Dungeon Crawl Stone Soup version 0.33.0-12-g7cc96d47fd (webtiles) character file. Game seed: 14828103520581670033 24466 hawla the Jinx (level 12, -7/60 (64) HPs) Began as a Deep Elf Enchanter on May 13, 2025. Was a Priest of Qazlal. Mangled by a skeletal warrior ... wielding a +0 flail (25 damage) ... on level 14 of the Dungeon on May 14, 2025. The game lasted 01:07:13 (15403 turns). hawla the Jinx (Deep Elf Enchanter) Turns: 15403, Time: 01:07:13 HP: -7/60 (64) AC: 9 Str: 5 XL: 12 Next: 80% MP: 15/29 EV: 16 Int: 22 God: Qazlal [***...] Gold: 1670 SH: 4 Dex: 19 Spells: 21/33 levels left rFire + . . x - +4 dagger (elec) rCold . . . (no offhand) rNeg . . . M - +0 troll leather armour rPois . h - +2 helmet rElec . C - +0 cloak rCorr . (no gloves) SInv + y - +1 pair of boots Will +.... O - amulet of magic regeneration Stlth ++ b - ring of see invisible HPRegen 1.10/turn i - ring of protection from fire MPRegen 0.82/turn %: no passive effects @: radiating poison, lightly drained A: magic regeneration a: Renounce Religion, Upheaval, Elemental Force You were on level 14 of the Dungeon. You worshipped Qazlal. Qazlal was most pleased with you. You visited 3 branches of the dungeon, and saw 17 of its levels. You collected 1670 gold pieces. Inventory: Hand Weapons x - a +4 dagger of electrocution (weapon) B - a +1 scimitar of flaming G - a +4 scimitar I - a +6 dagger Armour h - a +2 helmet (worn) p - a +2 robe of willpower y - a +1 pair of boots (worn) C - a +0 cloak (worn) M - a +0 troll leather armour (worn) Jewellery b - a ring of see invisible (worn) i - a ring of protection from fire (worn) l - a ring of positive energy J - a +4 ring of protection O - an amulet of magic regeneration (worn) P - a ring of poison resistance Wands F - a wand of polymorph (6) N - a wand of flame (2) Scrolls a - 3 scrolls of vulnerability f - a scroll of poison g - a scroll of fear o - a scroll of fog r - a scroll of immolation u - a scroll of torment w - a scroll of revelation L - a scroll of silence Potions e - 2 potions of ambrosia k - 3 potions of mutation m - 4 potions of brilliance s - 2 potions of curing t - 2 potions of haste v - 4 potions of attraction z - a potion of enlightenment A - a potion of magic {unknown} D - a potion of berserk rage {unknown} H - a potion of cancellation {unknown} Miscellaneous q - a +0 Gell's gravitambourine (2/2) Skills: - Level 2.5 Fighting - Level 8.0(10.5) Short Blades + Level 9.7(10.8) Long Blades - Level 3.5 Armour + Level 10.7 Dodging - Level 3.6 Stealth - Level 11.0 Spellcasting - Level 12.6 Hexes - Level 0.7 Fire Magic - Level 0.3 Ice Magic - Level 6.1 Alchemy - Level 4.1 Evocations You had 21 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Ensorcelled Hibernat Hex/Ice 80% N/A 1% 2 b - Tukima's Dance Hex 61% N/A 1% 3 c - Dazzling Flash Hex/Fire 82% N/A 1% 3 d - Olgreb's Toxic Radia Alch 39% N/A 7% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Confusing Touch Hex 61% N/A 1% 3 Poisonous Vapours Alch/Air 100% 1d4 2% 1 Mercury Arrow Conj/Alch 50% 2d8 3% 2 Freeze Ice 52% 1d6 8% 1 Silence Hex/Air 20% N/A 17% 5 Frozen Ramparts Ice 26% 1d4 22% 3 Hailstorm Conj/Ice 12% 3d6 24% 3 Leda's Liquefaction Alch/Erth 12% N/A 24% 4 Rending Blade Conj/Frge 12% 2d7 63% 4 Lee's Rapid Deconstruct Erth 6% 3d6* 93% 5 Forge Phalanx Beetle Frge 6% N/A 100% 6 Permafrost Eruption Ice/Erth 6% 2x4d2 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (14/15) Temple (1/1) D:6 Lair (0/5) D:10 Orc (2/2) D:11 Elf (0/3) Orc:2 Vaults: D:13-14 Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Shops: D:1 = D:8 ( Annotations: D:1 dig the gold D:13 Azrael Orc:2 Snorg Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Press: ? - help, Shift-Dir - straight line Aim: a skeletal warrior, wielding a +0 flail (chance to affect: 13%) The skeletal warrior resists with almost no effort. The cyclops is engulfed in freezing vapours. The cyclops misses you. The skeletal warrior hits you with a +0 flail! The skeletal warrior misses you. Casting: Tukima's Dance (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Tukima's Dance (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a skeletal warrior, wielding a +0 flail (chance to affect: 13%) The skeletal warrior resists with almost no effort. The cyclops is engulfed in freezing vapours. The cyclops hits you. The skeletal warrior hits you from afar with a +0 glaive! The skeletal warrior hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * Okay, then. Casting: Tukima's Dance (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You begin to radiate toxic energy. The cyclops is poisoned. The cyclops looks even sicker. The cyclops is engulfed in freezing vapours. You block the cyclops's attack. The skeletal warrior hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * The skeletal warrior completely misses you. Your magical contamination has completely faded away. Casting: Olgreb's Toxic Radiance (dangerous; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Tukima's Dance (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a skeletal warrior, wielding a +0 flail (chance to affect: 13%) Okay, then. The cyclops looks even sicker. You block the cyclops's attack. The skeletal warrior attacks as it pursues you! The skeletal warrior hits you with a +0 flail!! You die... .. ##. #.. ## ######.### ... #........# .... #........#..... #.....C§....... #....@z