Dungeon Crawl Stone Soup version 0.27-b1-2-g8387495791 (webtiles) character file. Game seed: 17474624343248050092 32 hawla the Conjurer (level 3, 0/19 HPs) Began as a Deep Elf Conjurer on July 25, 2021. Shot with a stone by a goblin (5 damage) ... led by Robin ... on level 2 of the Dungeon. The game lasted 00:04:08 (1903 turns). hawla the Conjurer (Deep Elf Conjurer) Turns: 1903, Time: 00:04:08 Health: 0/19 AC: 3 Str: 3 (4) XL: 3 Next: 8% Magic: 3/9 EV: 12 Int: 21 (23) God: Gold: 44 SH: 0 Dex: 10 (13) Spells: 5/8 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . c - +0 pair of gloves Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.11/turn (no ring) @: no status effects A: no striking features a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 44 gold pieces. Inventory: Armour a - a +0 robe (worn) c - a +0 pair of gloves (worn) Skills: + Level 0.1 Fighting - Level 2.5 Dodging - Level 3.2 Stealth - Level 3.3 Spellcasting + Level 4.9 Conjurations + Level 0.1 Translocations + Level 0.1 Fire Magic + Level 0.0 Earth Magic You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 3d5 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 26% N/A 14% 3 Slow Hex 3% N/A 19% 2 Confusing Touch Hex 3% N/A 36% 3 Vampiric Draining Necr 1% 2d6 36% 3 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 41% 4 Fulminant Prism Conj/Hex 6% 3d7 43% 4 Yara's Violent Unravell Hex/Tmut 1% 3d3 98% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 ! Annotations: D:2 Robin Message History A goblin comes into view. It is wielding a +0 dagger. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a +0 club (strong, 74% to hit) Okay, then. The goblin hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * You aren't carrying any scrolls. It was a potion of degeneration. There was something very wrong with that liquid. You feel weakened. You feel dopey. You feel clumsy. The goblin barely misses you. x2 The goblin no longer looks unusually strong. x2 Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a +0 dagger (72% to hit) The searing ray hits the goblin. You kill the goblin! (Press . to maintain the ray.) The goblin no longer looks unusually strong. You have reached level 3! Your experience leads to an increase in your attributes! Your base attributes are Str 4, Int 22, Dex 13. Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. The searing ray hits the goblin! You kill the goblin! The searing ray misses the goblin. The searing ray misses the goblin. The searing ray hits the goblin! You kill the goblin! The searing ray hits the goblin! You kill the goblin! You finish channeling your searing ray. The goblin unwields a +0 dagger. The goblin wields a +0 hunting sling. The goblin shoots a stone. The stone hits you. You die... #.#.# .g #.#.# . #.#.# .# #.#.# #####g### #.#.# #...g...[ #.#.# #........ #.#.# #........ ###.#.############........ #####........@)..)g........... #.......#.################.### #.......#.#........###### .# #....>................... .. #......####........## ### #......# ######.### #......# ##.## #......# #...# #......# #...# You could see a goblin (strong). Vanquished Creatures 3 dart slugs (D:1) 2 endoplasms (D:1) A giant cockroach (D:1) 6 goblins 2 hobgoblins (D:1) 2 quokkas (D:1) 3 ball pythons A kobold (D:1) 6 rats 26 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | hawla the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 173 | D:1 | Reached XP level 2. HP: 7/15 MP: 0/8 477 | D:1 | Learned a level 2 spell: Searing Ray 527 | D:1 | Found a faded altar of an unknown god. 978 | D:1 | Found Ziwif's Distillery. 1885 | D:2 | Noticed Robin 1901 | D:2 | Reached XP level 3. HP: 5/19 MP: 6/9 1903 | D:2 | Shot with a stone by a goblin Illustrated notes Levels and vault maps discovered: D:1: evilmike_arrival_rings, layout_loops_corners, shapermc_ecumenical_altar_venn, serial_shops, shop D:2: layout_basic, uniq_jessica, uniq_robin Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.2 Fighting | | 0.1 Dodging | | 2.5 Spellcasting | | 3.3 Conjurations | | 4.9 Translocations | | 0.1 Fire Magic | | 0.1 Action || total -------------------------++------- Melee: Unarmed || 10 Cast: Magic Dart || 23 Searing Ray || 12 Use: Scroll || 2 Potion || 1 Armor: Robe || 2 Dodge: Dodged || 10