Dungeon Crawl Stone Soup version 0.32-a0-747-gc8563f6773 (webtiles) character file. Game seed: 6778464934038630378 0 hecktor the Shooter (level 1, -1/14 HPs) Began as an Octopode Hunter on Mar 18, 2024. Constricted to death by a ball python (2 damage) ... on level 1 of the Dungeon. The game lasted 00:00:08 (29 turns). hecktor the Shooter (Octopode Hunter) Turns: 29, Time: 00:00:08 Health: -1/14 AC: 1 Str: 10 XL: 1 Next: 0% Magic: 1/1 EV: 2 Int: 11 God: Gold: 0 SH: 0 Dex: 15 Spells: 0/0 levels left rFire . . . a - +0 shortbow rCold . . . (shield currently unavailable) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.07/turn (no ring) (no ring) %: no passive effects @: constricted A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 shortbow (weapon) Scrolls b - a scroll of butterflies Skills: - Level 2.0 Fighting + Level 4.0 Ranged Weapons - Level 2.0 Dodging - Level 1.3 Stealth You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History A ball python is nearby! You shoot an arrow. The arrow hits the ball python. The ball python hisses angrily. The ball python is moderately wounded. You shoot an arrow. The arrow closely misses the ball python. You shoot an arrow. The arrow closely misses the ball python. You shoot an arrow. The arrow closely misses the ball python. The ball python closely misses you. The ball python barely misses you. You shoot an arrow. The arrow hits the ball python. The ball python is heavily wounded. The ball python barely misses you. The ball python grabs you. The ball python constricts you. You shoot an arrow. The arrow closely misses the ball python. The ball python bites you. The ball python constricts you. The ball python bites you. The ball python constricts you. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Fire: a) +0 shortbow Press: ? - help, Shift-Dir - straight line, f/p - ball python Aim: a ball python (moderately wounded, constricting you, 58% to hit) You shoot an arrow. The arrow closely misses the ball python. The ball python bites you. * * * LOW HITPOINT WARNING * * * The ball python constricts you. * * * LOW HITPOINT WARNING * * * Fire: a) +0 shortbow Press: ? - help, Shift-Dir - straight line, f/p - ball python Aim: a ball python (moderately wounded, constricting you, 58% to hit) You shoot an arrow. The arrow closely misses the ball python. The ball python bites you. * * * LOW HITPOINT WARNING * * * The ball python constricts you. You die... ## .. #. #. .. #.######.. #. #####......... ###..#.>....S...... .....#.## #@# #......###.# #....#.....# ##......##### .........#### ########...(# ..###########.# ..............# ..............# You could see a ball python. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | hecktor the Octopode Hunter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 1/1 29 | D:1 | Constricted to death by a ball python Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_shelter, layout_loops_ring Action || total ---------------------------++------- Fire: Shortbow || 8 Armour: Skin || 9 Dodge: Dodged || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 30 | 30 | 0 | 0 | 20 | 1 | 30.0 | Dungeon | 30 | 30 | 0 | 0 | 20 | 1 | 30.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 30 daAuts