slot #0, inv slot #24: staff of cold eq slot #1, inv slot #15: +2 cloak of Dauhung {rElec Str+4 Dex-2} eq slot #3, inv slot #23: +1 pair of gloves of Delightful Birdsong {rN+} eq slot #4, inv slot #1: +2 pair of boots of rampaging eq slot #5, inv slot #14: +3 buckler eq slot #7, inv slot #18: ring of flight eq slot #8, inv slot #32: ring of fire eq slot #9, inv slot #8: amulet of the acrobat }}}}}}}}}}} Webtiles message buffer: {"msg":"player","mp":9 Webtiles JSON stack: start: 0 end: 15 type: } Screenshot: # #.# #.........).######. # #.# #...........#....#. # #.# #...........#....#. # #.# #...........#....#. #######.# #...........#....#. ........#######....§≈≈....#....#. .........(........##§##§..###'##. .........(.......≈#}§4#§......... ................@33?8!§≈......... ..#######........≈#55|#≈......... ..# #..<......##§##§......... ..# #..........≈≈≈§.......... ..# #..............§......... ..# #.......########......... ..#######.......# #....).... ................# #........# ................# #...)....# clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< aquarium_serial_pool_size: 0 nemelex_gamble_triggered: false nemelex_gamble_announced: false >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> ASSERT((duration[DUR_MESMERISED] > 0) == !beholders.empty()) in 'behold.cc' at line 66 failed. Recursive crash.