Dungeon Crawl Stone Soup version 0.27.1-34-g3ba077fa99 (webtiles) character file. Game seed: 711110479384811873 56 hawla the Conjurer (level 3, -3/29 HPs) Began as a Draconian Conjurer on Jan 6, 2022. Killed from afar by Natasha (13 damage) ... with a puff of flame ... on level 2 of the Dungeon. The game lasted 00:06:29 (1977 turns). hawla the Conjurer (Draconian Conjurer) Turns: 1977, Time: 00:06:30 Health: -3/29 AC: 5 Str: 7 (9) XL: 3 Next: 69% Magic: 1/6 EV: 16 Int: 18 (19) God: Gold: 37 SH: 0 Dex: 8 (11) Spells: 4/7 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . (armour unavailable) rPois . Reflect . (helmet restricted) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth +......... (no amulet) HPRegen 0.09/turn c - +4 ring of evasion MPRegen 0.10/turn (no ring) @: silenced, very slightly contaminated, invisible A: AC +5, unfitting armour, cold-blooded, agile 1, wild magic 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 37 gold pieces. Inventory: Missiles g - 4 boomerangs Jewellery c - a +4 ring of evasion (left hand) Scrolls e - a scroll of identify Potions a - a potion of haste Skills: + Level 1.9 Fighting + Level 2.0 Dodging + Level 2.0 Stealth + Level 2.5 Spellcasting + Level 4.4 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 4% 1 b - Searing Ray Conj 46% 3d4 7% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 26% N/A 30% 3 Fulminant Prism Conj/Hex 6% 3d7 65% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 65% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Natasha Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. You are agile. (Dex +2) Your spells are a little harder to cast, but a little more powerful. Message History Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Natasha Aim: Natasha, carrying a wand of flame (4) (wandering, hasn't noticed you, 72% to hit) The searing ray hits the plant! The plant begins to die. The plant is lightly damaged. The searing ray hits Natasha. Natasha is heavily wounded. (Press . to maintain the ray.) Natasha casts a spell. The searing ray hits the plant! The plant is lightly damaged. The searing ray hits Natasha! Natasha is almost dead. Natasha drinks a potion. Natasha is healed! Okay, then. It was a potion of mutation. You feel extremely strange. You feel less in control of your magic. You feel agile. The white imp gestures at you. The puff of frost misses you. It was a potion of degeneration. There was something very wrong with that liquid. You feel weakened. You feel dopey. You feel clumsy. Natasha claws you. The white imp barely misses you. It was a potion of invisibility. You fade into invisibility! A nearby plant withers and dies. Natasha closely misses you. The white imp gestures at you. The puff of frost hits you. You are very lightly contaminated with residual magic. The white imp hits you. The white imp freezes you. Natasha zaps a wand. The puff of flame hits you! Okay, then. As you read the scroll labelled CUTSYOBEUST, it crumbles to dust. It is a scroll of enchant armour. You aren't carrying any armour which can be enchanted further. Natasha mumbles some strange words. As you read the scroll labelled JEEMIEMN LIME, it crumbles to dust. A profound silence engulfs you. It was a scroll of silence. Natasha zaps a wand. The puff of flame hits you! You die... ###.......<#.# ###.....##.# #.......#.# #.......#.# #.........# ......#.## .#...##.# ##.....# ###....@# .......h# ###..>5.# ......5r# P.P.P...# P.P♣♣♣..# ..P ♣..# P. ♣P!# PP.# You could see an iron imp (summoned, wandering), Natasha, a white imp (summoned) and a rat. Vanquished Creatures An adder (D:2) 2 dart slugs (D:1) 3 ball pythons 4 endoplasms 2 goblins 6 hobgoblins 4 jackals (D:2) 3 quokkas (D:1) 4 bats (D:1) 3 frilled lizards (D:1) 4 kobolds A rat (D:1) 37 creatures vanquished. Vanquished Creatures (others) 4 plants (D:2) 4 creatures vanquished. Grand Total: 41 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | hawla the Draconian Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 215 | D:1 | Reached skill level 1 in Fighting 258 | D:1 | Reached XP level 2. HP: 23/23 MP: 0/5 264 | D:1 | Learned a level 2 spell: Searing Ray 1039 | D:1 | Reached XP level 3. HP: 29/29 MP: 0/6 1965 | D:2 | Noticed Natasha 1970 | D:2 | Gained mutation: Your spells are a little harder to cast, | but a little more powerful. [potion of mutation] 1970 | D:2 | Gained mutation: You are agile. (Dex +2) [potion of | mutation] 1977 | D:2 | Killed from afar by Natasha Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_round_c, layout_loops_corners, st_stairs_11 D:2: layout_rooms, kennysheep_boxes, uniq_terence, uniq_natasha Skill XL: | 1 | ---------------+----+----- Dodging | 2 | 2.0 Stealth | 2 | 2.0 Fighting | 1 | 1.9 Spellcasting | | 2.5 Conjurations | | 4.4 Action || total -------------------------++------- Melee: Unarmed || 10 Tailslap || 1 Cast: Magic Dart || 37 Searing Ray || 19 Use: Scroll || 3 Potion || 3 Armor: Skin || 14 Dodge: Dodged || 25