Dungeon Crawl Stone Soup version 0.33-a0-656-g0a0a479413 (webtiles) character file. Game seed: 5533682702239626504 6 heikuro the Magician (level 2, 2/22 HPs) Began as a Djinni Conjurer on Jan 10, 2025. Got out of the dungeon alive. The game lasted 00:01:50 (118 turns). heikuro the Magician (Djinni Conjurer) Turns: 118, Time: 00:01:51 Health: 2/22 AC: 2 Str: 6 XL: 2 Next: 0% Gold: 12 EV: 11 Int: 19 God: SH: 0 Dex: 11 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ b - +0 hat rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 12 gold pieces. Inventory: Armour a - a +0 robe (worn) b - a +0 hat (worn) Potions c - 2 potions of magic {unknown} Skills: + Level 0.3 Fighting + Level 2.3 Dodging + Level 1.7 Stealth * Level 3.5 Spellcasting * Level 3.5 Conjurations * Level 3.5 Hexes * Level 3.5 Summonings * Level 3.5 Necromancy * Level 3.5 Translocations * Level 3.5 Forgecraft * Level 3.5 Fire Magic * Level 3.5 Ice Magic * Level 3.5 Air Magic * Level 3.5 Earth Magic * Level 3.5 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 b - Searing Ray Conj 32% 2d5 5% 2 c - Fulminant Prism Conj/Alch 8% 3d7 34% 4 d - Iskenderun's Mystic Conj/Tloc 16% 2d5 (+2d2 34% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The jackal closely misses you. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (heavily wounded, 100% to hit) You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. * * * LOW HITPOINT WARNING * * * The jackal barely misses you. Unknown command. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (heavily wounded, 100% to hit) The magic dart hits the jackal. You kill the jackal! * * * LOW HITPOINT WARNING * * * The jackal barely misses you. The jackal closely misses you. You have reached level 2! The jackal attacks as it pursues you! The jackal bites you but does no damage. The jackal misses you. The jackal attacks as it pursues you! The jackal barely misses you. Your magical contamination has completely faded away. The jackal attacks as it pursues you! The jackal closely misses you. The jackal bites you but does no damage. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal attacks as it pursues you! The jackal closely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * There is a staircase leading out of the dungeon here. The jackal barely misses you. You have escaped! #..g# #........# #.#†# ##.......# ###.# #...#..## #.## ##...#..# ##..# #...##.# #..#.# ##..#### #..#.# #...## ##.#.## ##gh.## ###†.#.# #.@..# #.#†###. #...## ##...# .# ##..# #...## #. #... ...(# .# ##..# .#.## .? ### .### .# .# You could see a jackal and a hobgoblin. Vanquished Creatures A bat (D:1) A hobgoblin (D:1) 2 jackals (D:1) A rat (D:1) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | heikuro the Djinni Conjurer began the quest for the Orb. 0 | D:1 | heikuro set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 106 | D:1 | Reached XP level 2. HP: 1/22 MP: 0/0 118 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_arbitrary_a, layout_loops_ring, shapermc_ecumenical_altar_notcrosses Action || total ---------------------------++------- Cast: Magic Dart || 13 Armour: Robe || 16 Dodge: Dodged || 19 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 118 | 118 | 0 | 11 | 6 | 1 | 118.0 | Dungeon | 118 | 118 | 0 | 11 | 6 | 1 | 118.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 118 daAuts