Dungeon Crawl Stone Soup version 0.29.1-15-g9cfb28693d (webtiles) character file. Game seed: 18405857426055288849 6 hawla the Conjurer (level 1, 0/7 HPs) Began as a Felid Conjurer on Apr 10, 2023. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:00:30 (130 turns). hawla the Conjurer (Felid Conjurer) Turns: 130, Time: 00:00:31 Health: 0/7 AC: 1 Str: 3 XL: 1 Next: 75% Magic: 4/4 EV: 17 Int: 19 God: Gold: 0 SH: 0 Dex: 14 Spells: 3/4 levels left Lives: 0 Deaths: 0 rFire . . . SeeInvis + (weapon unavailable) rCold . . . Faith . (shield unavailable) rNeg . . . Spirit . (body armour unavailable) rPois . Reflect . (helmet unavailable) rElec . Harm . (cloak unavailable) rCorr . Rampage . (gloves unavailable) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.02/turn (no ring) MPRegen 0.09/turn (no ring) @: attractive, very slightly contaminated, quick A: very small, claws 1, fangs 3, see invisible, speed 1, shaggy fur 1, stealthy paws, no weapons or thrown items, no armour, multi-lived a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You aren't carrying anything. Skills: + Level 2.7 Dodging + Level 2.7 Stealth + Level 2.1 Spellcasting + Level 3.8 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 32% 2d5 5% 2 Dazzling Flash Conj/Hex 18% N/A 22% 3 Fulminant Prism Conj/Hex 4% 3d6 58% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 58% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have sharp claws. You have razor-sharp teeth. You have supernaturally acute eyesight. (SInv) You cover ground quickly. (Speed+) You are covered in fur. (AC +1) Your paws help you pounce on unaware monsters. You are incapable of wielding weapons or throwing items. You cannot wear armour. You gain extra lives every three experience levels. Message History The jackal is heavily wounded. The jackal barks! The frilled lizard hisses angrily. The goblin shouts! A jackal comes into view. The frilled lizard hisses. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (moderately wounded, 100% to hit) You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. The jackal closely misses you. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (moderately wounded, 100% to hit) The magic dart hits the jackal. You kill the jackal! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (100% to hit) The magic dart hits the jackal. The jackal is lightly wounded. The jackal bites you. You scratch the jackal but do no damage. The jackal is lightly wounded. The jackal bites you. x2 You scratch the jackal. The jackal is heavily wounded. The jackal bites you. * * * LOW HITPOINT WARNING * * * Magic courses through your body. The jackal completely misses you. The jackal misses you. It was a potion of attraction. You feel attractive to monsters. The jackal bites you. You die... #.. #.......... #.....?.... #.##.......... #.......... ###..#..........##....l..... ..................[......... ##.#............ #.......... .......††.......###h######## .......#########hh..# ........### #h#### ..<.......######@# .......#..#...##.# ..........#...#..# ..........#...'.## ##....#...#.†.### ######.#.#...# #.#.#...# #.#...### #.#.### You could see 3 jackals. Vanquished Creatures A bat (D:1) A hobgoblin (D:1) A jackal (D:1) A quokka (D:1) A rat (D:1) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | hawla the Felid Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 7/7 MP: 4/4 130 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_orchard, layout_basic, dilly_ecumenical_altar_fadedgnrine, serial_shops, nicolae_shop_waterfront Action || total -------------------------++------- Melee: Unarmed || 5 Cast: Magic Dart || 9 Use: Potion || 2 Stab: Sleeping || 1 Armor: Skin || 1 Dodge: Dodged || 9