Dungeon Crawl Stone Soup version 0.29.1-1-gd02db6906a (webtiles) character file. Game seed: 5972461355751360473 63 hawla the Conjurer (level 3, 0/26 HPs) Began as a Draconian Conjurer on Sept 26, 2022. Slain by Terence ... wielding a +0 hand axe (5 damage) ... on level 2 of the Dungeon. The game lasted 00:04:28 (2209 turns). hawla the Conjurer (Draconian Conjurer) Turns: 2209, Time: 00:04:29 Health: 0/26 AC: 5 Str: 9 XL: 3 Next: 89% Magic: 0/6 EV: 12 Int: 20 God: Gold: 70 SH: 0 Dex: 9 Spells: 4/7 levels left rFire . . . SeeInvis . i - +0 dagger (venom) rCold . . . Faith . (no shield) rNeg . . . Spirit . (body armour unavailable) rPois . Reflect . (helmet restricted) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.10/turn (no ring) @: brilliant A: AC +5, unfitting armour, cold-blooded a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 70 gold pieces. Inventory: Hand Weapons i - a +0 dagger of venom (weapon) Missiles h - 10 poisoned darts Scrolls b - a scroll of identify {unknown} c - a scroll of enchant armour {unknown} d - a scroll of immolation Potions a - a potion of magic e - a potion of brilliance f - 2 potions of curing {unknown} g - a potion of mutation {unknown} Skills: + Level 0.1 Fighting + Level 0.3 Short Blades + Level 2.0 Dodging + Level 2.0 Stealth + Level 2.6 Spellcasting + Level 4.8 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 66% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Beastly Appendage Tmut 6% N/A 16% 1 Dazzling Flash Conj/Hex 36% N/A 16% 3 Wereblood Tmut 3% N/A 22% 2 Spider Form Tmut/Pois 3% N/A 41% 3 Fulminant Prism Conj/Hex 9% 3d7 47% 4 Iskenderun's Mystic Bla Conj/Tloc 18% 2d6 47% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 hand axe and wearing a +2 scale mail of positive energy (lightly wounded, 81% to hit) The searing ray misses Terence. (Press . to maintain the ray.) The searing ray hits Terence. Terence is moderately wounded. The searing ray hits Terence. Terence is moderately wounded. Without enough magic to sustain it, your searing ray dissipates. Terence barely misses you. Your magical contamination has completely faded away. You barely miss Terence. Terence is moderately wounded. Terence hits you but does no damage. You hit Terence but do no damage. Terence is moderately wounded. Terence closely misses you. You closely miss Terence. You tail-slap Terence. Terence is moderately wounded. Terence drinks a potion. Terence seems to grow stronger. You completely miss Terence. Your tail-slap misses Terence. Terence is moderately wounded. Terence hits you with a +0 hand axe! Terence attacks as you move away! Terence hits you with a +0 hand axe! * * * LOW HITPOINT WARNING * * * It was a potion of brilliance. You feel clever all of a sudden. Terence misses you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 hand axe and wearing a +2 scale mail of positive energy (moderately wounded, strong, 83% to hit) You feel a surge of power! The searing ray hits Terence! Terence is severely wounded. (Press . to maintain the ray.) Terence hits you with a +0 hand axe. You die... ##.##....#.##. #..#....##.##. #.##...##..##. ##†#...##..## #..#.###..## .## #..#.....## # ....# #.....#### #.# #...#.########.>.# #........@@...# #############.# #.# #.# #.# #.# #.# You could see Terence (strong). Vanquished Creatures An adder (D:2) 2 worms 2 dart slugs 2 endoplasms A giant cockroach (D:1) 4 goblins 6 hobgoblins 5 ball pythons 9 bats 2 frilled lizards (D:1) 7 kobolds 4 rats 45 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | hawla the Draconian Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 259 | D:1 | Reached XP level 2. HP: 13/20 MP: 0/5 262 | D:1 | Learned a level 2 spell: Searing Ray 1303 | D:1 | Reached XP level 3. HP: 26/26 MP: 6/6 2188 | D:2 | Noticed Terence 2209 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_central, layout_basic, nicolae_wormholes D:2: minmay_evil_eye, layout_basic, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Dodging | 2 | 2.0 Stealth | 2 | 2.0 Fighting | | 0.1 Short Blades | | 0.3 Spellcasting | | 2.6 Conjurations | | 4.8 Action || total -------------------------++------- Melee: Unarmed || 19 Dagger || 30 Tailslap || 7 Cast: Magic Dart || 41 Searing Ray || 16 Use: Scroll || 3 Potion || 1 Stab: Sleeping || 1 Armor: Skin || 17 Dodge: Dodged || 30