Dungeon Crawl Stone Soup version 0.32-a0-818-gb728d0252e (webtiles) character file. Game seed: 1238644201273975193 1 hecktor the Shooter (level 1, -1/14 HPs) Began as an Octopode Hunter on Mar 23, 2024. Slain by a gnoll ... wielding a +0 club (6 damage) ... on level 1 of the Dungeon. The game lasted 00:00:08 (70 turns). hecktor the Shooter (Octopode Hunter) Turns: 70, Time: 00:00:09 Health: -1/14 AC: 1 Str: 10 XL: 1 Next: 20% Magic: 1/1 EV: 12 Int: 11 God: Gold: 0 SH: 0 Dex: 15 Spells: 0/0 levels left rFire . . . a - +0 shortbow rCold . . . (shield currently unavailable) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.07/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 shortbow (weapon) Scrolls b - a scroll of butterflies c - a scroll of identify {unknown} Skills: - Level 2.0 Fighting - Level 4.0 Ranged Weapons - Level 2.0 Dodging + Level 1.7 Stealth You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History No target in view! No target in view! You see here a quokka corpse. You open the large door. There is a large open door here. Found 4 stones. Found a stone staircase leading down. A gnoll comes into view. It is wielding a +0 club. A gnoll is nearby! You shoot an arrow. The arrow hits the gnoll! The gnoll shouts! The gnoll is severely wounded. You shoot an arrow. The arrow barely misses the gnoll. You shoot an arrow. The arrow hits the gnoll but does no damage. The gnoll is severely wounded. You shoot an arrow. The arrow barely misses the gnoll. You shoot an arrow. The arrow barely misses the gnoll. A frilled lizard comes into view. You shoot an arrow. The frilled lizard hisses angrily. The arrow hits the gnoll. The gnoll is severely wounded. The gnoll hits you with a +0 club. You shoot an arrow. The arrow hits the gnoll. The gnoll is almost dead. The gnoll hits you with a +0 club. You shoot an arrow. The arrow closely misses the gnoll. The arrow barely misses the frilled lizard. The gnoll hits you with a +0 club. * * * LOW HITPOINT WARNING * * * The gnoll barely misses you. You are too injured to fight recklessly! You are too injured to fight recklessly! Fire: a) +0 shortbow Press: ? - help, Shift-Dir - straight line, f - frilled lizard, p - gnoll Aim: a frilled lizard (44% to hit) You shoot an arrow. The arrow barely misses the gnoll. The arrow misses the frilled lizard. The gnoll hits you with a +0 club. You die... #..#.### #..#.... #....... ##.#.### #.#.# #########.#.# #.........#.# ##########.#########.# .....lg@.............# ..#################### You could see a gnoll and a frilled lizard. Vanquished Creatures A quokka (D:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | hecktor the Octopode Hunter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 1/1 70 | D:1 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: hellmonk_arrival_library, layout_loops_ring, chequers_serial_rivers_large_a Action || total ---------------------------++------- Fire: Shortbow || 11 Armour: Skin || 4 Dodge: Dodged || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 72 | 72 | 0 | 0 | 54 | 1 | 72.0 | Dungeon | 72 | 72 | 0 | 0 | 54 | 1 | 72.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 72 daAuts